
Cat Gladiator is a hardcore 2D slow-paced Monster Hunter-like action game! 4-player co-op, a wide variety of weapons, equipment, and items to aid in arena Boss battles. Become an adorable gladiator cat, team up with friends, conquer tough Bosses, and savor victory!
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Gameplay:
This is a 2D Monster Hunter-like co-op action game that supports solo play or online co-op for up to 4 players.
Observe boss attack patterns, leverage your weapon's unique traits, and use items wisely to defeat powerful bosses. After a victory, use boss materials to forge new equipment, take on even stronger bosses, and climb your way to become the top gladiator cat in the arena!

The balanced Sword & Shield; the elegant Longsword; the sustained-damage Cannon; the devastating charged Greatsword; the cyclone-spinning Dual Blades; and the note-playing Harp.
Each weapon has its own rhythm and unique moves, offering a completely different combat experience when facing enemies.

Arena foes demand respect! Observe their attack patterns, exploit your weapon's unique traits, and strategically counter. Equipment bonuses and tactical item usage are key to victory.

Struggling alone? Team up with up to 3 friends for 4-player online co-op! Enjoy the thrill of dominating your foes together.

Need a break from the challenges? Try your hand at fishing! Different fish grant different stat bonuses—don't forget to grab a bite before battle!

Traps, BoomBuckets, healing potions, basketball bombs, secret recipe grilled fish... Using items wisely can greatly reduce the difficulty of battle!

Forge armor from boss materials to boost stats (attack/defense/crit) or enhance item efficiency (CD/casting speed). Experiment with synergistic builds!
About Us
Cat Gladiators is developed by a small three-person team. We love Monster Hunter, so we wanted to create a "2D co-op hunting game." We simplified the weapon mechanics to make it "easy to learn but hard to master," while also enhancing the role of items—so more players can easily jump into the co-op action!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
评测:底子不错的2D类怪猎萌系共斗,现阶段可玩性不足,期待后续更新 本作是三人小团队打造的国产2D狩猎共斗游戏,看得出来主创都是《怪物猎人》老玩家,整体框架完全对标怪猎:4人联机讨伐BOSS、六种武器分支、刷素材打造装备,软萌卡通猫咪画风也很讨喜,定价29.7元,作为独立小游戏性价比不算高,也不算坑,支持国产小团队完全没问题。 先说能看到的优点: 1. 框架完整,近战武器手感尚可,太刀、大剑、双刀都复刻了怪猎经典操作逻辑,闪避、反击、蓄力机制都有,和朋友联机打BOSS偶尔能感受到共斗的乐趣; 2. 画风简洁舒服,全简体中文,单人、多人模式都齐全,入门门槛低,不用复杂操作就能上手; 3. 价格亲民,小团队独立开发,没有大厂宣发,愿意做冷门的共斗品类值得鼓励。 再说说现阶段很影响游玩体验的硬伤,也是很难让人长期玩下去的核心问题: 1. 手感两极分化严重,远程武器体验拉胯,近战太刀、大剑、剑盾打磨还算用心,但炮、竖琴这类远程武器打击反馈极差,射击轻飘飘,没有命中震动、伤害特效单薄,输出循环枯燥,全程没有操作爽感。 2. 打击感整体偏弱,刷取重复度高,缺少游玩驱动力,平A、重击反馈很单薄,砍BOSS没有厚重的狩猎打击感;游戏核心循环就是重复刷BOSS掉素材,装备词条、掉落概率设计普通,刷很久才能做一套装备,但装备带来的提升有限,重复刷本很容易腻,玩一段时间完全提不起继续开荒的兴致。 3. 内容体量单薄,玩法深度不足,BOSS数量、装备分支偏少,除了反复刷材料没有额外趣味玩法,对比同类狩猎游戏,缺少差异化亮点,只能短时间消遣,不适合长时间深耕。 总结建议:单纯想和朋友临时联机打发时间,29.7元可以入手支持国产;如果你是重度怪猎玩家,追求流畅打击感、丰富内容,现阶段不推荐优先购入。 能明显看出制作组有热爱,但游戏打磨度、内容丰富度、远程武器手感都还有很大优化空间。希望官方后续持续更新,调整武器手感、优化掉落机制、新增BOSS和玩法,期待未来版本能改善短板!
Against all odds, I think this game might be special. A few promising contenders have stepped up to the hunting genre plate -- a plate heretofore dominated by Capcom, who seem to be the only ones capable of hitting the ball dead-center. Those who have played a Monster Hunter game through G-rank (Master Rank) are well aware that the unique boss-battling, equipment-crafting, mastery-developing gameplay machine is simply not available anywhere else. Others have swung... and all of them have missed, often in increasingly embarrassing ways. God Eater asked: what if Monster Hunter, but anime and post-apocalyptic? And proceeded to create a boss-fighting game with mechanics that were simultaneously needlessly complicated and woefully unsatisfying. It was successful enough to get three major entries. I can't recall a single monster from any of them. Dauntless asked: what if Monster Hunter, but free to play? It made a valiant attempt, and was genuinely pretty fun, but was plagued by a monetization model that inevitably turned sour, among other problems. I might still be playing it... but it's dead. Toukiden asked: what if Monster Hunter, but giant evil oni and... card-collecting? Unfortunately, its monsters were far less interesting, and its loose, arcadey gameplay ultimately failed to satisfy. I loved the art, but I felt nothing for the game itself. Wild Hearts asked: what if Monster Hunter, but... oh, forget it, the damn thing barely functioned on launch. I could go on, but I won't. Suffice it to say, Monster Hunter fans haven't found anything that can truly hold a candle to Capcom's vision. And that would be fine, if Capcom was still delivering the goods. But with Capcom's latest title taking on intense scrutiny by asking $70 for a game plagued with performance problems and a comparatively limited amount of content... it goes without saying that hunting genre enthusiasts are still desperate for an alternative. Cat Gladiator... is not that alternative. It simply can't be. Its scale is too small, its production quality limited, its overall vibe... different. ... But the [i]soul[/i] of this game [i]is[/i] Monster Hunter. And not just Monster Hunter -- it's CLASSIC Monster Hunter. That's the part that truly astounds me. The weapons, despite their simplicity, retain a depth that rewards mastery. The monsters exist on a 2.5D plane, but their attacks are appropriately readable and threatening. The items are on cooldowns instead of inventory caps, but they're powerful and worth using. And finally, while the monster roster is pretty small, the grind is still present enough to get me to fight each opponent several times, pushing me toward the satisfying feeling of mastering their attack patterns. The developers of Cat Gladiator set out to make a tiny version of Monster Hunter, not because they entertain illusions of taking over the genre, but because they [i]love[/i] the genre, and they want to celebrate it in their own way. Where every other development studio swung for the fences and missed... these guys landed a clean hit and ran to first base. It's not the big win the whole world was hoping for, but it's more than we've gotten in years, and for that, I am so grateful. Hats off to you, Funleeks Studio. May you always get the plates and gems you're looking for.
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Languages: English, Simplified Chinese, Japanese, Traditional Chinese, Korean
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
今天刚入就直播完了8小时 比荒野好玩
宝藏小游戏,从偶然碰到demo开始就喜欢上了,期待了小一年也是终于等到发售了。 非常值的一玩的类怪猎独游 新手入坑如果感觉难了,非常建议加入俺们道具流剑盾喵。下限极高非常轮椅0.0
I personally enjoy this game. From my personal experience, I can also say that the developers are quite active, both with improving the game and being responsive to feedback.
一句话让你入坑《喵喵角斗士》: 这个游戏有太刀,并且可以切居登猫一条龙(
basically prowler mode from generations ultimate. love it
卡普空你不好好做魔物有的是人幫你做
4399怪猎青春版,单人大概6小时能通关主线,大师以后需要暗影抗性套去刷饰品(珠子),终局玩法大概能撑30小时。 作为小品代餐能玩,但小问题不少,提几个建议。 首先要改的是暗影伤害产生硬直的问题,断登龙断蓄力给玩家的体验非常差劲。然后升级饰品的材料建议每一个大师暗影怪都能出,否则把把刷豹豹,很容易让玩家疲惫。最后笛子的技能范围最好改大一点,没有广域化让笛子全场马拉松的体验也很糟糕。
手感差,怪物动作前摇不明显,还是新手怪。太刀的出招逻辑很怪,居登是一招,袈裟站斩不能随便用,要派生,自由态时间很短。不如去玩p3
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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