
Lead an unlikely team of commando scientists behind enemy lines to fight Nazis, uncover arcane mysteries, and wield experimental technology to turn the tide of WWII in this real-time tactical stealth adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 2 → 1.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 94% | — | $916.7K |
| $32.99 | 75ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a tricky one. The gameplay had good moments, characters/skills were interesting/fun, world was not so bad and overall story was even interesting. But... I feel like the game wasn't properly tested, pathfinding is a nightmare, characters losing health on save reload, frequent crashes, glitches, teleporting enemies (not talking about [spoiler]Geist[/spoiler]). Not only that, devs agreed that some parts could be better done, like removal of unnecessary grind required to upgrade all skills. Shame that it will never be covered.
I really enjoyed Sumerian Six. There are 10 levels, most of them with 5 similar challenges to complete; like completing the level without raising an alarm or finishing it in a certain amount of time. I played through the game twice, the first time on hard difficulty where I completed every challenge except for the time-based challenges. There's a whole lot of quick saving/loading to do, especially when avoiding alarms, but I had a lot of fun playing this way. My second run was on easy to collect the time-based challenges; which is a challenge in its own right -- it's fun to play the game this way too. Anyhow, this is a pretty fun game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese, French, German, Spanish - Spain, Korean, Russian, Simplified Chinese, Polish*languages with full audio support
| $9.89−67% |
| 56ratings |
| 78% |
| — |
| not modelled |
| $29.99 | 30ratings | 98% | — | not modelled |
| $29.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Probably the best game in the squad stealth game genre right now. Really fun. Feels exactly like a sequel to Shadow Tactics or Desperados III, but has improved in some aspects. There are familiar abilities from those games, and also really cool and useful original ones. It's still kind of buggy, and I get crashes a couple of times on each mission.
I love the graphics, characters, the music...very well done, work.
some annoying bugs here and there but overall a fun and well designed game.
The gameplay is well balanced and fun, the story is interesting. You'll love the game if you enjoyed titles like Shadow Gambit, Shadow Tactics, and Commandos.
Przyjemna gra dla tych co lubią myśleć. Polecam grać na najwyższym poziomie.
技能好强,操作流畅,爽杀
nice
Отличная игра для любителей жанра
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.4K | 76 | 70% | $14.99 | |
| $2.9M | 2.6K | 95% | $39.99 | |
| $338.8K | 601 | 73% | $29.99 | |
| — | 0 | — | — | |
| $3.8M | 3.8K | 74% | $39.99 | |
| $4.4M | 8.8K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $916.5K | 2.8K | 75% | $9.99 | |
| $915.1K | 552 | 74% | $39.99 | |
| $914.7K | 2.2K | 80% | $19.99 | |
| $914.7K | 2.7K | 95% | $14.99 | |
| $914.2K | 1.2K | 93% | $24.99 | |
| $914.1K | 878 | 50% | $29.99 |