
Super Bit Adventure: Paragons of Life is a perma death dungeon crawler where you take on the role of a mysterious hero that survived a battle inside of a magical prison. Enter the prison and discover what happened on that fateful day and collect the powers of fallen adventurers along the way.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
I wish I had a middle option for recomendation voting because this really is somewhere in the middle for me. Super Bit Adventure: Paragons Of Life is unbelievably hard and when you die you have to restart over from the start again. I didn't notice anything rogue-lite in the game at all unless they were thinking of permadeath. The levels are premade and not generated, and that's fine however they do feel quite repetetive having to play through so many times due to the insane difficulty level. The graphics or pixel art in this game is quite nice. Great variety of colors and easy to see. The music is also pretty nice even when having to repeat it over and over the music at least doesn't get as old nearly as fast as the levels. The controls are alright but when using the archer types things feel a bit off when switching directions and you can easily mess up your aim. It's set in a way where you can easily strafe and fire in one direction but if you suddenly need to defend yourself from behind it can cause you to screw up and take damage and when that results in you dying and having to repeat everything over again that is very frustrating. One other major area I found problems with was knowing what to do. There is no tutorial or instructions so not only do you have to figure out the buttons yourself (I kept forgetting the roll) you also have to go and check out the menus and see what everything says, then figure out that you need to collect silver balls to trade in. Nothing is explained at all and this possibly made the game even harder than it was supposed to be, I'm not sure. Did I not do the talents right? Was there something I was supposed to focus on? I have no idea what anything inside these menus is for. The game is alright but the over the top difficulty, the somewhat clunky contrls, and the lack of tutorial are holding this game back. The game could use a slight bit of tweaking, the controls could be improved "possibly by adding a strafe button and then remove the timing on the switching between directions?", and if there was some sort of tutorial to show you or explain what things do or why they are important that would greatly improve this game.
[h1]《Super Bit Adventure》[/h1] [quote=An.] 叽咪叽咪评测师招募中,免费领KEY[url=https://jq.qq.com/?_wv=1027&k=5fHaxv2] 点击加入叽咪评测团[/url] 图文评测首发于[url=https://www.gimmgimm.com/article/info?id=13399]叽咪叽咪[/url] 喜欢请关注[url=https://store.steampowered.com/curator/27162873/]叽咪叽咪鉴赏家[/url] [/quote] 《Super Bit Adventure》,诚如其名,游戏选择了最经典的像素风格以及8-Bit音乐特点。提起8-bit音乐,可能很多人都会想起孩童时陪伴自己或者艳羡朋友的那台“小霸王”,以及那一句“小霸王其乐无穷啊”。 尽管由于而8-Bit音乐因为机能限制,只能存储三道音轨,但是玩家仍然对当年那些游戏的声音和音效记忆犹新。可以说,这种风格对很多九十年代前后的玩家来说,都是一段难以磨灭的深刻记忆。如果能将这种风格做好,一定会深得玩家之心。那么《Super Bit Adventure》做到了吗? 没有,完全没有,而且做得十分差劲。 游戏类型是经典的地牢+冒险,玩家操作角色进行攻击和施法,打倒一个个敌人和BOSS,不断向下一层发起挑战。诚然,游戏的BGM依然是那种熟悉八位素风格,但是因为过于快节奏的演绎,导致整个声音听起来异常刺耳。而且因为过快的攻击速度,使得攻击音效也使人听起来心烦意乱。如果说我降低一些标准还能接受其画面风格的话,这种糟心的声音我是一点都无法忍受。 但是作为一款小游戏,《Super Bit Adventure》却提供了诸多超出预想的内容。 玩家每次进入地牢的时候,都会以一个固定的初始的角色进入地牢,但是地牢中提供了数量丰富的英雄(Paragons,直译为模范,翻译成英雄方便理解)玩家替换。玩家最多可以“携带”总共四个角色,每个角色都有不同的武器、技能,以及血量、魔法等。 诸多英雄大致可分为近战的战士、远程的法师和AOE的乐师,玩家可以随时手动切换,或者一个英雄死亡之后会自动切换到另一个英雄(并且人物身上的DEBUFF不会消失)。英雄自带的各色技能又给了这个游戏很大的乐趣所在,尽管在前期只有简单的砍砍砍,和效果平平无奇的小技能,但是到了后期,一个英雄就会自带三到四个技能,并且效果也会更加华丽。如果选择并配置自己的队伍,是玩家的一大乐趣所在。 除了英雄选择,玩家还可以自由搭配自己喜好的天赋。在打倒怪物拾取一定数量的灵魂之后,玩家可以在Talents页面学习各种天赋,不同的天赋也会成为你冒险闯关的得力助手。《Super Bit Adventure》还像一个RPG游戏一样有着丰富的道具系统。玩家可以随时打开背包使用各种道具来提高自己的能力,哪怕在紧张刺激的BOSS战中,你也能打开背包暂停一会儿,看看到底哪些药水能帮你更快的打败BOSS。 更加令我满意的一点在于,游戏给你提供了良好且及时的正反馈,无论是属性的增加,还是技能的丰富,都在让玩家可以清楚的感受到自己是在逐渐变强,这正是游戏区别于学习、工作等弱反馈项目能给玩家带来愉悦感的重要体现之一。 《Super Bit Adventure》从整体给我的感受来说,抛开那个史莱姆BOSS不谈,抛开十分刺耳的音乐不谈,抛开有些单调的怪物不谈,在前面一段时间的体验,很像是平面版的《Tallowmere(烛火地牢)》,但随着游戏进度的加深,开始变得更加华丽的技能,以及尚且可以的打击感,让我觉得它很像一个简化版的《Wizard of Legend(传说法师)》。我不好说你是否能在这款游戏里找到童年玩小霸王的感觉,但如果你是一个地牢探险游戏的爱好者,似乎这款小品级的游戏也并非如你想象的那么不堪,只要你能静下来去体会一下,它也会是你很好的消遣游戏。
I played the original game on mobile and I loved it. I was excited when I saw the new installment coming out on steam. The version is much faster paced, and is not your typical RPG build your character type as the original. Throughout the dungeons you collect the spirits of other adventurers and take on their power and abilities...the game depends on your ability to switch between these classes dependent on the situation. I defenitely recommend a controller, boss fights would be practically impossible without one. Quite challenging and tons of fun. Biggest downsides for me are the frame rate... certain floors it runs smoothly and I get to the next floor and everything turns to slo mo. The frame drop is insane, Im not sure if its my laptop or the game. There are also no checkpoints or save locations. If there are then I have not hit them yet (Floor 2-5). The startover is a little frustrating, especially when it takes so long to get to where I am due to the horrible lagging and framerate. Overall a fun game. I honestly cannot put alot of time in it though until the lag gets fixed whether its the game or my laptop.
1 hour review: its a pretty cool game until you die,why isnt there any check points between floors?wait,what do you mean this is a rogue-like game?i am pretty sure i am been running though the same dungeon over and over again to the point i can memorize the crystal spawns imo i dont feel any rogue-like from this game: meet floor 1 boss 3 times,all 3 times is the same slime boss no procedure stage generation i can remember enemy spawns in floor 1 the only thing thats even RNG in this game is well the powers you get and potion drops also i am breaking my fingers and mouse spamming m1(your main source of damage)since there is no autofire,excuse me when i go get an autoclicker and save myself from buying a new mouse while walking though the same dungeon for like iunno 30 more times? 2 hours review: hey look its the second boss i am not sure what attacks it got but let me get close to it and do some dmg first *gets one shooted(paragon+orginal suit)* makes me wish i have a mercy undershirt with mercy iframes
I love the game by the frustrated point that is you have to start it OVER AGAIN when you die! that makes the easy game hard to beat. Great game with nice old school art, it's just so addicted :O
Aconselho a comprarem o jogo , jogo top de mais
Рогалик? Рогалик… так это же выпечка... или нет? И так перед нами игра Super Bit Adventure: Paragons of Life (что в переводе с "забугорного" Супер бит приключения: Алмаз жизни.) И так перед нами рогалик ,ну или как я его назову Enter the Gungeon для "бедных". В игре нам необходимо превращать толпы монстров в пыль и проходить комнаты, по пути собирая разные виды оружия и других героев. На этом Всё. А что вы ещё хотели? Ладно, погорим о графике, не самая плохая пиксельная графика (уж поверьте, на моей памяти были и похуже), приятная музыка под которую хочется «крошить» с криками This is Sparta (шучу в игре нет музыкального сопровождения (хотя оно было даже в играх на Денди)), есть только звуки ударов. Сюжет… Проходим комнаты, убиваем монстров, потом боссов и так по кругу. Игра довольная хардкорна, так что запаситесь терпением и прямыми руками, т.к. одно неправильное действие и, как говорил один персонаж: «Карачун тебе Церетели». Если подводить итог, то по полной цене игру не рекомендую к приобретению, но если на неё будет скидка 75 и более процентов то берите, игра на пару часиков Вас затянет. В игре нет коллекционных карточек, нет русского языка и нет кооператива (а жаль, он тут был бы очень даже к месту).
A arte é boa mas a programação é de doer os dedos, tomem isso como uma critica construtiva e melhorem essas mecanicas, darei uns pontos negativos: movimentação do personagem é travada só ataca em 4 direções os inimigos são mais rapidos q a luz
This is a cute little game in the genre of roguelike, pretty hardcore, every your mistake can be fatal. In the course of the game, we can find new heroes with their weapons and abilities, but if they die, they disappear. About the plot can not say anything, because I'm not good at English at a good level, I'm sorry that the game has only one language, but about the gameplay I can say that it is interesting and addictive. I reached the first boss and could not beat him, he really strong! =)) ============ Это милая маленькая игра в жанре рогогалик, довольно хардкорная, каждая ваша ошибка может быть смертельна. По ходу игры мы можем находить новых героев со своим оружием и способностями, но если они умирают, то пропадают. Про сюжет ничего не могу сказать, поскольку я не силен в английском на хорошем уровне, жалко что в игре есть только один язык, но про геймплей могу сказать что он интересен и затягивает. Я дошел до первого босса и не смог его победить, он реально сильный! =))
A fun throwback to the classic dungeon crawler. This game makes you feel the nostalgia of your childhood games right from launch :)
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