
A physics-based co-op platformer about a guy in a rabbit costume! Team up with a friend or three (local or online) to beat levels, find hidden carrots and race against the clock. Experience bunny madness. Embrace carrot chaos. Become Super Bunny Man.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.1Kreviews | 86% | — | $2.7M |
| $14.99 | 30ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 989 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我是联机体验的这款游戏。 前两章体验还行,就是有时候会有bug,两个人闪来闪去的,不过总体来讲挺有意思的 到矿洞那章,这矿车bug多的要死,两个人根本坐不下这个矿车,要是一个人抓住矿车,另一个人抓对方的话,直接满屏乱闪。游戏体验差到爆炸,而且还会卡到矿车里面出不来,联机体验直接拉爆了,作者真的和朋友一起坐过这个游戏里面的矿车吗 玩到矿车这章直接不想玩了,明明是非常简单的关卡,但是因为bug迟迟过不去 还有联机模式的竞速奖牌,为什么要设计成单人的时间要求,两个人挤来挤去的非常难达到目标要求 总之就是,游戏设计还行,就是联机体验差到爆,bug太多了。如果是想和朋友一起休闲来玩的话还是算了,容易被bug搞到红温,不过单人应该还不错。
好玩的游戏,欢乐值+++,但是远程联机同步机制红温度++++++++++(你可以看到因同步机制导致的突然暴毙,人物瞬移,无幽默平移)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра хорошая в начале (в начале и с хорошими багами), но ЕБУЧИЕ шахты, мой друг их проклинает. Мы душевного поговорили с другом, сто раз стонали от моей рукажопасти и от инета. Играете ,если любите долбать в очко морковкой.
JUST A FUN GAME TO PLAY WITH FRIENDS!! WORTHA TRY, YOULL ENJOY THIS ONE :)
做了成就系统是好事,但是之前通关拿完东西了现在150萝卜币成就都弹了怎么前置两个萝卜币成就不来啊,改改代码吧何意味(其他的通过世界中任意一关就会检测推荐每一世界的第一关
great game funny at times and hard at times but fun one thing I don't like about this game is there is no public servers only friends.
好tm难,三十块钱买了个让自己气死的游戏
Oyun çok kolaydı bizi sıktı daha zor oyunlar lazım bize.
拉完了,后面谁玩谁知道,这么说吧,你知道有一点一点失误,从头开始的感觉你就自己玩去吧
大部分玩家想买这个游戏是为了和朋友一起玩,没错吧?那我告诉你千万不要买,你们大大大大大大大概率是不可能一起玩通的,因为这是一款没有联机要素的联机游戏,没错,游戏没有任何需要两个人协作的内容,一点都没有。除非你把“能踹飞队友算上”,一个雷霆大脚把好兄弟或者女朋友踹飞地图一开始可能很好玩,两个人都想把对方踹飞的场景,我承认还是挺欢乐的,可是然后呢? 首先游戏单人和多人模式地图关卡没区别,两个人一起玩只是相当于要两个人各打通一遍单人的地图,一开始因为游戏机制新鲜,关卡设计也说得过去,可能玩着还可以,但是玩到了第三个大地图味道就变了:想象一下,你玩蔚蓝需要两个人都通关一面才能都通关;你玩空洞骑士需要两个人都跳过苦痛之路才能过关;你玩茶杯头一个人死了就算失败.......自行感受吧。加上游戏的手感和物理效果真的是飘忽不定,手感一言难尽,经常莫名其妙的过不去某个关卡,越死越急,越急越死,也是享受完了。 在这种情况下,你和搭档耐着性子,磨练操作,关卡也在变得越来越恶心,而你能得到的所有双人互动只是把队友踹下去,我3aeq32q3132@!你告诉我玩了几个小时,和搭档一起红温,共度难关,到最后谁tm还会想着把队友踹下去犯贱!这还有tm什么意思! 其他小问题更是一堆,什么联机的网络问题巴拉巴拉的懒得说,我还发现了一个很恶心的点,你tm本地多人和在线多人用的还尼玛不是一套存档,也就是说,你和搭档一开始在线下用一个电脑玩了好久,然后无法线下玩,各回各家找好时间打开电脑准备继续的时候,你tm会发现,之前线下不是主机的那个人,需要把所有关卡都再打一遍,还得收集那些该死的萝卜! 哦对了,我tm还忘了说这个sb萝卜,这个游戏你想要解锁新地图,通关之前的关卡是不够的,你必须要速通关卡拿奖章或者收集这个收集品,也就是这个b萝卜。这个b萝卜需要你找到,带到出口,期间你和搭档还一个人都不能死,奶奶的,而且这个萝卜每关都有,什么你想解锁新关卡?滚回去收集之前一半关卡的萝卜去吧! 我自认为不算一个手太残的玩家,我茶杯头,蔚蓝,空洞骑士等等游戏也是深度体验并通关了的,我和女朋友也是通关了《shift happens》及其隐藏关,《毛线小精灵》及其隐藏关,《只只大冒险》及其隐藏关等等,说实话都不简单,可是我从来没有像玩这个游戏一样烦,让人完全不想挑战。我的一个朋友之前也想玩这个游戏,结果你猜怎么着,他和他的搭档也弃坑不想玩了。 最后推荐大家玩一玩上面我说的这些游戏,都是双人游戏,质量不错的,而且是真的需要双人合作的,不像这个游戏。 千万别买这个烂游戏!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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