
Fight endless hordes, stack insane upgrades, and climb the leaderboards. How long can you survive — and how overpowered can you become?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Super Cyber Exorcism is an intense sci-fi action survival game where you battle endless hordes of aliens, monsters, and grotesque creatures in a chaotic futuristic world.
Survive for as long as possible while enemies grow stronger, faster, and more aggressive. Along the way, collect upgrades, power-ups, and abilities that stack and evolve your build, turning you into an increasingly destructive force. Push your limits, break the game — and see just how overpowered you can become.
Choose from multiple playable characters, each with their own style and strengths. No two runs are the same, with constantly changing challenges, builds, and enemy pressure.
But survival is only part of the challenge.
Compete for glory and climb the global leaderboards by surviving longer, scoring higher, and proving your dominance. Every run is a chance to beat your personal best — or take the top spot.
👾 Endless hordes of aliens, monsters, and sci-fi nightmares
🚀 Stacking upgrades and power-ups that dramatically change gameplay
🧬 Multiple playable characters with distinct playstyles
⚡ Fast-paced, high-intensity combat
🏆 Global leaderboards – compete with players worldwide
🔁 High replayability with no two runs ever being the same
💀 Permadeath-driven progression – one mistake can end it all
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Excelente. Pode jogar que é um ótimo jogo para ir até seus limites.
Ligner på super cyper exorcism på roblox.
Very addictive gameplay. Fun too play, seems easy to begin with but quickly ecalades.
This is a very basic shooter that delivers the core gameplay loop, but don't expect much in terms of lasting appeal or content. As always, the first step is choosing one of four characters, each equipped with a different weapon that slightly changes how you approach a run. For example, one character fires three bullets at once but can only see a short distance around him, while another moves very slowly but shoots ricocheting projectiles. Although shooting is automatic, you still need to aim by turning your character in the right direction. Fortunately, this rarely becomes an issue since both enemies and bullets are large enough that precision is not particularly important. After defeating a certain number of enemies, rewards appear and you are offered three power ups. The most common upgrades improve bullet count, attack speed, or movement speed, but the selection is random, so it is possible to get three versions of the same upgrade. There are also more interesting bonuses, such as homing missiles, though these are typically obtained from elite units. One of the game's biggest issues appears when you defeat enemies too quickly and create too many rewards on the ground. Picking up a single reward causes all the others to disappear, even when they are not part of the same reward cycle. This can be especially frustrating when playing slower characters. The problem can be somewhat reduced if you are lucky enough to find movement speed upgrades early on. Movement speed is important for another reason as well. To survive, you generally need to stay faster than the enemies. The usual strategy involves running ahead, turning around to fire, and then creating distance again. If your character is too slow, there is barely enough time to stop, aim, and shoot before enemies catch up. The goal is simply to survive as long as possible and secure a place on the leaderboards, which track your total number of kills. There are no unlockables or long term progression systems to work toward. Instead, the game is divided into waves. Each wave requires you to defeat 100 enemies. Once you reach that number, every remaining enemy is instantly eliminated and a boss appears. Defeat the boss and the next wave begins with a new set of enemy types, repeating the same cycle. In the end, I found it decent for a handful of runs, helped in no small part by some genuinely cool music. Still, the lack of variety and progression makes it difficult to recommend at full price. It is worth considering at a discount, but I would not pay the current asking price.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Zahalia: The Knights of Galiveth | $494 | 53 | 55% | $0.49 |
| Devilish Girl | $495 | 79 | 73% | $4.99 |
| Street karate 3 | $495 | 60 | 75% | $4.99 |
| Zodiac Girls | $489 | 80 | 84% | $0.99 |
| My Sugar Mommy is a Futanari | $499 | 53 | 75% | $0.99 |
| Felix The Toy | $499 | 50 | 78% | $4.99 |
Related
| No Man's Sky | $636.2M | 412.8K | 85% | $59.99 |
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Palworld | $415M | 463.2K | 94% | $29.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| The Forest | $254.8M | 679.3K | 96% | $19.99 |
| Ready or Not | $238.1M | 340.1K | 78% | $49.99 |