
Lead an unlikely team of commando scientists behind enemy lines to fight Nazis, uncover arcane mysteries, and wield experimental technology to turn the tide of WWII in this real-time tactical stealth adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 2 → 1.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 94% | — | $916.7K |
| $32.99 | 75ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《影子战术—将军之刃》《赏金奇兵3》《影子诡局—被诅咒的海盗》和所有的DLC我都玩通关了,这一款的难度在前面几个之上【也可能是我一直玩的困难模式的原因】,人物技能很新颖, 可以在敌人身上安装炸弹的毒师,拥有双形态可以自由变人或者熊的熊人,可以灵魂出窍的狙击手。敌人在前面几款的基础上加了两种类型,幽魂:可以瞬移,只有拉动对应开关才能击杀,恶魔:可以探测范围内的敌人,隐身,在草丛,隔墙都是能被它找到,奔跑速度很快,被它抓住直接死。BUG有点多,动作比前面几个明显不流畅,关卡有点少,难度大
Make more of these please. Not Enigma squad necessarily, but the type of game.
Нуу такое. В плане сюжета все слишком быстро, серьезно и скомкано. Персонажи вообще не раскрыты. Только в финальном слайдшоу показали что один из персонажей оказывается не гетеро. Вместо катсцен какие-то дешевые слайдшоу с модельками из игры. В плане геймплея все стандартно но без интересностей и вау эффекта. И тем не менее игра хорошая. Просто у нее своя средненькая ниша. Ну и да, сюжет прям шаблонный и не интересный, уэээ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese, French, German, Spanish - Spain, Korean, Russian, Simplified Chinese, Polish*languages with full audio support
| $9.89−67% |
| 56ratings |
| 78% |
| — |
| not modelled |
| $29.99 | 30ratings | 98% | — | not modelled |
| $29.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
赏金奇兵3 影子诡局的完美代餐 有一些玩法上的升级 地图中有禁止使用技能 跟单向门的巧思 可惜让人难受的bug会卡成就跟解锁内容让人很难受 7.5/10
好玩,相见恨晚。RTT又一力作,偶尔会有bug卡住,不过自动存档又多又勤弥补了这一点。
Fun game. If you like the original Commandos games or the more recent Mimimi games, you should really try it. The game itself is not demanding for CPU and GPU. It can be sometime buggy though, resulting in freeze or slow down esp. after s/l, or running for some time. Another bug or annoyance that could also come up if running for too long or s/l for many times is the unstable state of synchronized commend (or SHIFT-mode), where some character would fail to move/do certain queued up actions. Overrall, good game. Oh, one last thing to criticise is the grinding nature of that one achievement about fully level-up skills. Players really shouldn't be grinding your game when they already finish your hardest mode with all challenges completed. Having to redo some mission five or more times just to fill up some long experience gauge is not fun.
Amazing!
muy buen juegazo de estrategia, me recuerda al commandos
The devs clearly tried their best to imitate the Mimimi formula. And they did a pretty good job. The devs did a great job designing interesting kits for each of the playable characters. There's a bit of a balance issue as some of the characters are simply way more powerful than others. Sid's kit in particular is extremely strong, especially midway through the campaign when his kit gets modified. If I hadn't known ahead of time this was made by a different team, I probably would have guessed it was a Mimimi game... at least for the first couple of missions. But then all the jank shows up, and it's clear this was made by a less experienced team. I had a good time with this game, and it definitely scratched that Shadow Tactics / Desperados III itch, but it's clearly not as good as those games. This game was a significantly more frustrating and buggy experience than the games it's imitating. The biggest issue for me was the complete lack of any customizability for the "double click makes characters stand up and run" mechanic. Clearly I should at minimum be able to TURN THIS OFF ENTIRELY. For extra points, they could have added a slider to change the double click speed that triggers the behavior. But no, you get neither option. It's awful. This mechanic's implementation produced about 90% of my frustration with this game. The game seems horribly optimized. Frame rates would start out fine, but starts to tank the longer the game is left to run in a single session. It doesn't make sense as I'm slowly killing enemies and disappearing their corpses, meaning there are fewer things for the game engine to keep track of, but the frame rate steadily drops anyway. I suspect there's some sort of memory leak issue going on as closing the game and relaunching it consistently improves the frame rate. The game crashed quite often. The most common trigger was using Siegfried's "camera" type ability. Next most common trigger was attempting to pick up a body with Rosa. Crashes outside of these two triggers were rare. This game has the same bug found in Mimimi games where sometimes enemy states will transfer over from your current game state into a quick load. For example, enemies that are alerted in your current state will still be alerted when you load your most recent quick save even though no one was alerted when you made the save. It doesn't happen super often, and it can usually be fixed by simply quick loading again. Still annoying. Occasionally guards will get upset and sound the alarm for no clear reason. Player character pathfinding is remarkably bad. Characters frequently get stuck on each other which frequently messes up execution of multi-character plans. The sound design here was... a choice. The music in particular feels very out of place, to the point where I just muted it as it was constantly pulling me out of the game and breaking my focus. There's no option to drag a box around characters to make a control group: your only options are controlling a single character or moving the entire squad simultaneously, nothing in between. The XP system for skills is half-baked at best. I like the core idea they had where there are XP boxes for specific skills strewn about the maps in optional areas, but they should have made each box just be a full upgrade and scrapped the whole XP for kills portion of the system. And collecting all the boxes for a particular character should have resulted in all their skills being fully upgraded by the end of the campaign. Instead we have a system where it's impossible to get all your skills maxed out without grinding missions over and over for the bonus XP from side objectives. It's absurd. I don't know what the devs were thinking with this system. TLDR: Totally worth playing if for no other reason than there are not a lot of serviceable games in this genre. There's lots of jank to be had and the XP system is ass, but it's still a solid experience overall. I got this game as part of a Humble Bundle, but I would have been happy paying $15 for it on its own, so my recommendation is to get it on sale.
超好玩的,通关需要思考怎样利用技能!思考怎样才能不然敌人发现通关! 像这类玩法的游戏还有《Shadow Gambit: The Cursed Crew》,《Desperados lll》和《Shadow Tactics: Blades of the Shogun》都是同一个开发商设计的,玩法一模一样!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $914.1K | 878 | 50% | $29.99 |