
Rebuild your kingdom and explore a vibrant fantasy world in this roguelite city builder. Defeat hordes of monsters with a unique team of defenders as you harvest, build, mine, cook, brew, and grow. But if your defenses should fail, be prepared to watch it all burn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Returning from a hunting trip to find your lands in ruin, you must rebuild your home while fending off hordes of monsters that attack your gates every night. Should your city fall and the forces of darkness sweep across the land, you will awaken to begin a new run where you carry forward the rewards of prior attempts – more heroes at your disposal, previously unexplored lands already uncovered, and every opportunity to push further as you uncover the mystery that has you trapped in a never-ending cycle of life and death.

As night falls, hordes of monsters emerge from the darkness in an attempt to destroy everything you’ve built, charging towards your gates and growing more vicious as the night draws on. Powerful bosses will test your defenses ruthlessly, and the only thing standing in their way is the collection of stalwart warriors, powerful creatures, and magical beings you’ve recruited to defend your lands.
Each run you may choose a different powerful guardian to lead your defenses, each with their own strengths, weaknesses, and opportunities for unique strategies and growth through equipment and experience. Will your ice priestess freeze monsters in place for your crossbowmen and halfling to score easy shots from range, or will your knight charge into battle while a trebuchet flings rocks overhead?
Explore the world to meet over 50 unique units that you can recruit into your cause to find the best combinations – vampires guarding halfling slingers, dinosaurs charging ahead of genie spellcasters, or crossbowmen supporting brave men-at-arms? Seek them out in the world, using your hard-earned resources to hire them to your cause and upgrade their abilities, or wait for wandering warriors to appear, with each run offering different opportunities for recruitment.

Careful planning and strategic choice will define each run as you manage resources, troops, and the kingdom at large. With limited locations for buildings, and more options than you’ll have space for, prepare to make simple but difficult decisions with lasting impact.
Resource locations and availability are randomized with each run and you’ll need to make vital decisions on what to prioritize – quick access to raw materials is essential early on, but optimizing production chains is vital as time goes on.
Unlock more advanced methods of acquiring resources over time to free up your workforce, but make sure you prioritize what you need for your planned strategy – will you scale up your defenses by focusing on forestry and plank production to build trebuchets and catapults, or will you prioritize the acquisition of stone to build strong walls? Or perhaps you seek optimal gold production to more quickly afford upgrades for your most capable warriors?
As your heroes gather at the tavern to celebrate each night’s hard-fought victory, they grow stronger by eating the meals you have prepared. Build fishing huts, farms, mills, and more to feed your warriors and help them prepare for what lies beyond the walls!

Explore the world and uncover its secrets – from heroes and resources to quests, challenges, and more! The lands of Super Fantasy Kingdom are vibrant and alive, and you never know who or what you’ll find along the way. These elements mean that strategic choices for city building and combat will keep evolving and changing over time.
Earn enough glory in battle to gain access to more strategic options within your kingdom – the longer you survive the further you’ll be able to explore and the more opportunities available for the next run.
Your discoveries carry over to future cycles, unlocking entirely new starting options and strategic approaches that were previously several nights of battle away. These include powerful guardians, brave heroes, tricky relics, or even allies to help you out.
Super Fantasy Kingdom is designed for replayability with unpredictable opportunities and a variety of game-changing mechanics across worlds and kingdoms. Play endlessly with different strategies and approaches in a game that is easy to learn, but hard to master.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 87% | — | $4.4M |
| $9.99−50% | 64ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
セールで990円で購入しました。 定価だとすこし踏みとどまる、一見シンプルなゲームですが、 少しトレイラーを見るとわかる、【てんこもり】加減。 (海鮮丼みたい) どの層にも刺していくぞ、という気概を感じます。 タイトルも、(製作チーム名も)敢えて「Super」がついているのもお気に入りです。 自分は拡大再生産や箱庭が好きで、ローグライクやタワーディフェンスは苦手なのですが、 このゲームは大きく分けて【戦場】と【自陣育成】があり、 昼と夜で稼働をかける部分が明確に分かれています。 そのため、戦場でのタワーディフェンスが苦手な自分でも、忙しく洗浄を育成する必要がないため 遊びやすく感じました。 また、日中は自陣の育成に専念して楽しめるため、謎にお得が得られる内容になっていました。 倍速以上にしないとテンポはゆっくりめですが、軌道に乗ってきてからの楽しさは 様々なジャンルのそれを同時に味わうことができるため、脳汁の味が非常に濃いです。 たまたま見つけたゲームでしたが、とても楽しんでいます。 正式版までのリリース、応援しております!
nooooiiice
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil, French, Czech, Hungarian, Japanese, Korean +6 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太差了,游戏只能按固定的套路玩玩了好长时间一点成就感没有
Macht Spaß
A fun concept, but quite railroad-y. I appreciate the rougue-lite progression and unlocking of things to advance your later runs, but there is actually very little variation allowed in your playstyle if you want to progress. I frequently found myself having to quickly micro-manage my workers and try to get very specific buildings quickly, and this game unfortunately still suffers from not actually allowing for much strategy while presenting it to you as a possibility. I would like to see this game with more polish, but after putting about 10 hours into it I just don't feel like doing the same loop over and over again. Please add more variety and tenable strategies for building and advancing your town to allow for more varied playstyles- many games like this exist, so it's up to this team to do what they can to stand out... and at the moment, I'm left feeling like this really could be more.
Очень залипательная игра.
By and large I think this is a good foundation to a potentially great game. I like the deconstructed city builder elements, and there are a lot of things to unlock and discover. My biggest issue comes from the early game rigidity. This is a run-based game, with incremental upgrades made possible through exploration of the world and surviving as long as possible against daily raids on your town. That's a cool idea but without focusing in on a very specific early game way to play, you're almost certainly assured failure. And while failure is part of the fun, helping you unlock more stuff, the permanent upgrades across playthroughs don't feel powerful enough to negate the slow start to the first fourteen days. Alternately, another solution might be making the housing upgrades cheaper, I'm not sure. There are also some minor UI issues. It's often hard to see what's highlighted when in menus, particularly when using a controller. On the field, the cursor has a tendency to blend into the green backgrounds. Little things, to be sure, but there's room for improvement. But I really do like the spirit of this one. It's reminiscent of the old Kairosoft phone games, but with more meat and depth to it. I can appreciate that, and I'm looking forward to seeing what comes out of this.
초반이좀...... 반복반복 반복의연속
I really wanted to love the game but its too early for me to stick with it. I wanted to main the evil side more but it felt like a second thought. When I get sleepy playing a game, I know its not for me as it doesnt keep me active aware and more so on auto mode. I might come back after EA.
1000円以下なら普通に値段相応に楽しめました。 【良い所】 ・それぞれクリアまでは楽しい。 不死側で4回ぐらい、人間側でその倍ぐらいでクリア出来ました。 (キャラはほぼ解放せず、道アンロックばっかしてました) 【悪い点】 ・製作者が好きなのか、要素のアンロックにひたすらコストを要求してきて、 稼ぎのため同じようなプレイ体験をえんえんと繰り返せざる得ない。 道一つ開通するのに最大石5個要求とか、他の制限もあり1個でも十分なのに そんなコスト要求する意味が無い。 さらに言うと、プレイ体験が変わるであろうリーダー解放すらコストが重くて 結局クリアまで解放しなかったので、単純にゲームとしての面白さにつながる部分にコストで制限かける意味がマジでない。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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