
Sunken Seeker is a short, first-person underwater horror experience. Forced to pilot a decaying submersible, you have 7 days to pay off a massive debt. Navigate pitch-black waters, scan for salvage beyond your headlights, and survive the shift before the Director cuts your life support.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Sunken Seeker is a short, first-person underwater horror game. Piloting a rusty, decaying submersible, you must navigate the crushing darkness of the open ocean. Burdened by a massive financial liability, your only path to freedom is down.
Your goal is simple: Salvage enough value from the depths to pay your debt before the Day 7 Deadline.
You are trapped inside a rusted cage that is constantly failing.
Fear the Void: The ocean outside is pitch black. You can only see what falls within the narrow cone of your headlights.
Scan for Survival: Since you are effectively blind to your surroundings, you must rely on your manual radar to hunt for salvage signatures and track threats before they lunge out of the dark.
Mechanical Salvage: Use the sub's heavy manipulator arm to grab and secure cargo.
Defensive Measures: You have no weapons. Your only defense is a Strobe Flash with limited charges. It won't kill the things in the dark, but it might stun them long enough for you to escape—if you don't waste it.
The Director demands payment in full at the end of the week. Every credit you earn presents a choice. You can invest in critical submarine upgrades to make the dangerous work easier. Or, you can save your earnings to ensure you can cover the massive debt. Finding the balance between your safety and your bank account is up to you.
Your sensors pick up movement where there should be none. The hull groans under pressure, but some sounds seem to come from outside. Explore industrial ruins, sunken supply lines, and ancient structures buried beneath the silt. There are things down here that do not appear on standard charts.
Will you clear your debt, or become part of the wreckage?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Normally I don't care for another "submersible horror" game, but this one actually allows you to look outside and explore, which is not as overdone as all the Iron bootlegs, and it probably has the most enjoyable gameplay among similar titles that I have played, you could say it has more.... "depth" to it. You control the sub freely, but there are also controls on both sides for things like your claw, radar, and flash weapon, so it has that intentionally clunky feel to it. I think it's a very fun game, but it needs a patch or two, it can be difficult if you want to go for some of the bonus objectives, and frankly I don't think that it needs to be punishing, underwater exploration games are kinda fun by default if you ask me. What kinda sucks about this game is that you can easily beat the game for the bad ending and miss like 80% of the areas, and if the game didn't have achievements for other endings/objectives, I would not even know that it has more content. However, going for a different ending is almost a completely different experience in terms of difficulty, you have to optimize your day to day progression, or you won't make it, and I think right now, experiencing most of this game can be a bit too punishing. That said, there are only a few things that need to be adjusted, assuming the dev wants to do so. You get 7 days to collect enough resources, which honestly is a bit of disservice to a game like this because you want to chill and explore all the parts of the game, but instead you kinda have to optimize your strategy and not waste too much time, if you want to get a different ending that is, I got 2 so far, and I suspect there could be more. It can be a little challenging to memorize the map, it's one location, but it has 3 different levels of depth to it (sorta like 3 circles), and as you go deeper, you can find more valuable resources. There are also various trinkets you can collect around the map, I am not sure if they are for another ending or just some lore, maybe both. [h1] Pros: [/h1] (+) I have seen a few similar games where you could control the submersible freely, but I think you handled the feel and controls better than most of them, while also combining it with more gameplay elements. That said, there are still things to improve. (+) This game has a bunch of exploration and a few different endings, although it can be easily missed if you don't optimize your run and actually dive deeper to make faster progress. But overall, I liked the aesthetic underwater, it has all kinds of interesting locations, just not at a "nooby depth". (+) I liked the game mechanics, it's almost like you playing submersible mechwarrior, tilting your capsule up and down, firing flash beams, checking and switching the radar. [h1] Feedback: [/h1] [b]Outdated:[/b] the dev addressed most of the issues [u] Quality of Life: [/u] - make it easier to find your ship if you returning from a long trip - if you can, make the claw detection box and item detection box a bit bigger - consider using Mouse 1 in addition to F to activate claw grab, and capsule panels - I think you should increase starting Oxygen by 20% maybe I think it could be a good idea to remove hitbox on claw so it's not hitting the ground when you in range of objects, also it can get a little funky if you rotate it poorly [u] Other: [/u] - it can be a little clunky if the enemy keeps hitting your from the back, not sure if you could force them to prefer frontal attacks if possible, or perhaps only attack you twice max, and maybe leave if they don't kill you - I only got 2 endings so far (I assume there are more?), but they felt a little abrupt honestly, not much of a punch to them - just a random suggestion, I wish there was a little more exploration on the actual ship, even if it's just lore, just exploring the cabin or a few rooms for immersion - we already talked about the rotation glitch and the alt-tab glitch [b] Overall Thoughts: 7/10 [/b] I will assume the dev will reasonably adjust the difficulty of gameplay loop for the second ending, it's a decent game, it's just a little punishing right now if you want to go for other endings. There are a bunch of things to find in this game, but you do have to commit to those deeper dives which at the time of this review, is kinda tricky as you have to commit to short runs in one direction. Overall, I think the gameplay was better than just about any submersible game that I played, just not the best start to finish experience overall because maybe the story is a little meh. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
This game has potential it just has very annoying problems. It would be an amazing, outstanding experience but: Too hard to control, the submarine is a nightmare to control, it ain't that serious, make it easier.\ ♥♥♥♥ vision, you cannot see anything at 2 meters in front. Again, it's a game I wanna see what I play no need to make it so hard. All these things make you want to hate the game that you wanna explore. Super disappointed.
Really loved this game. Its simple but surprisingly addicting. I'm actually quite impressed by the sound design, very immersive. The exploration is quite open and for a seemingly small area, you really see the difference in the multiple layers and biomes. I had small hiccups with the claw not retracting the items properly, you would have to line up the claw with the sub again to fix it but other than that, no bugs. And it seems like they're fine tuning the game as well since the radar that points you to the ship is much more clear than on release. Bravo, keep at it! Highly Recommend!
배 어딨어 배!!!!!!!!!!!!!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Neko Puzzle | $1.3K | 105 | 78% | $0.99 |
| Star Nomad | $1.3K | 50 | 60% | $0.99 |
| TABLE GAME END | $1.3K | 64 | 92% | $0.99 |
| MiSa | $1.3K | 73 | 63% | $0.79 |
| The Frosty Leaves 寒叶下的薄冰 | $1.3K | 70 | 83% | $0.99 |
| A Last will and Testament: Adventure | $1.3K | 96 | 65% | $0.99 |