
Why did the beloved game shops of our childhood fade away? Live through 25 years of gaming history (1985–2010) as a shop owner in this management sim.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Remember when every town had a local game shop?
The excitement of new releases. The thrill of the hunt for that one game.
Now you can relive those days—from behind the counter.
"Sunset Game Shop Shayou" is a retro-style casual management sim where you run a video game store through 25 years of gaming history (1985–2010).
"Shayou" means "sunset" or "decline" in Japanese—and that's exactly what you're up against.
With 8-bit sounds and nostalgic pixel art, experience the NES era boom and beyond.
Can you keep your shop alive as the industry transforms around you?
A bittersweet retail management experience
You run a small game shop. Your job? Buy low, sell high, and try not to go bankrupt.
"This game is going to be HUGE!"—and then it flops.
"Eh, I'll only order a few."—and then everyone wants it.
"Wait, WHAT just happened to the industry?!"—yeah, that happens too.
Make tough calls with limited information. Trust your gut. Manage stock and cash flow.
Pile up your guesses and predictions to survive until 2010.
Turn-based gameplay: 1 turn = 1 month
◆ Playtime ◆
Around 15 hours per playthrough
◆ Gameplay Loop ◆
▼ Scout upcoming releases
Check hype levels and early reviews. Predict which titles will be hits or misses.
▼ Place your orders
Betting big on a game? Stock up. Not feeling it? Keep it light.
Use shop owner skills and promotions to get an edge.
▼ Open for business
Watch customers roll in—or not. Sales depend on seasons, hot titles, and a bit of luck.
Haggle with customers. Deal with quirky regulars. Expect the unexpected.
▼ Expand and adapt
Grow your shop to stock more and serve more customers—but watch those overhead costs.
As big-box competitors and changing times threaten your business, timing is everything.
◆ Live through real gaming history ◆
From the NES boom to the rise of CD-ROMs, the used game wars, and the dawn of digital distribution.
Real historical events will challenge your business at every turn.
◆ Strategic long-term planning ◆
It's not just about this month's sales. Plan expansions, time your promotions, and think ahead.
One bad call can make or break you.
◆ Actual news from gaming history ◆
Read real headlines from each month and year.
If you lived through this era, get ready for some serious nostalgia.
◆ Characters you'll remember ◆
Loyal regulars, ruthless rivals, and weird one-time visitors.
This isn't just a numbers game—it's a story about people.
A love letter to the game shops of our childhood
I always dreamed of running a game shop.
The one in my neighborhood was more than a store—it was where I discovered my love for games.
But times changed. Those shops slowly disappeared, and with them, a piece of gaming culture.
Why did they fade away? That question inspired this game.
"Sunset Game Shop Shayou" is my way of preserving those memories.
I hope you'll give it a shot.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
童年家门口游戏店 的感觉
[h1]简介[/h1] 《夕阳游戏店》不光是一个图形和文字主导的模拟经营游戏,同时也是反应了一个产业的时代变迁以及落寞的过程。游戏的时间跨度挺大,初期可以说整个游戏市场一片蓝海,做一个零售和贩卖周边的小店也挺不错,但随着游戏市场的便宜,游戏载体也以数字版为主,这种小店的生意就开始急转直下了。 [h1]玩法[/h1] 虽说是经营一家电玩店,但小店的老板一身爆炸肌肉,戴着有点格斗风格的头巾,很难和一个电玩店的经营老板联系起来。玩法上和同类型的模拟经营游戏差不多,进货、备货、宣传,然后开始进入下个月,期间整个月中的销量、增量各种增增减都会以非常古早的数字和简单图形表示出来。难点也和同类型游戏差不多,就是别破产了,破产了老板面对夕阳和被小孩子嘲笑,游戏就重开了。在小店的经营上,除了常见的进货外,还有祈祷,啊好抽象,还有和游戏相关的信息阅读,包括评论,寻找一下舆论的风向,看看什么游戏会火。这些都要凭借经验和对游戏市场的理解,不然进货的游戏爆冷没人买。还可以管理会员,像这样的小店,会员就是最稳定的财政来源。 [h1]特色[/h1] 除此之外,小店利润最大的,就是和游戏相关的配件了,配件的进货列表种类繁多,而且这些东西都是属于快消品,利润也高,这块的进货可以根据游戏的类型搭配进行,比如手柄,网络接口转换器这些,而像是网线、摄像头这些,更是多多益善,只要库存有位置就可以进货,而且这类东西都不贵,相较于游戏的进货,的确是便宜很多。这里需要注意的便是,游戏里的钱一旦归负立刻失败,已有的那些资产并不能继续延续游戏的开展,所以进货的资金控制在60%,剩下的钱用在突发时间或者是游戏配件进货的时候用。 [h1]总结[/h1] 总的来说,这又是一个时代与背景相结合的游戏,游戏的系统很扎实,和同类型的模拟经营差不多,多了一个大时代背景和变迁的有意思的设定,画面和音乐有点复古,一些设定和事件的动画还挺好玩的,就是游戏的ui啊这些也很符合时代,但现在看的话是比较简陋和古早,而且图片和文字的推动方式,有好处也有弊端,按需选择吧。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 43 reviews with recorded playtime.
バトル演出をスキップできないのは気になりますが面白いです 資産やりくりゲーが好きならおすすめです いろんなゲームタイトルをもじったものが出てくるからゲーム知識があればあるほど楽しめるかも
夕阳无限好,夕阳下的游戏店同样也是无限好。这款风格非常复古的店铺经营模拟游戏,摒弃了全部复杂的机制,只用最为简单的方式,却让玩家感受到店铺经营的魅力,尤其是本作的主题还是非常具有特殊意义和拥有鲜明特色的——以1985年红白机风靡全城到2010年数字化浪潮来袭,这25年的时间里,跨越了数个游戏“时代”,经历了各种作品上线,同样也看到了游戏行业彼此之间的沉沉浮浮。一封写给“游戏黄金时代”的情书,对得起这款游戏的内容。 在游戏里,玩家将扮演一家无名游戏店的店长,需要经营着自家的小小游戏店铺。让他随着时代的变化,一同从没有任何名气的小门店,越做越大、越做越强。期间这个过程,其实是一种很经典的盈利模式——利用信息赚取差价。 当然,这种信息差并非指的是倒爷这种最简单的倒卖,而是通过各式各样的信息,筛选出有用的,预测未来的趋势。这个过程,有点像买期货、投基金、入股票,不过,游戏里还是简单一些,基本上通过各种信息能够很快的锁定当下会爆赚的游戏。 其实,如果只是简单的从玩法上面来看,“夕阳”这个词语好像不是非常贴合——谁家好人给自家蒸蒸日上的新店铺,取这么一个看着日薄西山、没有朝气的名字哦。然而,实际上并不是,这里的“夕阳”其实指的是数十年前的那些游戏,无论是经典的还是不行的、爆红的还是冷门的,随着时代的发展、技术的进步,也都慢慢成为了“老古董”,这才是“夕阳”的含义。毕竟曾经的辉煌,总有一天也会落幕。不过,本作却又把他们拾取起来,还是非常有意义的,这也算是对曾经的黄金年代的深情致敬了。 最后,游戏玩法很简单,但是非常的有意蕴,很不错的游戏,值得试试。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
1985年到2010年游戏实体店的兴衰史,剧情和内容高度绑定,让玩家也体验到了各种经济风暴的摧残。非常有意思,难度也不低,值得一玩
玩了之后想起来以前卖游戏机,游戏卡的店了,可惜现在没多少了,还是实体游戏卡带更有实感。经营的机制也很不错,还融合当时的很多真实事件,玩起来回忆满满
不只是一个模拟经营游戏,复古的画质加上还有很多当时年代的梗,情怀直接拉满。还真是怀念过去啊。。。
不知道为什么,评分越高的游戏越卖不出去?我卖了一些A-S评分的游戏,不论是标准价还是高端价,每次都是进货几百份只能卖几十份,哪怕我活动宣传成功了。这样打击很大,而且很快就没钱了。每月上架的游戏随机性也太大了,有时候全是C-垃圾游戏,买了就卖不出去,不买的话客流量会大量减少。 剧情还行,但是希望游戏的可玩性更高一点,我会考虑改成好评。
不建议购买 后期房租贵的离谱 一点体验感没有 还没有创意工坊 垃圾死了
2010年まで通しでプレイし、実績もフルコンプしました。 本作は「本格的な経営シミュレーション」というよりは、1985年~2010年のゲーム業界を追体験する雰囲気ゲー寄りの作品です。 細かく経営を詰めていくゲームを期待すると肩透かしを食らうかもしれませんが、ゲーム業界の歴史や当時の空気感を味わいたい人には刺さる作品だと思います。 [h3] 総評 [/h3] 経営面は良くも悪くも大雑把です。ソフトの売上は基本的にランクで決まりますが、店舗の規模によっても販売本数が変わります。 例えば、序盤の小規模店舗ではCランクのソフトが1~2本しか売れませんが、店舗を拡大すると同じCランクでも10本前後売れるようになります。 そのため、ゲームごとの需要を細かく読むというより、「店を育てて売上全体を伸ばす」というゲームデザインになっています。 ただし、店舗を拡大すれば固定費も増え、バブル崩壊後の追加の固定費増加や、中古販売訴訟によって中古販売ができなくなる時期は苦しくなります。 さらに2005年頃からは客入りや売上に結構なデバフが入りますが、それまでにしっかり稼いでいれば十分乗り切れるバランスでした。 [h3] 人を選ぶ・悪かった点 [/h3] ゲーム開始直後からニコニコ動画を思わせるようなノリや、ポケモン風の戦闘演出が挟まりますが、この演出は全体的にテンポが悪く感じました。 [h3] 良かった点 [/h3] 実際のゲーム業界の出来事や当時の時事ネタを取り入れている点がノスタルジーを感じられて良かったです。 「あのハードが発売された」「あの出来事があった」といった当時を解説するポップアップが毎月始めに起こり、当時を知る人ならニヤリとできたり懐かしさを感じることができます。 2010年まで最後までプレイすると、時代の移り変わりを感じさせるイベントがあり、どこか哀愁のある締めくくりになっていて満足感がありました。 1985年から2010年の間にゲーム好きだった人、ゲーム業界の歴史をリアルタイムで見てきた人には、おすすめできる作品です。 シミュレーションゲームとしての完成度だけを求めると物足りなさはありますが、そこを許容できるなら満足できる一本でした。 気になる方は体験版を是非。
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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