
The roguelike all about bonking cabbages! Make incredible builds with a vast array of items, wield powerful weapons, change the game entirely with pets, fight fantastical bosses, and so much more!
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The roguelike all about bonking cabbages! Make incredible builds with a vast array of items, wield powerful weapons, change the game entirely with pets, fight fantastical bosses, and so much more!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我不知道作者到底是怎么想,这样的游戏居然没有任何的局外养成,当然,在不挑战装备混沌卷心菜的情况下,确实不需要任何养成,随随便便就是爽局。在我挑战混沌卷心菜之前,我对于这个游戏是完全认可的,但是在我装备混沌之后,这个游戏瞬间变得极为恶心,我敢说,玩这个挑战的,95%的时间会浪费在狗屎的D开局环节,毕竟,3块钱6块钱,进商店就是去吃屎的,刚刚我花费三个半小时通关了普通难度六混沌卷心菜,过程就是如此,95%时间去等一个开局,5%的时间去完成剩下的内容,那我都不敢想鬼难度八混沌会有多折磨人,最重要的是,这种95%的时间完全没有意义,也没有任何爽感,和魂系游戏不同,这种折磨和丢弹珠技术的关系顶多只有10%,剩下的90%全是运气。所以,我请问,更新点局外养成会很难?你开局给个五块十块,甚至只给个三块,或者第一回合多一两个弹珠,第一个商店多一次两次免费的刷新机会,这种完全不影响后续难度的局外养成,不是都能极大的减少玩家在这狗屎开局浪费的时间??身为游戏制作开发者,你们自己试玩的时候没有任何察觉吗?另外,这游戏一旦闪退,对局直接默认结束,这点也是够恶心人的,懒得再打字了,总而言之,在深入玩这个游戏之前,我推荐,在深入玩这个游戏之后,赶紧跑吧,恶心死了这游戏。 (补充,困八我只D了十分钟,高尔夫出了个容易触发的有丝分裂通了,鬼八我又D了将近三个小时,最终第一个商店买到易触发黑八,直接通关,虽然这两个耗费的时间还没我普六多,但我并没有对这个游戏改观,反而验证了我之前的说法——通关与否,全靠你开局D的如何,即使通关了,也没什么成就感和游戏体验。) ---- I don’t know what the developer was thinking—how could a game like this have no out-of-run progression? Of course, if you’re not challenging yourself by equipping Chaos Cabbages, you don’t really need any progression; you can just breeze through and have a good time. Before I attempted the Chaos Cabbage challenge, I fully approved of this game. But the moment I equipped them, the game instantly became disgustingly frustrating. I dare say that 95% of the time spent on this challenge is wasted on the god-awful reset phase. Seriously, with only 3 or 6 coins, going to the shop is like eating ♥♥♥♥. Just now, I spent three and a half hours clearing a normal-difficulty run with six Chaos Cabbages. The process was exactly that—95% of the time waiting for a decent start, and the remaining 5% actually playing the rest of the content. I can’t even imagine how torturous an Oni-difficulty run with eight Chaos Cabbages would be. The worst part is that 95% of that time is utterly meaningless and provides zero satisfaction. Unlike Souls-like games, this kind of suffering has, at best, 10% to do with your pinball skills—the other 90% is pure luck. So, let me ask: would it really be that hard to add some out-of-run progression? Even just giving us 5 or 10 coins at the start—hell, even just 3 coins—or an extra marble or two in the first round, or one or two extra free shop rerolls in the first store. Something that doesn’t even affect the difficulty later on but would massively cut down on the time wasted on this awful reset phase. As game developers, didn’t you notice this yourselves during playtesting? Also, the fact that a crash just ends your run outright is another painfully annoying design choice. I’m too tired to keep typing. In short: before you dive deep into this game, I’d say go for it. After diving deep—run away. This game is just disgusting.
Aim your cursor and bounce a ball on cabbages to score. The player starts with 3 lives/tries to meet the round goal. If you fail the goal, you lose 1 heart and need to keep going until to meet the round goal, run out of hearts, or win the run. Events player will see are random question mark encounters, weapon shop, item shop, and cabbage rounds. [h1] Pros: [/h1] - When you pull off the Roguelike combos, the numbers get insanely large. - Multiple ways for progression such as getting pets and unlocking new characters. [h2]Cons: [/h2] - Not enough ways to mitigate unlucky bounces in early rounds. Unlike Pinball games or Peglin, there are limited wall bounces or extra ways to get extra bounces outside of items and food. The way to improve your chances is to collect enough cabbages from losing and get a pet, which requires grinding. - Cabbages are randomly regenerated after you lose. This is abysmal level design and there were many cases when cabbages were too far apart or they only bounced 1-2 times, leaving the player with lower chances the meet the round goal. - Due to the flashy animations in the game, player has no idea what is actually happening or triggering. Your items and weapons will show activation on right side, but there were times I had no idea where the ball was on the screen. - Final boss needs to be changed. The player has no way to prepare for the last phase. Feels like a boss from souls like game was thrown into this game for no reason. - Income/economy is a mess. Getting 3 gold for meeting the round goal is too low, leaving the player to pray to get good items from random encounters or from shop. - $14.99 is way overpriced for this game. Mediocre graphics, bugs, and missing basic features like autosave. The bug I encountered was during butler boss. I landed on delete item, but it won't work when I try adding item or weapon. - Too many bugs in the game. I tried the hedgehog pet and cannot proceed beyond first level. Other bug was related to butler boss and was fixed, but this game needs more testing for new patches. https://steamcommunity.com/sharedfiles/filedetails/?id=3681530741 [h3]Suggestions: [/h3] - Tutorial needs an improvement. At a minimum, it should explain keys, weapons, and combining items. - Add WASD or arrow keys as controls for moving the character around town. Player is forced to left click to visit for upgrade shops. - On easy mode, give 1-2 coins for each round/level completed. If player is still learning the mechanics, this will make the game more forgiving. - On easy mode, give the player a starting common item for free so they can have a better chance to make it past the early bosses. The first 2 hours will result in many losses until you get a broken run. - Player can encounter question mark events that do nothing based on your inventory because these events are completely random. For example, twins duplicate 1 item, but it should not appear if you have no item equipped. - Randomize the order of the bosses. They appear in the same order and for all the randomness in this game, I would expect this to be an aspect that can be changed. [b] Conclusion: [/b] This game is an exercise in frustration and random unlucky bounces can end your run. Player success will be determined by wall bounces and what items/weapons the player is offered in shops. If you want an alternative, Peglin is more balanced without the flashy effects. The easy/starting player experience is ruined by bad level design and getting screwed over by the final boss. I won't spoil what happens, but the final boss design is unfun and feels like the dev wanted the player to suffer. After several attempts on easy, I won a run, but the player needs to have a near perfect run with luck and good items just to win. Balance and random bugs are the problems that hold this game back and are the main reasons why I cannot recommend this game. I can describe this game like going to a casino and the house having a decent advantage, but this game takes that idea to a new level. Player has too many disadvantages including limited gold per level, having 4 inventory slots unlocked by keys that randomly appear, no feature to lock items in shop for future shops, etc. If I could use one emote to describe this game, it would be feels bad man. [quote=author][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow IndieGems for more reviews like this one.
不知道为啥,打了几天,现在一到酒吧就卡死
黑色螳螂非常的恶心,不知道为什么在一个注重build的游戏里,要塞进去这么一个拼手速和眼里的环节,你永远不知道残血的时候面对的关卡是什么。。
Nice game with nice music and nice art and also have a super deep and static system as a rogue Number Goes Up game
ハチのステージのボスが不愉快すぎる
Watching the trailer to this game I already knew I found a diamond in the rough. If you love pachinko style games like Peggle this is the game for you. From the gameplay to the soundtrack. I've loved everything about this game. S.C.K adds a unique twist with it's roguelike elements and the pets adding another layer of difficulty to each run.
「やり込むタイプのローグライク」ではありませんが、スコアがすぐ上振れする楽しいゲームです。 ただ、万人受けするとは言い難いので、購入前に体験版のプレイをおすすめします。 魔法や暗などの乗算アイテムが特に強いので、足さずに掛け続けているだけでも気持ちよくなれます。一方で、ボンク系のアイテムは見た目に対して効果が控えめ。特に水はスコア集計時に魚が跳ね回っていて悲しくなります。 現状、位置指定してくるボスが辛いので武器で安定させる他無さそうな気がします。 特に鎌と鋏(あと矢とヨーヨー)が強く、ボールを増やすか軌道を変えられないと使にくいです。 ただ、楽しい部分も多い反面、バグや調整不足に感じる部分が残っているように感じます。例えば、グレープボムはいくら酸っぱいぶどう食べてもぶどうレベルが上昇せず、重ねると何故かアリIIに変化します(本当に何故?) 他にもボールが画面外にワープしたり、ペットやカオスキャベツ関連のバグも割と多いです。Survivalの赤痢やNomの無理ゲーとか、メインゲーム以外の部分でイライラする場面が多くありました。 [b]それとカマキリな。[/b] とはいえ、絶妙に憎めない今後に期待したいゲームの最有力候補です。
Saw a video on YT of someone playing this. Looked hectic but tons of fun. And I was not disappointed. The art style is great, the music slaps, and overall tons of fun. Early in the runs it can be a bit slow and frustrating but later on when you start getting items and perks it gets crazy. A good crazy, like you have no idea where the ball is on the screen but it's in there somewhere among all the chaos and you're watching the numbers go up. It truly is a plinko roguelike like anything else I've ever seen. Definitely give it a shot.
2.16号的更新导致出现了进入酒馆游戏就会卡死的bug 希望尽快修复
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