
Why did the beloved game shops of our childhood fade away? Live through 25 years of gaming history (1985–2010) as a shop owner in this management sim.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Remember when every town had a local game shop?
The excitement of new releases. The thrill of the hunt for that one game.
Now you can relive those days—from behind the counter.
"Sunset Game Shop Shayou" is a retro-style casual management sim where you run a video game store through 25 years of gaming history (1985–2010).
"Shayou" means "sunset" or "decline" in Japanese—and that's exactly what you're up against.
With 8-bit sounds and nostalgic pixel art, experience the NES era boom and beyond.
Can you keep your shop alive as the industry transforms around you?
A bittersweet retail management experience
You run a small game shop. Your job? Buy low, sell high, and try not to go bankrupt.
"This game is going to be HUGE!"—and then it flops.
"Eh, I'll only order a few."—and then everyone wants it.
"Wait, WHAT just happened to the industry?!"—yeah, that happens too.
Make tough calls with limited information. Trust your gut. Manage stock and cash flow.
Pile up your guesses and predictions to survive until 2010.
Turn-based gameplay: 1 turn = 1 month
◆ Playtime ◆
Around 15 hours per playthrough
◆ Gameplay Loop ◆
▼ Scout upcoming releases
Check hype levels and early reviews. Predict which titles will be hits or misses.
▼ Place your orders
Betting big on a game? Stock up. Not feeling it? Keep it light.
Use shop owner skills and promotions to get an edge.
▼ Open for business
Watch customers roll in—or not. Sales depend on seasons, hot titles, and a bit of luck.
Haggle with customers. Deal with quirky regulars. Expect the unexpected.
▼ Expand and adapt
Grow your shop to stock more and serve more customers—but watch those overhead costs.
As big-box competitors and changing times threaten your business, timing is everything.
◆ Live through real gaming history ◆
From the NES boom to the rise of CD-ROMs, the used game wars, and the dawn of digital distribution.
Real historical events will challenge your business at every turn.
◆ Strategic long-term planning ◆
It's not just about this month's sales. Plan expansions, time your promotions, and think ahead.
One bad call can make or break you.
◆ Actual news from gaming history ◆
Read real headlines from each month and year.
If you lived through this era, get ready for some serious nostalgia.
◆ Characters you'll remember ◆
Loyal regulars, ruthless rivals, and weird one-time visitors.
This isn't just a numbers game—it's a story about people.
A love letter to the game shops of our childhood
I always dreamed of running a game shop.
The one in my neighborhood was more than a store—it was where I discovered my love for games.
But times changed. Those shops slowly disappeared, and with them, a piece of gaming culture.
Why did they fade away? That question inspired this game.
"Sunset Game Shop Shayou" is my way of preserving those memories.
I hope you'll give it a shot.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]《夕阳游戏店》简评:我的游戏店物语![/h1] 本店可以说是游戏店物语了,主要面对的就是从一九八五年到2010的游戏店物语的故事,一共25年载,见证了一个时代的变迁,行业的急速转变,以及那个处在特定时期的的人们。 [h3] 游戏的内容与玩法[/h3] 本作的游戏和音乐不管怎么说还是比较复古,有点像像素风格的,玩法上也是比较常规的,做的时间线一回合是等于一个月的,先给我们有些信息和一些市场的动向,然后我们在众多商品游戏清单中选择进购,有发售日、等级、单价、数量,按照经验去采购吧。还可以进行祈祷。还有周边设备进货。然后就进行了销售阶段,在这里会有新作,周边设备销售额。销售额和二手游戏利润,最后进行每月的汇总,期待值的变化,必买指数,销售数和库存,从而得出收入和支出,最后算出利润的利润,告诉我们顾客的群体以及总顾客数,我们的本月收支就出来了,还有12月的收支趋势,有一点不好的,就是成就会一瞬间跳出两三个,就是说有些时候会达成的莫名其妙,看看一下,好像确实是做了。有些时候店里会有常客。然后就到下一个月了,流程还是非常清楚和简单的,就是计算买库存有点烧脑,因为资金的总额是固定的,不知道买多少才能赚,或者说买多了买少了都不太行。整体感觉核心还是在选购身上,每次销售“开盘”挺刺激的。 其实我最喜欢这个游戏的一部分就是这个游戏有一块,就是说会出现那个时代真实发生的故事,比如说科乐美新推出了什么游戏,厂商就开始进军红白机了,然后介绍一下游戏的现状,能更好地认识到那个时代,没想到还有这种事情。也算是知识从另一种方式转到了我的脑子里。挺有人情味的一个游戏。那个时代的故事,游戏店里的温馨的日常。 [h3]结语 [/h3] 喜欢的可以试试哦!还不错的模拟游戏店经营! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
游戏打不开。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 43 reviews with recorded playtime.
[h1]时代的眼泪,成年人的回忆[/h1] [h2]前言: [/h2] 《夕阳游戏店》通过像素风和复古的游戏机风格完美再现了记忆中的复古游戏店。玩着游戏就仿佛被带回了十几年前乃至几十年前,那个满是卡带和各种游戏,打不过去只能靠店里卖的攻略书来查看通关秘籍的年代。 游戏的时代线从最早的1985年开始,这一年正是红白机刚刚兴起,结束时间则是2010年的数字化游戏变革浪潮出现。游戏卡带店的生意在这二十五年期间又将发生什么,我们可以亲身作为店长来运营体验。 [h2]玩法:[/h2] 游戏中的过程是按照月来结算的,每个月都会首先出现《本月业界新闻》告诉我们这个月有什么现象级的游戏,还会跳出来一篇回忆那个时间点真实发生事情的笔记,让人更有沉浸感。 正式进入本月经营后,我们首先要做的就是进货,选择这个月可能会有大幅销量的游戏来进货,别乱进不然容易压库存。还可以祈祷来期盼客人来得更多一点,同时对店里的常客喜好做出一个统计,可以考虑根据这个来改变进货思路。另外也能进游戏周边类的商品,搭配着吸引更多的顾客来消费。 在做好一切准备之后,点击下一步就会过月,客人就会进场,播放一串cg之后出现本月的结算画面,选择查看顾客详情还可以看到客人的职业分布,里面除了常规的普通人、高中生、上班族等常见分类,还会出现神、龙这种神话级别的存在。 [h2]游玩感想: [/h2] 主菜单里可以调节是否开启显像管模式,开了之后会模拟游戏机的8bit质感。 每个月还可以考虑扩建店铺,但是别盲目扩建,最好在资金充裕和做好准备的情况下适当扩建。 询问顾客这个选项也挺好用的,可以直接拉一个随机顾客来问询他的喜好和对本月游戏的看法,可以根据这个来多进点喜欢的游戏。 [h2]总结: [/h2] 《夕阳游戏店》是一款回到1985-2010年去模拟经营一间游戏卡带店的游戏,游戏中采用了复古游戏机类似的画质和音效,也可以在主菜单开启显像管画质模式,增加画面的代入感。游戏是按照月度结算的,我们要做的就是做好店长,每个月进货然后卖出去。每月回合开始时还会出现本月游戏界新闻和历史上真实发生的大事记,我们也可以在游戏界面里询问顾客对于本月游戏的看法来调整自己的进货思路。 [quote]欢迎关注鉴赏家:[url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url]来一起感受游戏的乐趣 喜欢这篇评论,也可以顺手点个赞哟[/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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