
Rebuild your kingdom and explore a vibrant fantasy world in this roguelite city builder. Defeat hordes of monsters with a unique team of defenders as you harvest, build, mine, cook, brew, and grow. But if your defenses should fail, be prepared to watch it all burn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Returning from a hunting trip to find your lands in ruin, you must rebuild your home while fending off hordes of monsters that attack your gates every night. Should your city fall and the forces of darkness sweep across the land, you will awaken to begin a new run where you carry forward the rewards of prior attempts – more heroes at your disposal, previously unexplored lands already uncovered, and every opportunity to push further as you uncover the mystery that has you trapped in a never-ending cycle of life and death.

As night falls, hordes of monsters emerge from the darkness in an attempt to destroy everything you’ve built, charging towards your gates and growing more vicious as the night draws on. Powerful bosses will test your defenses ruthlessly, and the only thing standing in their way is the collection of stalwart warriors, powerful creatures, and magical beings you’ve recruited to defend your lands.
Each run you may choose a different powerful guardian to lead your defenses, each with their own strengths, weaknesses, and opportunities for unique strategies and growth through equipment and experience. Will your ice priestess freeze monsters in place for your crossbowmen and halfling to score easy shots from range, or will your knight charge into battle while a trebuchet flings rocks overhead?
Explore the world to meet over 50 unique units that you can recruit into your cause to find the best combinations – vampires guarding halfling slingers, dinosaurs charging ahead of genie spellcasters, or crossbowmen supporting brave men-at-arms? Seek them out in the world, using your hard-earned resources to hire them to your cause and upgrade their abilities, or wait for wandering warriors to appear, with each run offering different opportunities for recruitment.

Careful planning and strategic choice will define each run as you manage resources, troops, and the kingdom at large. With limited locations for buildings, and more options than you’ll have space for, prepare to make simple but difficult decisions with lasting impact.
Resource locations and availability are randomized with each run and you’ll need to make vital decisions on what to prioritize – quick access to raw materials is essential early on, but optimizing production chains is vital as time goes on.
Unlock more advanced methods of acquiring resources over time to free up your workforce, but make sure you prioritize what you need for your planned strategy – will you scale up your defenses by focusing on forestry and plank production to build trebuchets and catapults, or will you prioritize the acquisition of stone to build strong walls? Or perhaps you seek optimal gold production to more quickly afford upgrades for your most capable warriors?
As your heroes gather at the tavern to celebrate each night’s hard-fought victory, they grow stronger by eating the meals you have prepared. Build fishing huts, farms, mills, and more to feed your warriors and help them prepare for what lies beyond the walls!

Explore the world and uncover its secrets – from heroes and resources to quests, challenges, and more! The lands of Super Fantasy Kingdom are vibrant and alive, and you never know who or what you’ll find along the way. These elements mean that strategic choices for city building and combat will keep evolving and changing over time.
Earn enough glory in battle to gain access to more strategic options within your kingdom – the longer you survive the further you’ll be able to explore and the more opportunities available for the next run.
Your discoveries carry over to future cycles, unlocking entirely new starting options and strategic approaches that were previously several nights of battle away. These include powerful guardians, brave heroes, tricky relics, or even allies to help you out.
Super Fantasy Kingdom is designed for replayability with unpredictable opportunities and a variety of game-changing mechanics across worlds and kingdoms. Play endlessly with different strategies and approaches in a game that is easy to learn, but hard to master.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 87% | — | $4.4M |
| $9.99−50% | 64ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok, I think I have played enough and completed my first 4th boss run. First of all, it's fun for the time being. Resource manager mixed in with tower defense, to have a chess board game where you can synergize between factions and passive from units, it manages to see a lot of action and thought behind. Now, the aquisition of units is quite a pain, unlocking stuff is tedious, I would say it gets more fun as you are getting closer to having a complete set for a few factions, and that is really anoying to deal with. I wish there were better ways to improve on this. Map exploration is fun, period, sometimes very underwhelming, but I understand that if it got any more rewarding it would en up being really hard to balance properly. It has you wanting to see whats next, what you might have for the next run so things go smoother. Human world was fun, undeadworld was kinda messy for me to wrap around, probably cause they are different systems, that being said, I think having different systems between kingdoms is way better than all the same crap. Now, for the bad things, you are going to be running a set of runs out of simple "farming", meaning its going to get boring at times while you are getting your new units, new map areas, and all that jazz. For seconds, since you are repeating stuff, at times you'll simply forget an important step, like micromanaging your workers if a resource got depleted, or even the first day of work where you'll have to pause and unpause once you've set up everything. It would be really good if there was a way of making things more automatic, like custom starts where things are already placed, also, some quality of life UI things would be awsome, like what have the workers have done, if there is anyone free could there be a way of them going to a new spot instead of doing nothing, or making villagers rest be worth something if thats a mechanic. I would love to see a better interaction with the battlefield, maybe exterior wall building, so its not all about smashing all units into a center spot and have a massive output, more of small triads of gerrilla warfare if the faction and units you've picked support this playstile. I want to see more, thats for sure, I'll probably be tuning it down from now on, until I see a big patch, so far great job, it has been for sure enough hours of fun for what I've paid, and I know I have at least another load with undeads, I'm just not interesting in how they roll.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil, French, Czech, Hungarian, Japanese, Korean +6 more
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game, a bit grindy and repetitive at the end (honestly from curse 1+), but gives two game modes and enough heroes and exploration to be fun for 30h or so and return from time to time. Worth it's money.
太卡资源了,要是能改就好多了,很多次都是因为资源不足导致失败重新再打,挺痛苦,若是能改掉绝对好评,而且后期可玩性低重复性高,重打一次等于浪费时间再来之前基本一模一样的操作,可玩性因为资源紧,导致其大幅度下降。希望能改进。
I read somewhere that this game is easy to learn but difficult to master... great description. It is quite easy to pick up and appears very simple at first but as you play you begin to understand the complexities. It is very addictive and challenging. I have spent a lot of time working on building my map, increasing my glory, and unlocking and discovering new items. Highly recommend!
Definitely an interesting little game. It does have enough to keep you going on each run. For now my two issues are the Soundtrack being a bit tame, most of it is quite forgettable. My main issue right now is the controller input, which is just an inconsistently executed solution. I have mostly played this on a handheld and honestly for a game with a slow pace like this controller is a good fit, but it does pretty much everything you shouldn't do. Mapping Keyboard input to controller buttons will make the UI flicker between either input and cause framedrops (cpu scheduling issues i guess). Sometimes the controller selection will just lose focus and you either have to briefly use the trackpad/mouse or hope that the controller selection returns after some directional input mashing.
Great game, very addictive cycle, plenty of nostalgia. Needs a bit more varity between matches. A third map (elves?) would be a godsend.
Suchtgefahr. Super Spiel.
Wciąga
slow and boring
Great Game !!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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