
Rebuild your kingdom and explore a vibrant fantasy world in this roguelite city builder. Defeat hordes of monsters with a unique team of defenders as you harvest, build, mine, cook, brew, and grow. But if your defenses should fail, be prepared to watch it all burn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Returning from a hunting trip to find your lands in ruin, you must rebuild your home while fending off hordes of monsters that attack your gates every night. Should your city fall and the forces of darkness sweep across the land, you will awaken to begin a new run where you carry forward the rewards of prior attempts – more heroes at your disposal, previously unexplored lands already uncovered, and every opportunity to push further as you uncover the mystery that has you trapped in a never-ending cycle of life and death.

As night falls, hordes of monsters emerge from the darkness in an attempt to destroy everything you’ve built, charging towards your gates and growing more vicious as the night draws on. Powerful bosses will test your defenses ruthlessly, and the only thing standing in their way is the collection of stalwart warriors, powerful creatures, and magical beings you’ve recruited to defend your lands.
Each run you may choose a different powerful guardian to lead your defenses, each with their own strengths, weaknesses, and opportunities for unique strategies and growth through equipment and experience. Will your ice priestess freeze monsters in place for your crossbowmen and halfling to score easy shots from range, or will your knight charge into battle while a trebuchet flings rocks overhead?
Explore the world to meet over 50 unique units that you can recruit into your cause to find the best combinations – vampires guarding halfling slingers, dinosaurs charging ahead of genie spellcasters, or crossbowmen supporting brave men-at-arms? Seek them out in the world, using your hard-earned resources to hire them to your cause and upgrade their abilities, or wait for wandering warriors to appear, with each run offering different opportunities for recruitment.

Careful planning and strategic choice will define each run as you manage resources, troops, and the kingdom at large. With limited locations for buildings, and more options than you’ll have space for, prepare to make simple but difficult decisions with lasting impact.
Resource locations and availability are randomized with each run and you’ll need to make vital decisions on what to prioritize – quick access to raw materials is essential early on, but optimizing production chains is vital as time goes on.
Unlock more advanced methods of acquiring resources over time to free up your workforce, but make sure you prioritize what you need for your planned strategy – will you scale up your defenses by focusing on forestry and plank production to build trebuchets and catapults, or will you prioritize the acquisition of stone to build strong walls? Or perhaps you seek optimal gold production to more quickly afford upgrades for your most capable warriors?
As your heroes gather at the tavern to celebrate each night’s hard-fought victory, they grow stronger by eating the meals you have prepared. Build fishing huts, farms, mills, and more to feed your warriors and help them prepare for what lies beyond the walls!

Explore the world and uncover its secrets – from heroes and resources to quests, challenges, and more! The lands of Super Fantasy Kingdom are vibrant and alive, and you never know who or what you’ll find along the way. These elements mean that strategic choices for city building and combat will keep evolving and changing over time.
Earn enough glory in battle to gain access to more strategic options within your kingdom – the longer you survive the further you’ll be able to explore and the more opportunities available for the next run.
Your discoveries carry over to future cycles, unlocking entirely new starting options and strategic approaches that were previously several nights of battle away. These include powerful guardians, brave heroes, tricky relics, or even allies to help you out.
Super Fantasy Kingdom is designed for replayability with unpredictable opportunities and a variety of game-changing mechanics across worlds and kingdoms. Play endlessly with different strategies and approaches in a game that is easy to learn, but hard to master.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 87% | — | $4.4M |
| $9.99−50% | 64ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хрень какая то, абсолютно непонятно что делать и как играть.
Extremely brutual end game. Like hours and hours and for what
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 8.5K | 86% | $19.99 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 9.5K | 95% | $12.99 | |
| $4.4M | 5.4K | 75% | $22.99 | |
| $4.5M | 5.4K | 71% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.5K | 76% | $19.99 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| — | 0 | — | — | |
| $2.4M | 4.2K | 85% | $19.99 | |
| $430.4K | 643 | 84% | $19.99 | |
| $246.1K | 727 | 81% | $14.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil, French, Czech, Hungarian, Japanese, Korean +6 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the gamesplay loop. The unlocking of new units and relics allow you to really build up a custom strategy. Clever use of game mechanics allow you a lot of freedom to set up builds and slightly deminishes the randomness. This forms a perfect balance for me to allow me to do my own thing, while also being random enough that each run feels different. Great game
I think this game has a ton of potential but it's not there yet. I want the combat to have I little bit more control. Let me take charge of one of my heroes and manually help them clear the battlefield. Something like that would really help. This game is also too early access to purchase but it's a decent showcase of what's to come. I will recommend this game once more development happens and maybe earlier if they improve the engagement of combat.
A casual, cozy They Are Billions with more roguelite. Really nothing interesting here, and I would rather play one of the many TAB clones out there which are actually good.
Sıkıcı dümdüz şunu yap şunu biriktir şunu al oyunu ve öldüğünde baştan başlıyorsun ufak avantajlarla. Aynı şeyleri 10 defa yaptıktan sonra ölene kadar oyundan çıkamıyorsun çıkarsan kaybettin varsayıyor. yani bilmiyorum beklediğim gibi bir oyun çıkmadı. Beğenemedim.
After purchasing this game, I forced myself to play despite my discomfort until now. At this point, my patience has reached its limit. I must write this review. This game is extremely boring. It simply cannot sustain even a 20-hour play session. You will die 5 or 6 times at the first two bosses. Each start is exactly the same. You keep repeating the same thing just to have a little advantage over the previous one. Then you die a little later each time. The game becomes even more boring in the later stages. All the houses look the same. I need to first distinguish which one is the trading station and which one can give me wood or food. It's like a game from 1 to 10,000. The first time you reach 10, then you get a tiny advantage from the next round starting from 2 and the pitiful experience from the first time. The second time you reach 18, and then continue from the beginning of the third round. This is this trash game. It gets more and more boring the more you play. Because you know exactly what will happen next. And when you see something new, it means you're not far from playing it again. So you don't know whether to be happy or sad. The novelty probably ends around the start of the third cycle. Now I just think that $10 is not worth it compared to buying a damn mouse pad.
I USED TO love this game. I have 160 hours in this game, and at least 100 hours from the open beta. The incremental nature of the game never bothered me before. I would have rated the old game at 4.5/5. This has all changed with the recent Patch 15. I find that the game SIGNIFICANTLY REDUCED PLAYER CHOICE, with the dev highlighting reasons as "people got bored" "the system was clunky", which I really disagree with. Several build strategies are heavily delayed, making the game operate in a fundamentally different way. As it stands, I cannot give this score anything higher than 2/5. Note for the dev: If you fix this garbage update, I will come back and revise my review accordingly.
This Game has a beautiful Pixel graphic, which reminds in the old Homm titles. And in the Trailer IT Looks Like a Vampire survivor Playstyle with some Economy. Unfortunally it plays Like a retarded mobile Paytoplay towerdefense Game, but stripped from shortcuts with real Money. And a unrewarding endless Grind... 1/10 total garbage
Um Amigo me apresentou o game de primeiro nao gostei, achei chato porem depois de jogar por 1 hora TO VICIADO NESSA PORRA!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.