
Lead an unlikely team of commando scientists behind enemy lines to fight Nazis, uncover arcane mysteries, and wield experimental technology to turn the tide of WWII in this real-time tactical stealth adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 2 → 1.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 94% | — | $916.7K |
| $32.99 | 75ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game for a niche genre. The 6 characters are fun and varied, plus you get to use them a lot more than in other similar titles it feels like. Some powers feel more niche than others, but that could also be user error/preference. Story is what you'd expect (almost exactly what you'd want for this theme) and doesn't get in the way.
"Wolfenstein" trifft auf Stealth-Tactic: So oder so ähnlich ging wahrscheinlich der Pitch für das Game und die Kombi geht super auf! "Sumerian Six" ist ein klasse Vertreter des Genres und braucht sich nicht vor den Titeln von beispielsweise Mimimi Games verstecken. Das abgedrehte Setting erlaubt den Charakteren ziemlich wilde und einzigartige Fähigkeiten zu nutzen, die sich gekonnt miteinander Kombinieren lassen, um sich, nach der Eliminierung einer besonders kniffligen Gegner-Konstellation, besonders schlau fühlen zu können. *hehe* Auch wenn es nicht allzu viele verschiedene Gegnertypen gibt (da hätten mMn vielleicht 1-2 mehr oder zumindest etwas optische Varianz nicht geschadet), bringen diese doch teils ziemlich kreative Eigenheiten mit sich, die einen immer wieder zum Umdenken anregen. Während des Meucheln und Schleichens bewegt man sich dabei durch abwechslungsreiche und, wie ich finde, sehr hübsche und detailreiche Level. Die Story ist etwas Klischee-beladen und kann hinsichtlich der Inszenierung natürlich nicht mit großen AAA-Produktionen mithalten, war dafür aber schon in Ordnung und die Gespräche zwischen den Charakteren waren nett anzuhören. Abgerundet wird das Ganze dann noch von ziemlich umfangreichen Optionen (so lassen sich z.B. die mMn etwas unpassenden Comic-Umrisse deaktivieren) und ein paar coolen QoL-Features wie beispielsweise die Möglichkeit die Zeit etwas zu beschleunigen, wenn sich eine gegnerische Patrouille gerade mal wieder besonders viel Zeit mit ihrem Rundgang lässt. Zur Spielzeit: Auf normalen Schwierigkeitsgrad habe ich rund 21h gebraucht, allerdings bin ich, besonders in dem Genre, auch ein ziemlicher Trödler. TL;DR: Ganz klare Empfehlung für alle Fans von Desperados, Shadow Tactics und Co.!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese, French, German, Spanish - Spain, Korean, Russian, Simplified Chinese, Polish*languages with full audio support
| $9.89−67% |
| 56ratings |
| 78% |
| — |
| not modelled |
| $29.99 | 30ratings | 98% | — | not modelled |
| $29.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я в целом не большой фанат реалтайм тактик, но эта игра зашла хорошо. Довольно интересный набор способностей персонажей, каждый уровень представляет по своей сути головоломку в каком порядке нужно расчищать себе путь. Играется легко и быстро (всего 10 уровней, не успевает игра надоесть). Сюжет само собой для галочки, но раздражения не вызывает, крепкий середняк на пару вечеров. 6.5/10
1.这游戏bug也太多了:存档时攀爬,读档后卡攀爬动不了(恶魔也会卡攀爬,但是你爬梯子会被咬死);动手被发现,读档后敌人视线概率没复位,直接发现在背后的我;从a进门应该从b出,结果有次元裂缝给我传回出生点了;熊人不知道咋触发了bug蹲下只有正常队友蹲下1/2的移速(还有读档后残留甚至不消失的敌人视野,技能特效,技能范围) 2.优化和设计问题:这游戏读档会卡顿,读档后按esc也卡,人死再卡,死亡不能按快速读档。赏金奇兵3读档会暂停加载,按了继续才可以行动,也没有这游戏的各种卡顿,死了也不用看错位的死亡动画可以直接快速读档;队友如果在你前面挡住,寻路不会避开队友,而且靠近队友近一点就好像陷入泥沼一样,动的超慢;寻路无法进行远距离的跳跃,框选角色中有无法跳跃的,就算贴近了也不能跳(当然赏金奇兵3可以);视角看过去敌人后面有障碍,就算看到之间有缝隙,障碍都会跟装了吸铁石一样把你技能吸走,你不转个角度技能就是放不到敌人后面(用角色1游龙刷经验时,移动也老会被莫名其妙的地形吸住,直接原地罚站挨打);我打的最高难度全杀,全收集,打到后面有的技能还没满级,你给个已经满级的技能经验箱是?有些技能2级就满级,有些技能五六级才满级,你这等级设计?(用角色1俩张图都杀了105个刷级,还做了俩个任务,结果全满级了成就不弹);右键按住放视野速度太慢,而且很容易误触点掉。还有不放在敌人身上,就算敌人虚线视野能看到也没提示太牛批了。 3.还有最恶心的崩溃,存读档被敌人杀崩溃就算了?我tm放技能时你自动存档游戏崩溃是?
Прошёл с огромным удовольствием, любителям тактики в реальном времени - обязательно играть Тех состояние среднее - периодические вылеты, зависания
Rewelacyjna ! mega dobrze się bawiłem przy tej skradance, czuć starego commandosa, w finezyjnym wydaniu
A truly enjoyable and highly recommended game for fans of the Real-Time Tactics genre. Having played almost every major title in this genre available on the market, I can confidently say that Sumerian Six is a worthy successor to the legacy left behind by Mimimi Games. While the story is relatively simple, it never takes away from the core strengths of the game. The unique world setting, diverse character abilities, and creative skill combinations provide players with many different approaches to solving each mission. As a long-time and passionate fan of Real-Time Tactics, it has been disappointing to see fewer and fewer developers willing to invest in this genre. That is why what Artificer Studio has created is truly valuable. They have proven that this genre still has a place and that there are still new ideas waiting to be explored. A sincere thank you to everyone at Artificer Studio for bringing this experience to players. I sincerely hope the team will continue their passion for this genre in the future. I will always support and look forward to playing more Real-Time Tactics games from developers who continue to keep this genre alive.
this is essentially scifi commandos and the next best thing to a mimimi game
Отличная игра для любителей жанра
It's no expectations-shattering masterpiece, but it's still a fun game worth playing if you're a fan of the genre. Characters' overpowered abilities pull a lot of weight to make the way too linear levels feel fun to play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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