
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 20 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sultan's Game is a dark fantasy resource management RPG inspired by the extravagant beauty and brutal intrigue of the Arabian Nights.
As a lowly minister serving an insane Sultan, you are trapped in a deadly game. Every week, a card is drawn: Carnality, Extravagance, Conquest, or Bloodshed. You have seven days to obey its demand — or face the executioner's axe.

Time is your enemy. Allocate allies and manage resources before the sand runs out. Accumulate wealth, secrets, and influence to survive the court's deadly politics. Every hour wasted brings the headsman closer.

Survival demands sacrifices. Will you slaughter innocents in the name of a Bloodshed Card? Will you betray your marital oaths for the Consort's favour? Watch in horror – or glee – as the consequences of your choices ripple through the story.
With 50+ endings, determine your legacy: die a loyal sycophant, rise as a dragon slayer, or summon the apocalypse.

Strategy, not luck, dictates your survival. Build a deck of allies, deadly tools, and dirty secrets. Deploy assets wisely to counter assassins and supernatural threats lurking in the palace shadows.

The Sultan is not the only horror here. Ancient gods watch from beyond, promising power and salvation. Piece together the cosmic truth across multiple lifetimes. Claim powers no mortal should. Bring down the apocalypse. Kill a god.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1326 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩爱玩.jpg
今年最喜欢的游戏之一,虽然它是之前发布的。 UI体验很好,没想到故事还可以用桌游的方式这样复杂清晰地展开。 人设非常具有魅力,每一个都无可挑剔,看过制作组背景后理解了原因,果然扎实的相关工作经验是通向成功的必要阶梯。 音乐很棒。美术太赞了。今年的桌面和头像都选了“幸福”这张结局插图。其它几张也很震撼。 游戏自带的原作小说排版不方便沉浸阅读,后来自己买的设定集和小说集,小说集的阅读体验尤其好,后几篇故事非常感人。 第一次游玩的时候,原本还在轻松娱乐,在读到奈费勒这个明显是忠臣的人消失在诽谤之中后,我和很多玩家一样,带着莫名其妙的正义感开始连续上演色鬼参军hhh 打出几个好结局后松弛下来,也体会到了弑神和屠龙的有趣美丽,虽然自己玩比较累,这些线先看了其它玩家的截图。 可能唯一的遗憾就是时间实在太久,重复几次之后,懒得自己去刷多个结局了。不知道官方或mod制作者们会不会出个自动选牌版,让我们有机会在游戏里自选单刷剧情。 是个优秀深刻又轻松的好游戏,游玩过后,我在叙述、游戏、哲思、美术等方面都有了提升,真是不可思议的杰作。
非常不好玩,劇情差不多,討好蘇丹國王,國王心情不好,二選一選擇不好隨時直接讓你處死重新開始遊戲!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
妙不可言
時間が恐ろしくかかること以外は最高! 気になるキャラがいるとまず10時間 他のキャラも気になって10時間 できるだけ広くフラグを回収していくデータづくりをするとまた時間がかかる 攻略見てもよくわからないことはあるし、必要なアイテムが気づいたときには何週も戻らないと回収できないとかざらにある…つらい… 難易度は簡単モード一択!!!! 時間さえあればもっとやってたけど、100時間やればまああきらめもつく…かな
自分の選択次第でいろんなルートやエンディングを楽しめます。悪人になるのも善人になるのも自分次第。 セーブデータもたくさんあるので選択前にセーブしておいて戻るのも有り。 だんだんカードが増えて装備や本探す時間すら楽しかったです。 こういうカードゲームは初めてだったからか最初は七日以内にスルタンカードを使いきれず、詰んでばかりだったのですが 一つエンディングを迎えてからは時間を溶かす日々でした。 よって、最高です
分支多并且很有趣,优秀的作品,制作组继续加油
古风阿拉伯宫廷权谋卡牌游戏,玩家被暴君逼迫完成七日残酷任务。 玩法融合卡牌抉择、资源经营与人情博弈,任务解法自由,善恶选择导向几十种完全不同结局。 画风充满中东异域氛围,剧情压抑有深度,每一个选择都要牺牲人性换取生存。 缺点:重复操作偏多,新手前期上手节奏偏乱。 适合喜欢多结局叙事、宫廷策略类玩家。
非常的沉浸式,非常的自由,非常的哲学(doge)
牛逼
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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