
A wacky physics sandbox game where you herd super-powered kittens, fight aliens, and destroy the world to solve the mystery of the missing catnip!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Considering a portion of your purchase is going to a charity, I'm admittedly going to be a bit easier on this game. I feel bad giving it a bad review since that might deter others from taking the dive and, in turn, helping that charity. But I have to be honest... And honestly the game is not very good... it's very haphazardly put-together. At the base level, you can call it the VR Catlateral Damage, but I would argue that Catlateral Damage is a better and more fun game than this. This game seems to have almost no effort put into it, whereas I feel like the developers of Catlateral actually cared about making a responsive and fun game for people who love kittiea. In this one, the kitty animations are so stiff. The kitty model is very poor-looking and barely animates at all. Graphically it isn't fantastic in any way. Though the graphics convey what is important, and the game obviously didn't have a big budget, so I don't think I can fault it much at all. It is not pleasing to look ar, though. To compare to Catlateral Damage, the two games at the base level look pretty much the same, but Catlateral goes for a cartoony art style so it kind of works there. Super Cat Herding doesn't go for any unique style so it is much easier to see its flaws. Speaking of Catlateral Damage (I promise I'm not affiliated with it, but the comparisons are unavoidable!), the gameplay here is identical, save for the options of powering up your kitty. That is new to this game. The gameplay boils down to using the feline species' most prolific and unbeatable fiend, a laser pointer, to guide the kitties around the house to destroy everything in sight. It's a fun concept, but the fact that you don't have direct control over the kitty makes it much more difficult to get anything done. One example I have is that I needed her to knock down these books in a bookcase, but no matter how many times I aimed the laser pointer at the bookcase, the cat just wouldn't land inside. I eventually did get it but I honestly think it took 10 minutes of me aiming that thing to get it to happen. And when she finally made it, she knocked over two books and jumped away and I needed to do it all over again! One could argue that the lack of tangible control is a clever way to acknowledge that cats never do wht they're told, and I can agree to a point. But the physics engine is so bad that more often than not, the cat just doesn't land where you want them to because of some minor invisible barrier. But then sometimes the cat will just fly over said barrier and land on the right counter... it is very erratic and arbitrary. It boils down to you fighting the physics engine more than the cat's artificial intelligence (which by the way literally does not exist). There really is no strategy, rhyme, or reason to the laser pointer tomfoolery. You could point at the same spot on the wall for 5 minutes, and the cat's jump will be different every time. It gets really frustrating. It's a fun joke, haha, cats don't listen to what you tell them to do. But given the randomness of the physics engine and the lack of feline AI, I really don't think that was intentional. What is the goal of the game? You have to guide the kitty around to destroy everything (pretty sure that's literal), and then move on to the next area. Why do I say that I'm pretty sure that's literal? Because from my experience so far, you can not progress until you take down 100% of the items in the environment. And when you do that? You need to find a way to destroy things even further, some of which requires you to disintegrate cereal boxes and other breakable objects. Example time! There is a kitchen which has cupboards on the ground level. Inside these cupboards are numerous cereal boxes. Opening the cabinets is a chore since you need to guide the feline to the doors and hope you knock them in the right way, such that they will fall down. That's much easier said than done given the terrible physics. But we already conplained about that above, no need to do it any more here. So you break the cabinets down and inside them you see 5 cereal boxes. You ht all of them once to gain "sparkles" (you gain sparkles for every item your kitty touches and/or destroys). This leads you to 100%! Half an hour later, you are now at 100% and can move on, right? Nope! Once you hit 100%, you are told to make 100% more damage in order to progress. This second phase shouldn't take as long, but it took me quite a while since I was unaware that you don't just need to touch the cereal boxes: you need to find a way to break them. There are plenty of items that can break. But you aren't really told which ones do and don't. You're kind of left to your own devices to suss that information out. Yeah, okay you can assume a plate is breakable. But a broom? A bottle of whey powder? Cereal boxes? Nonsensical. I'm sure you don't need to interact with literally 100% of the environmental items, but I also wouldn't be surprised if you have to interact with at least 95% of them. It gets pretty tedious looking for those one or two items that you need to destroy, and it's especially fustrating when you find out those items didn't given you enough sparkles to fill it up to 100%. So the search continues. What they try to do to spice up the gameplay a bit is add powerups. When you get enough sparkles (which are accumulated via hitting and destroying objects) you can buy the next powerup. These powerups range from coffee to strength rays to various other things. They're pretty fun, actually. And they do add attributes to the kitties. The strength ray makes it easier for them to destroy things rather than simply hitting them, for instance. And they all seem to have a fun graphical or audio effect too. For instance the coffee will make the cat shake, the strength ray make them bigger and their voice deepens. The developers definitely had fun with that element. I think I've exhausted most of my thoughts. The tl;dr is that it is a poorly-made game with an objective that would be fun if you didn't literally need to destroy/hit 100% of the environment. I think it would be much more palatable if you could progress by getting 60 or 70%. Forcing you to essentially get 100%, and then making you do another 100% on top of -that- is tedium at its most insidious. I really wish I could give the game a glowing recommendation. Games that are made for charity, or the profits from which will benefit charity, make me very happy, especially when they're good. But I would only buy this if you really care about being charitable and don't care about the product you receive for such charitable actions. It pains me so much to say this, but I just have to be honest. :(. Not recommended.
I'm not sure who is having more fun, the cat or me. This is hilarious to say the least. The little kitten (named cookie) looks innocent and probably would be if there was not an apartment full of stuff to play with and no one there to supervise. With Your help, little Cookie can go on to destroy the place. This game is not for everyone. This is only for those of You who truly want to have fun playing with a kitten in the craziest ways but do not want that going on at your own house. Once Cookie got the "Cyclops Helmut" (and I wiped the tears of laughter from my eyes) we made it downstairs. Cookie brought a friend to this new area. It was time again to get the kittens wriled up. If You have a kitten, You should have this game. If You like cats You need this game and didn't even know. If Your children want You to get them a kitten, get them this first. If You just like kittens, get this and play with Cookie, You dont have to destroy anything. It's just more fun. You know You want to see the jet pack.
Amazing game! i had a lot of fun running around destroying things and launching cats around the room in mysterious ways! Its also very nice that the profits go to charity, and that they made this gun as a fun little time waster aswell as to help people in need. these developers are genuinely good people, and i really appreciate that. thank you for making this wonderful game!
This is just ridiculous, its very fun once you start unlocking powerups. 10/10 would and will burn things down with cat army wearing laser hats again.
PROS + Easy to play + Relaxed atmosphere + Adorable gameplay + CATS + MORE CATS CONS - Controls are a bit stiff - Short with no community content OH MY GOD THIS GAME IS ADORABLE. From the very first interaction with your very first kitten, you get a glimpse at how crazy entertaining this game will be. One of your first tasks is to overcaffeinate your kitten, which then literally vibrates in place and goes super fast. That is within the first 5 minutes. From there, it just becomes more and more adorable chaos as you use your growing army of kittens to cause havoc and destruction in the world! While trying to... save it? Seriously, this game is wonderful. I had way more fun with this game than I thought I was going to. I couldn't stop laughing and just overall smiling as I played this, and my streaming audience loved seeing the chaos the cats would create. There was a lot of talk about how, although exaggerated, it basically is what a kitten army would do in an apartment. My only complaints about the game are the lack of content and the item switching. This game ends too quickly and doesn't have a huge amount of replay value. There are golden stars to get, but the game can probably be 100%ed in about 4 hours casually. There does not seem to be any additional content after the core game. No community levels, no addon DLC. So at the end, you're left adroably saddened that there's nothing left to do. The controls in the game are a bit stiff and tough to control, especially on the Z-axis. I get where the developer was coming from, I just think that using mouse look should also move you on the z-axis as well, like most 6DOF games. (I originally posted that the item switching was a clunky pain, and it still is if you use the mouse. The developer reached out and told me that the number keys are shortcuts for the items, so that should help out for anyone who reads this review. I removed this as a con for that purpose. Thanks, ZoopTEK for the game and being super responsive! :]) Those two big gripes aside, I HIGHLY recommend everyone get this game in some form or fashion. It is worth the $5-10 just for how adorable and silly it is. Get it. Now. Why are you still reading this? Buy it!
This game is ridiculous and super fun :) For the price and with proceeds going to charity, it's well worth it. I think I laughed for 2 hours, straight. Could it use some work? Sure. I'd love to see some indicators or hit bars for destructible items so you know if you're actually damaging something or not. I have no issues with the physics or graphics. In a lot of moments physics 'surprises' make the game funnier ;) All in all, it's a great time!
This game is fun, entertaining and light hearted. Lots of things to smash and you can decide how you want to earn points! I also enjoyed the little comments that pop up when you smash things.
If you love wild, zany good times and enjoy laughing.. or if you love cats.. you're almost guaranteed to love this game! https://youtu.be/Bm2SR_XE6vA Don't let the price tag scare you away from this game, it looks to punch a ton of replay value and a lot of cute moments and big laughs for the price! Love it, good job @ devs!
[h1] Another unpolished game with cats. Destroy objects in the house with laser while doing general mayhem around you. Game is missing on some intriguing story or at least levels that makes sense and are interesting to play. Can't recommend it. [/h1]
I can finally throw an army of superpowered cats at my living room. Need I say more?
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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