
Rediscover game night in this tactical RPG where shared strategy shapes every turn. Adventure across the Sunderlands with up to four players in online multiplayer using your mouse & keyboard or play couch co-op using phones as controllers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 14 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rediscover game night with Sunderfolk, a tactical co-op RPG built to bring people together. Whether teaming up across the globe via online multiplayer with a mouse and keyboard or playing couch co-op with phones as controllers, Sunderfolk adapts to your group. It’s your party, your plan, and your story to tell.

Playing with phone controls? Only the host needs to own the game! Friends join for free using the free Sunderfolk Controller app as their hand of cards, guidebook, and controller. Just scan a QR code on a shared screen to jump right in.

If you prefer a traditional PC experience you can team up with friends seamlessly through native online multiplayer. Control your heroes directly using full mouse and keyboard support, with your skill cards and stats integrated right on your screen (online multiplayer requires each player to own a copy of the game).

Start your campaign and take on challenging missions together. Use powerful skill cards, choose your turn order, and plan every move. Outsmart enemies, adapt your tactics, and face down epic bosses.

Between battles, unwind in the charming village of Arden. Upgrade shops, discover gear, share hearty meals, and connect with locals—some of whom may spark something more than friendship.

The magic of gathering around the table, without the setup. Whether you're passing around snacks on the couch or strategizing over voice chat online, Sunderfolk brings friends and families together through thoughtful strategy and shared laughs. It’s game night exactly the way it should be.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.3Kreviews | 90% | — | $2.9M |
| $49.99 | 484ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bugs, bugs, bugs. Worst ui i ever saw in year. Game is decent but its dosnt excuse everything
It's okay, like 6/10, combat is kinda fun, but story is too simple and overall the game feels too short. ~10hrs for 100% achievements
Great couch Co-op game to play with friends. Had connectivitiy issues once with a singular ISP, but upon going to another friend's it worked properly.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Simplified Chinese, Polish**languages with full audio support
| $49.99 |
| 234ratings |
| 82% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
| Free | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
was fun!
Sunderfolk! It will teach you patience or give you an aneurism. Apparently this is a patience trainer. This game rewards being efficient and effective. And if you play with plays who are not one or the other or either then it trains you in patience. That or you have an aneurism. The wording above aside. I really love this game. Wish there was more of it. It has taught me more than about my fellow players and their sloppy play than any other game before this. And I have played Gloomhaven with multiple groups of and multiple play throughs. Things I like. - The game setting. The town seems interesting and lived in. Would love to see a table top roleplaying game set in this world. - The characters/classes. They all feel like they have their own thing going on and play style. - The couch co op. I love the fact only one person needs to own it to play in person. I applaud that decision. Makes this a decent board game night alternative. - Talking to the towns folk. You get to hear things and develop relationships. - Renaming things. So cool. Alas no one gets the reference for renaming the Rabbit Farmer to John Peters. (Hello to my Nightvale folks.) - The missions. Quite a bit of verity. They avoid the classic kick in a door and kill 5 left handed goblin bow fondlers in 6 rounds kind of thing. Really like the guard bug missions. - Chirp! Chirp chirpppppp. Chirp. Things I don't like. - Character balance. Some classes are more situational than others. Some just seem to be powerful/useful regardless of the mission. - Lack of content/new content. There is none post the Vanguard coming out. Would like a new story arch or more missions. - The outfits. Plenty of options? Yes. Can you really differentiate them? no. You can't even zoom in on your character in the tailor's shop to preview it. Hope your character happens to be the one in the middle otherwise good luck. And in mission unless its "Confection" good luck telling you really have changed your outfit. - Trinket options. Played multiple times/group etc etc there is a good 60+% of the trinkets I would never waste resources on. Just like there is either a better version or just such an edge case for to much money to be worthless. Most of them feel like they are filler just to give you the illusion of options. - Peryll. He knows what he has done. - Players who do nothing productive since they can't do the optimal thing. Dude you can always pass on the first attack, then move and do the second attack instead of doing no attacks and knocking teammates into damaging terrain. (Clearly this in not the fault of this game. Just something I don't like.) Things I wish to see. - More content. But not hopeful that will happen due to the Shadowstone game they are working on. Alas they seem to be going down the route of new game and not more of the old game. - Multiple people able to choose the same type of characters. Love the thought of the Bear family going into a place and wrecking 9 shade of heck out of it. - Increase in the number of trinkets you can take into combat. A third slot at level 10 maybe? Pretty sure that would not kill the balance. Things I am embaressed about. - Amaia. Took me too long to figure out she is a small blue jay and not a small blue penguin. I am sorry Amaia. Round up. Worth it if you can snag it on sale. Maybe not quite worth full price. Hope you have a good time with it.
a phenomenal couch coop game, well worth the price.
很有趣 要动脑子
I am regularly criticised for being on my phone when playing games with others. Loophole!
My family plays a ton of board games. This was the next logical step! We had to go back and play thru again just to try all the characters!
Poxa não fizeram meu clérigo 😢 Um excelente jogo tático, com ótimas mecânicas, cada fase tem um objetivo diferente da outra, você termina o jogo não está enjoada, trilha sonora boa, história fraca. Difulcade boa, começa bem fácil e depois vem umas fases mais difíceis, você pode ajustar a dificuldade a qualquer momento quanto está na vila. Pena que a continuação deste jogo será um lixo roguelike
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.9M | 7.5K | 86% | $19.99 | |
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| $2.9M | 2.6K | 95% | $49.99 |