
Go on a cross-country tour with your band in pursuit of fame, success, and happiness in this drama visual novel set during the summer of 2007.
Modeled estimate, not a reported figure. How we estimate →
About

Return to the Summer of 2007...
Once somewhat of a local legend in their hometown, Mallory turned down a record deal in favour of a scholarship a decade ago. To say that they felt a bit of regret would be an understatement; they spent the bulk of their university years watching their former band mates sell out shows and records, stewing in bitterness the whole time.
After several years of rejection and struggling, they've finally gotten a second chance in their grasp — only to question whether it's something they even want anymore.


After years of hard work, Mal has finally gotten everything they've always dreamed of: their band, No Prospects, landed a coveted spot on the 2007 Friends and Foes summer tour, and their latest single has been picked up by some big radio stations. So they should be happy, right?

The bassist of The Fractured — the current band that's on the playlist of everyone who's in-the-know. Most would consider Emerson's quiet and withdrawn nature ill-suited for the spotlight, so it's fortunate that he seems to get overshadowed by the rest of his group.

Mallory’s best friend from university who was dragged into No Prospects largely against her will. Despite her initial reluctance, ever-critical Di has since given her all in every single performance – and won’t hesitate to point out anyone she believes to be dead weight.

An old friend of Mallory's from their teenage basement show years. Having spent the past decade turning down permanent positions in favour of juggling odd jobs with occasional freelance session work, Beckett surprised everyone when he joined No Prospects.

A last minute addition to No Prospects after the abrupt departure of their previous guitarist, Lucas struggles to keep his head above water in a sea full of industry veterans. What he lacks in technical skill, he more than makes up for in pure enthusiasm.

Jump into the past: Go on a cross-country tour during the summer of 2007, set to an original soundtrack that draws inspiration from 90s and 00s emo/indie rock.
Customise your character: While summer haze/glory days has a protagonist with a defined history, you'll be able to customise parts of their identity, like their name, pronouns, appearance, and voice.
Make meaningful choices: Shape your character's personality, relationships, and goals through the choices you make.
Experience it all over again in New Game+: Completing your first playthrough will unlock a New Game+ mode that adds new story content and epilogues — almost doubling the amount of content in the playthrough.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it was really good but it was very short game for the price and i wish the end was better it was quite confusing and i wish it was more in depth with the relastionship with emerson
周目流程比较短暂,但这是一个需要多周目的游戏,无论如何,我认为总的来说内容量还是比较少的,当然是就我目前为止3周目的体验而言。 我个人觉得故事的表达还是相对偏向细腻风格的,只不过就像之前提到的篇幅问题,可能进行了一些描述详略上的取舍,有一些故事线让我觉得半头雾水,似乎悬而未决,看不到一个让人真的能放下心来的结果,让我对他们抓心挠肝,又或许这就是作者的目的也未可知,哈哈哈哈哈哈。哦!也许DLC? 对剧情和美术之类,我没有什么想要挑剔的。但是针对游戏的系统,就是new game+,新开启的一个信息提示功能让我有些摸不到头脑,尽管没解锁的事件给的提示大致能让我猜到我需要找谁刷什么样的数值,但总有一些不确定性,导致我不得不进行多个存档多个周目,反复的敲算每个选项之间联动的数值,究竟体现出来的是什么具体的意思。 ……我表达的比较啰嗦,总的来说,我希望每个专门的数值在开了,“剧透”按键开启之后,能给一个解答按钮,具体解释一下,比如:什么是不确定性?坚定指的又是什么……我确实对此搞不清楚。 以及,我多么希能考虑给一个官方中文
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Summer Haze Glory Days is a really, really good game, I highly recommend it! I’d already played the demo earlier this year and I honestly loved it; the characters are genuinely interesting and each has their own unique development (whether it’s our main character or other characters we meet), the way our choices influence the story, the story itself who talk about serious topics!, etc... Not to mention the artwork and music, which were both absolutely stunning! But if the devs are reading my review, I think it would be good to do a guide on how to unlock certain choices and endings! I’m personally at 7.2 hours of playtime and I haven’t unlocked everything by any means; I still have things to discover (which is good btw)! It would be nice to perhaps have a DLC to really explore the relationships we’ve rekindled, but these are by no means criticisms that prevent you from enjoying the game! Once again I recommend it!
选项很多 角色部分配音 but I really need a guide:( 还有整体故事篇幅稍微有点短 Emerson很酷 但和主角的感情故事可能也有点短 其他人说实话我没什么太特别的印象 主角的心理活动/挣扎之处可能是写得最好的 尤其是在欲望漩涡中坚持本心(钱?名利?对音乐的热爱?etc.) 或者随波逐流 或者浑浑噩噩 或者干脆对于之前的决心持全盘否定态度等 这些都是可以由玩家自己控制的 看了一眼成就有40+个 估计有很多未解锁的特殊对话 但我一周目直接打出独狼结局(without close friends)了 可能总体来说主角是塑造最好的
Emerson作为看板郎的确是很破碎[spoiler](同时也很辣) [/spoiler]…非常高兴我打出了second chance的结局,第一周目的时候,[spoiler] 发现他杳无音讯时已经猜到了他大概率死于overdose。(你们搞艺术的就不能substance free吗 plz) [/spoiler] 但二周目 [spoiler] 发现他退居萤幕并开始纯粹地写歌,不用在人群前表演,这感觉还挺好的 [/spoiler] 衷心希望他能[spoiler] clean on drug [/spoiler] 。他和主角之间总感觉有一根命运之间的红线,曾经 [spoiler] 在台下观看你演奏的男孩如今自己也登上了舞台 [/spoiler] 只可惜 [spoiler] 再次相见时已物是人非。[/spoiler] [spoiler] 为长兄逝去担责的他封闭了自己,也不得不将自己变成别人(Garbe和Tara)的“负担” [/spoiler] 也正是如此当主角无意间跟Emerson倾诉的时候,[spoiler] 他很高兴自己能够成为别人的依靠。为了维持这个形象他不想让主角看到自己不堪的一面 [/spoiler] 这为他和主角[spoiler] 巡演之吻 [/spoiler] 画下了一个仓促的终止符。看到 [spoiler] second chance 他主动分享的时候就 [/spoiler] 释然了…首先是年龄上的不成熟,其次是长久以来的精神压力。唉,心软了。 second chance结尾他一直在跟主角 [spoiler] 紧张地解释,“我改姓了是跟妈妈姓不是结婚了” “我跟别人有约了但不是约会” ,司马昭之心昭然若揭了哦~[/spoiler] 其他人的线还没走,估计会走Lucas和Backette的线,[spoiler] 靠谱老爹和阳光年下 [/spoiler]还挺好品的。 除开可攻略角色,正如其他评论提到的,这部作品对主角迷茫的心境描写得很好。是坚信自己的选择将乐队一条道走到黑?还是急流勇退?这些结局都需要至少一个周目才能解锁,不过幸好游戏一回合的流程很短,多个周目下来并不会感到无聊冗长。人物分支也很多,需要N周目才能体验出大多数剧情。 BTW由于我选了女性主角,但感觉男性主角(正如游戏宣传展示)风味更佳。[spoiler] 更符合乐队里那种长得好人气高的花花公子形象。Sorry,Edwin(那个主角认真谈了三年的前任)~这里我们说的是那种感觉![/spoiler]
从demo开始就在快速等待了,终于玩上了!目前玩下来感觉挺惊喜的。 [spoiler] 多周目玩法是不得不品的一环啊!有一种回忆往事的感觉我很喜欢。可能正因为一周目打出的结局充满遗憾,让二周目更好味了(二周目才会出现的新事件能感受到队友之间的羁绊好喜欢)。二周目结束后的新剧情也很让人惊喜,即便离开了乐队大家也在好好生活,与Emerson也重逢了有了新的可能性,充满希望啊。(以及Emerson十年后的造型也太戳我了) [/spoiler]
I've played so many VNs and dating sims and I genuinely have never played one like this before. I love the writing and the characters so much! The use of the NG+ in the storytelling is so good, it adds so much depth to the story when replaying. I don't want to give away too much since I feel like going in blind makes it much more enjoyable and your choices and the results you get more authentic! I played the demo for this when it came out all that time ago and to see how it is as a final product, I'm really satisfied. Some things can only really be seen and understood when reflecting, and some things can only be done when you've regretted your past decisions. It's easy to regret the things you did in the past and dwell on them, wondering what you could've done right. But some things - regardless of how much you try - will always happen, but certain people will be there for you to make the inevitable bearable, and make it a less lonely experience even when it ended how it did. <3
完整版比demo版本内容丰富好多🥹没想到完整版还有关于年龄焦虑的内容 太能共情了。。我始终无法狠心让mal放弃音乐事业 每次结局mal都仍然在做音乐相关的工作 作者应该本身就是接触过音乐行业的人 从细节上能看出来确实是懂的 提到Emerson弹的都是根音时候我一下子笑喷了(就这样辱贝斯手(bushi 对于摇滚爱好者来说此游真的太对味了 乐迷排队签售时候不好意思跟乐手讲话 或者是去二手市场淘一个n年前的cd什么的我也干过。。至少对我来说 这不是一个靠噱头的摇滚题材公路游戏 现在只有一个英文 估计作者也不会考虑出别的语言 有担心啃不动生肉的老中人看评论的话 我个人认为不算难啃 过了四级的都能看懂hhh 非常喜欢此游!感谢作者创作这种题材满足俺们滚er🥹 (最后想说 考虑出个soundtrack吗?配乐真的勾起一些以前看音乐节的记忆
The story feels very short and surface-level, especially for this price. I replayed about 5-6 times feeling quite aimless and unsatisfied with endings. This game has great potential and I'd love to leave more of a neutral than negative review if there was an option.
Love this game hoping for a sequel or some dlc this game is amazing.
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