
Effortlessly build and automate intricate railroads and deliver goods to meet the demands of a dynamic world! Make clever use of signals and signposts to avoid traffic jams, and watch your villages blossom into bustling towns in this cozy take on the train tycoon genre.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to Super Loco World! As the freshly-minted transport tycoon around these parts, you’ll need to build up a rail network, manage train traffic, and keep the goods flowing to meet the growing demands of an ever-evolving world!
Your trains need more than just a route from you! Control their speeds carefully, manage rail junctions, and eventually automate the process using some very handy rail signals, including:
Signposts to direct trains carrying different goods in different directions.
Logic-based stop signs to help you manage congested areas.
Traffic lights to control the flow of trains into stations.
Forget about the fiddly side of crafting complex railroad systems in other train tycoon games. Instead, use your cursor like a painter’s brush and let the game automatically figure out T-junctions, bridges, or even curved rails!
Build your depot to create new trains, and bring them back whenever you want to add or remove carriages. Just watch out for traffic jams along the way, as each train's fuel supply is as precious as its cargo. Keep this in mind when designing your railway network. The greater the distance between points of interest, the higher your fuel bills!
Every game world and its resources are randomly generated, giving you a fresh experience with every new run. Once a village’s basic needs have been met, you’ll need to expand your rail network to meet their increasing demands. As the number of trains in your fleet and the amount of resources you are gathering increases the balancing act between profit and loss becomes more challenging. Remember, the first thing you learn in train tycoon school is that revenue minus costs must equal profit!
Super Loco World's relaxing pace, soothing music and effortless construction belie an in-game economy that will test even the shrewdest businessperson and automation savvy industrialist.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, German, French, Italian, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Logically, this game is, an a most fashionable sense, fun. I would recommend it to anyone who enjoys solving complex logic problems or managing trains with some degree of mathematics... if not logical understanding.
Cute, cozy train automation game. "Campaign" was finished for me after 2 hours, last achievement after 2 and half. The challenge is to manage throughput at train stations, especially the one in the central city which requires the final products. Often the mechanics of the game feel more frustrating than challenging while trying to progress. Difficult to recommend a 10€ game that can be finished in one short session, is quite easy and linear and more often frustrating that giving you joy if something works out. Might be worth it on deep sale.
Really enjoyable concept, although I kept encountering significant bugs that caused frustration. I hope they can be resolved so I can enjoy it in the future. Some bugs I've encountered: * Visual of a switch says it should go one way, but the train goes a different way (This may be because the train was stopped in near proximity to the switch?) * Trains seem to pause/jump at certain locations of the track - like the signals are evaluated AFTER the train has reacted to them? * At the depot where you can add/remove cars and change colors, the 'gear' icon is unclickable until after changing the camera view. With a bit more polish I think I'll really enjoy this game.
Trains <3
Despite its short shelf life it is very addictive and i did love creating complex routs for my trains! would love to see a more creative or strategic campaign mode with new scenarios. it might breath extra longevity into the gameplay loop.
Крутая игра про паровозики
After 9 hours I give up. The game is fun, but there are several things that annoy me nonstop as I play that just... feel like they shouldn't be problems. First: the grid system. Grid systems are awesome in concept, but if each square is too big then it can cause issues. Each tile can be placed 1 piece of track and either an automatic switcher to operate the switches, OR a signal to automate traffic flow, or a stop sign or a speed adjuster. I hadn't even gotten to trying out those last two. Now for the problem. Say you want to keep things neat and tidy and compact, only you need so much bloody space in order to accommodate everything. Every junction needs at least 3 tiles for everything. One for the switch track, one for the auto switcher, and one for the signal to control oncoming traffic. This means if you keep things relatively close, like my 2 wheat fields were, and eventually want to expand to allow traffic to flow through the system because you built your Capital all the way south but now need a sofa factory all the way north, and you built your mainline as 2 parallel lines between the wheat fields and the Capital, it's impossible to simply build past that point because of all the space the switches need. Then we get into the trains and signals. I feel like I spent 6 of my 9 hours playing just on babysitting the trains because every time I went to try building something new I would glance back over at the railways around my Capital only to find all the trains jammed because either one of the colors had gotten onto a line it shouldn't have meaning I needed to fix a switcher, or because a signal failed and I had to not only unjam all the trains but tinker with where to draw the "Stop if Train here" marker that would give the trains time to dance around one another. I love trains. I love train games. I will probably come back to this and just start over with a new save, but working for as long as I had and barely getting out of what I felt was the start of the game isn't all that fun in my eyes.
7/48
Great simple game. signals and random waiting is frustrating but easy to eventually understand but def can cause bounce away from game
super
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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