
SUPER DUNGEON SCOUNDREL is a casual card battler based on the single-player card game, Scoundrel. Fight monsters. Equip weapons. Run away. Can you reach the end of the dungeon and collect your reward.
Modeled estimate, not a reported figure. How we estimate →
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About

A SUPER casual card game about clearing a dungeon full of monsters. Can you survive long enough to kill them all and clear the dungeon for your rewards.
Strategically navigate each room in the dungeon by equipping weapons, fighting monsters, running away and eating food to recover your health.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Absolute slapper of a soundtrack. Love how quick it is to pick up, and the runs themselves are quick as well. Just enough of a challenge to claw you back in for one more run. Very unique take on "resource" management.
Fast and fun to play, easy to pick up and go
Fun little card game that keeps me wanting to play one more round. Easy to get into, difficult to master. Really fun for a few minutes of play.
Really enjoyed the game, took about 30secs to figure out what to do. Would love to have this on Mobile to play on flights when traveling! ...and for other daily routines...
Super Dungeon Scoundrel is quick to learn and fun to play. Working on collecting all the steam achievements for the game.
THIS GAME IS SO FUN!
Gameplay was fun and had me hooked pretty quickly. I was intially confused about the weapon mechanic, but got the hang of it after a couple runs. It took me about an hour to clear my first dungeon, the soundtrack was great!
Frustrating and addicting, good little card game
Fun and simple card game with a decent amount of strategy to it
Great little "one more round" style game - simple once you get it, quick to play through, and the music is fantastic. Love these smaller experiences for short game sessions - and the price point is one you can't argue with!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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