
Sunset Kingdom is a kingdom management game. In Sunset Kingdom your aim is to become the monarch of a prosperous land! Prepare to expand your kingdom, buildings roads and bridges between towns, castles, farms and more! Fend of bandit raids, get crushed by vikings, let your people starve to death and try again!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love Sokpop games, but this isn't fun. If you make mistakes, you basically need to start over. Going in with the mindset this would be inspired by AoE and Cities, I was humbled by how clunky it was. Buildings aren't clear as to where they can be placed, roads are wonky, towns don't share resources, and the cost for starter buildings seems a bit high compared to what you bring in in resources. There's also the issue of not being able to pause as the ESC key only functions are a game closer. Also, the game autosaves per moon (cycle) but doesn't tell you that. Idk, maybe Ill come back this another time where I have more patience to deal with nuance. But for now, I don't want to be annoyed. Edit: I've since figured out how to not be bad. However, my review stands. There's just too much going against this for it to be worth recommending.
Not my favorite Sokpop game, but was absolutely worth the purchase and few hours I spent getting through. Rough around the edges, but the core city management gameplay loop is fun. Shallow and tedious as you approach the endgame, but still a good time that goes by fast. Great for a part of a day when you can't decide what else to play next. A sort of video game palate cleanser.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple, jolie et agréable.
Super fun and very addictive, you can play this quite a lot of times before you get bored of it. And you can always come back for more if you feel like it thanks to the fact that you can always do something new with your cities. I would have really loved if this had some sort of guide for your first playthrough. It took me a while to figure out the controls and what everything does. I really love the artwork style and the simple menu too. I hope this gets an update in the future for more content! It would be amazing.
Interesting minimalist kingdom sim
The food distribution system alone is enough for this to be a pass for me. When I have 2k food in one town and I go to start up another, I expect the surplus from one town to be autotraded to the other (there is no system to manage how MUCH). And so the town starves while just down the road the fully upgraded capital with the ability to trade faster and more at once has over 10k food in stock (and is consuming 100 food a day)
It's such a small game, it's a decent colony-/city-builder game, but from start to end there's less than an hours gameplay. It's a pity, I think there's a basis for a good game here. I don't see any replay value here either. I'm putting a thumbs up because that one hour of gameplay was fun, but it's hard to recommend a game that's just an hour long, even if it is just 3€.
Really nicely balanced simplified colony sim.
poor controls, you'd think to deselect building a road you would hit ESC, instead that quits the game. No real objective in the beginning, and the AI poorly manages resources between towns, causing some to have an overabundance of food while the others starve. The only way to fix this would have been building it right the first time as you cannot destroy or deconstruct anything.
Brutal game. No instructions, but it wasn't too hard to figure things out. Just not very fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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