
Rediscover game night in this tactical RPG where shared strategy shapes every turn. Adventure across the Sunderlands with up to four players in online multiplayer using your mouse & keyboard or play couch co-op using phones as controllers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 14 → 1.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rediscover game night with Sunderfolk, a tactical co-op RPG built to bring people together. Whether teaming up across the globe via online multiplayer with a mouse and keyboard or playing couch co-op with phones as controllers, Sunderfolk adapts to your group. It’s your party, your plan, and your story to tell.

Playing with phone controls? Only the host needs to own the game! Friends join for free using the free Sunderfolk Controller app as their hand of cards, guidebook, and controller. Just scan a QR code on a shared screen to jump right in.

If you prefer a traditional PC experience you can team up with friends seamlessly through native online multiplayer. Control your heroes directly using full mouse and keyboard support, with your skill cards and stats integrated right on your screen (online multiplayer requires each player to own a copy of the game).

Start your campaign and take on challenging missions together. Use powerful skill cards, choose your turn order, and plan every move. Outsmart enemies, adapt your tactics, and face down epic bosses.

Between battles, unwind in the charming village of Arden. Upgrade shops, discover gear, share hearty meals, and connect with locals—some of whom may spark something more than friendship.

The magic of gathering around the table, without the setup. Whether you're passing around snacks on the couch or strategizing over voice chat online, Sunderfolk brings friends and families together through thoughtful strategy and shared laughs. It’s game night exactly the way it should be.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 2.3Kreviews | 90% | — | $2.9M |
| $49.99 | 484ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Visually speaking the game looks amazing; I honestly believe it would be an amazing game to play except for one fatal flaw. It's not "controller compatible" and it didn't with my mouse either. Having to use a linked cellphone to play the game at all, totally ruined the experience for me. Either my phone was the problem(not new enough perhaps) or I lacked the patience necessary to learn the buttons combination, but I couldn't play the game. This feature is one of the stupidest I've ever seen in a game. I do not recommend!!!
Bought this to play with a group of friends on couch coop. I think that is where this game shines as a collaborative experience. Gameplay can be as hard or as easy as needed. I highly recommend it to anyone looking for a different pace of play experience with rewarding builds and combinations of characters. The fire salamander is OP as a solo experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Simplified Chinese, Polish**languages with full audio support
| $49.99 |
| 234ratings |
| 82% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
| Free | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a great party game. Perfect for people who want to play something like D&D, but don't want/can't handle all the setup.
Its a cute little rpg but I gotta be real the boss design is absolute garbage. Every single one is a damage race heavily stacked against the player and they will frequently add completely unpredictable elements at random intervals with absolutely no counter play. Played the game on a higher difficulty and never struggled for a moment except for the bosses that were an absolute gimmick fest. Genuinely an awful experience
Positiv: 1. Hübsche Grafik 2. Viele unterschiedliche VFX für Attacken. 3. Einzigartige Charaktere 4. Das Kampf Gameplay macht überwiegend Spaß 5. Die Spielmechaniken aus Akt 1. z.B. Wagons sind spaßig einzusetzen. 6. Levelziele sind klar ersichtlich und nachvollziehbar. Negativ: 1. Alle Weiblich, selbst die, die Männlich aussehen 2. Anstatt auch mal Männliche Synchronsprecher Dinge einsprechen, werden vermeintlich Männliche Charaktere mit von Frauen schlecht verstellte Stimmen gesprochen, so als hätten die Devs das einfach selbst mit übernommen. 3. Die Qualität der Synchronsprecher ist sehr unterschiedlich manche Charaktere sind einfach nur nervig. 4. Manche Background SFX in Levels sind einfach nur nervig und Ultra laut, sodass man ein Gefühl der Erleichterung verspürt, sobald, das Level vorbei ist. 5. Die Kameraeinstellungen sind komplett sinnbefreit, man kann sie nicht fest einstellen und sie zoomt immer wieder stark rein, nur ist das ein Rundenstrategie Spiel und kein Action Adventure, dass macht einfach keinen Sinn. 6. Die UI überlagert Felder die man mit Aktionen anklicken muss oder auch gerne mal die eigene Figur, samt Gegner, um sie dann doch noch wieder zu erwischen kämpft man wieder gegen die Kamera. 7. Die Story Dialoge sind stückweit sehr langweilig, weswegen man sie am liebsten komplett skippen würden. 8. Der Story fehlen Twiste, Spannung, es wird super viel geredet und trotzdem nichts gesagt. 9. Die Sprecherin fasst dir noch zusätzlich die gerade gelesenen Dialoge und hebt nochmal das offensichtlichste, was man bereits weis. 10. Die Dialogen mit den einzelnen NPCs sind verpflichtend und limitiert und bringen bis auf eine spezielle Herz Währung für Items und hin und wieder Gold absolut nichts zum Spiel geschehen bei. 11. Auch Ergibt die Stadt nicht wirklich Sinn. Alles links ist nützlich alles mittige und rechts trägt 0 zum Spiel geschehen bei, da die nötige Tragkraft fehlt. 12. Die Items aus dem Markt klingen oft recht interessant, bis man sich die Voraussetzungen durchliest und feststellt, dass die Szenarien in den Sie vorkommen können extrem selten sind. 13. Für die Items aus der Schmiede gelten die selben bescheuerten Bedingungen wie bei dem Markt, dass meiste ist und bleibt einfach nutzlos. 14. Die Kampf Dynamiken sind sehr oft repetitiv, wodurch man einfach mehr vom gleichen, statt echte Abwechslung bekommt. Was sich ändert, sind die Level Designs, ab Akt 2 hat man i.d.R. alles gesehen. 15. Was ich sonst noch vermisse ist ein UI ähnlich wie bei Divinity, dass einem anzeigt, welche Spielfigur als nächste dran kommt, dass würde die Kämpfe deutlich planbarer und strukturierter machen. 16. Auch sind mir auf meine Game Session hier und da einige Bugs begegnet, wodurch teils meine Turns zerstört worden sind, oder auch in der Stadt- und Char Verwaltung, musste ich ins nächste Abenteuer rein und meine Anpassungen im Anschluss nachholen, weil die Anpassungen blockiert wurden, ohne ersichtlichen Grund. Fazit: Inhaltlich ist das Spiel max. 20€ im Sale Wert. Mehr solltet ihr für das abgelieferte echt nicht bezahlen.
невозможно подключиться к лобби ни с телефона ни с помощью онлайнового коопа, vpn не помог.
Divertido para pasar la tarde con amigos, lo he jugado con ellos a través de discord, solo basta conque 1 persona tenga el juego, a través de la transmisión pueden ver a sus personajes moverse en el campo de batalla y controlarlos con sus telefonos si descargan la aplicación de Sunderfolk en playstore. Maximo 4 players. Si son fans de DnD probablemente este producto les encante. Bonitos diseños, bonitas animaciones.
한글... 제발..
Epic Games time played: 5 hours An okay idea overall with simpler Gloomhaven, it was originally terrible with forcing you to use phone to play game (first rating: 6/10), but PC only option is getting better. I do kind of wish there were faster battle speed options though... (current rating: 7/10)
I'm in two minds about this game... but I imagine it's mainly who you play with. It suggests it's easy enough for non gamers, but it's surprisingly hard. It ended up taking us about 33 hours... somehow, and the ending was, to put it bluntly... awful. The game just ended, not with fireworks, but with a wet fart. About 5 hours in, 2 of us decided we didn't like our characters, but our only option was to completely restart the game. How's that acceptable? Take Baldur's Gate, for example, if you aren't enjoying your character, you can just change it. The fact that's not in this game is insane. Also, my daughter chose the Rogue, but didn't want to fight, while my friend picked the Fire Mage, but didn't like them. He wanted to be the Rogue or the Archer, and she wanted to be a healer. TOUGH! Once picked, you're locked in. There were a few moments which were fun, but overall, nah. We had so much money, but almost every item sucked. Honestly, one of the most expensive items was "summon an ally who has 12 health and does 3 damage"... yay? I did enjoy the story, but the game felt like it was lacking something fun. The ending was so bad, I had to Google if the game had multiple endings because I assumed we did something wrong and got the bad ending. Nope... just the wet fart I mentioned earlier. Shame.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.9M | 4.9K | 76% | $19.99 | |
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