
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 20 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sultan's Game is a dark fantasy resource management RPG inspired by the extravagant beauty and brutal intrigue of the Arabian Nights.
As a lowly minister serving an insane Sultan, you are trapped in a deadly game. Every week, a card is drawn: Carnality, Extravagance, Conquest, or Bloodshed. You have seven days to obey its demand — or face the executioner's axe.

Time is your enemy. Allocate allies and manage resources before the sand runs out. Accumulate wealth, secrets, and influence to survive the court's deadly politics. Every hour wasted brings the headsman closer.

Survival demands sacrifices. Will you slaughter innocents in the name of a Bloodshed Card? Will you betray your marital oaths for the Consort's favour? Watch in horror – or glee – as the consequences of your choices ripple through the story.
With 50+ endings, determine your legacy: die a loyal sycophant, rise as a dragon slayer, or summon the apocalypse.

Strategy, not luck, dictates your survival. Build a deck of allies, deadly tools, and dirty secrets. Deploy assets wisely to counter assassins and supernatural threats lurking in the palace shadows.

The Sultan is not the only horror here. Ancient gods watch from beyond, promising power and salvation. Piece together the cosmic truth across multiple lifetimes. Claim powers no mortal should. Bring down the apocalypse. Kill a god.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1298 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我草我好喜欢这个222和伊曼,第一次玩跑去了中国第二次撅到了巧克力大奶男
한국어 <<압도적으로 긍정적>> 이건 조금 생각해 주셔야 할 것 같습니다. 한국에도 팬많고.. 공식 한글패치가 나온다면 수익이 엄청날 것 입니다. 제발 한글 패치 해주세요 ㅠㅠㅠ
I wish to support the developer so ill be criticizing the overall design - because i can tell a lot of love has been put in here by a small team, but like any rng gambling-style loop games goes— I don't want it 'going down the wrong path'. The game idea based on One Thousand and One Nights have so much potential to shine OUTSIDE of Roguelike, procgen (etc. maybe not full gacha mobile here but similar loop addiction etc.). Using Rouguelike and RNG psycho-exploits design just buries all the game passion and design along with it. Characters, music, choices, the lore, the creativity — are Great. Whatever the sales incentives or development limitations are to using roguelike system procgen endless time-sink (just like Hades, STS, LOL, Dota etc.) really limits the core essence of this game. Praise and sales incentives are important but good games naturally attract these without basing the entire game on a debated flawed design, some even on low budget (see good examples with SV, Undertale, also see CT, FF canon series, RDR, crosscode, Zero Escape Franchise). Cards games that truly really work are the YugiOh (physical) collections, and Solitaire xd Commodified card games with RNG don't really get much respect they should in the long-term (see HS, Hades, STS, brotato, Balatro, MTG etc.) because monetization and exploitative RNG to manipulate replays often bury the genuine passion design in roguelike games. After thinking through: Giving a 'no' recommend because tough love— Loop Roguelike procgen design limit caps it into 'Good game to have for addiction' [strike]VS 'Up there with the GOAT'[/strike]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
認認真真玩了15hr不查攻略 結果被一根黃金大雞雞給害死 人生第一次玩遊戲竟是因為雞雞太大被害死!!!!!!!!
通了一遍登神就不想玩了,玩得有点累,但前几次玩是相当好玩,个人觉得越玩越累
honestly most of my time is spent restarting the run because Im a ♥♥♥♥♥♥♥ perfectionist but it's ok I WILL ASCEND TO BECOME GOD I SWEAR WHILE ALSO BEFRIENDING ALL CHARACTERS AND COMPLETING ALL QUESTS I CAN DO ITTTTTTTTTTTTTTTTTTTTTTT
デジタルTRPGの傑作、これをきっかけに新しいジャンルが流行ってほしい
不错
텍스트 퍼 먹는 게임. 취향만 맞으면 이거 엄청 오래 할 것 같은데, 내 취향은 아님. 근데, 몇시간 해봐도 딱 호불호 미친듯이 갈릴 게임인데, 이게 어떻게 매긍 게임이지. 이해가 안된다. 게임적으로 보면, 고정 이벤트인지 반복이 너무 질리고, 이게 이벤트가 자율롭게 뭐를 할 수 있는 것처럼 보이는데 몇 번 리트 하보니까 그냥 정답이 정해져 있는 느낌임. 이상해. 자유도가 있는 것 같은데, 없는 것 같아. 그리고, 생존 일자 늘어나면 카드가 쌓이는데 정리가 너무 불편함. 스토리도 내 취향 아님. 이 게임은 태크에 RPG, 카드게임, 전략 이런거 있는데, 그냥 껍데기만 있는거고 사실은 스토리 퍼먹는 포인트 앤 클릭 게임인데, 선택지인 척, 카드게임인 척 하고 있음. 아마 몇가지 정해져 있는 엔딩을 보기 위해서 정답이 정해져 있는 이벤트를 클리어 해 나가는 게임 같음.
好玩的,打不同mod又可以重新开档,混邪爱好者天堂。【给制作组一个建议】卡牌管理能不能在设置里多其他管理选项,比如按颜色(石/铜/银/金)在右边直接选颜色出相应卡,或者按类型(人物/物品/书籍/情报/动物)这种选择相应的类型项,要不然所有卡都在一排真的太难找了,后期动辄近百张卡,成堆的情报卡在中间,很难找到对应卡,这一个模块绝对值得优化一下,完全能改善游戏体验。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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