
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
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About
Sultan's Game is a dark fantasy resource management RPG inspired by the extravagant beauty and brutal intrigue of the Arabian Nights.
As a lowly minister serving an insane Sultan, you are trapped in a deadly game. Every week, a card is drawn: Carnality, Extravagance, Conquest, or Bloodshed. You have seven days to obey its demand — or face the executioner's axe.

Time is your enemy. Allocate allies and manage resources before the sand runs out. Accumulate wealth, secrets, and influence to survive the court's deadly politics. Every hour wasted brings the headsman closer.

Survival demands sacrifices. Will you slaughter innocents in the name of a Bloodshed Card? Will you betray your marital oaths for the Consort's favour? Watch in horror – or glee – as the consequences of your choices ripple through the story.
With 50+ endings, determine your legacy: die a loyal sycophant, rise as a dragon slayer, or summon the apocalypse.

Strategy, not luck, dictates your survival. Build a deck of allies, deadly tools, and dirty secrets. Deploy assets wisely to counter assassins and supernatural threats lurking in the palace shadows.

The Sultan is not the only horror here. Ancient gods watch from beyond, promising power and salvation. Piece together the cosmic truth across multiple lifetimes. Claim powers no mortal should. Bring down the apocalypse. Kill a god.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 621 reviews with recorded playtime.
Reviews
Themes across 621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
한글추가 언제해주냐 이새끼들아
존잼 스크립트 길긴한데 읽는 재미가있음 엔딩 다양하고 캐릭터도 매력있음. 초반에는 좀 빡세지만 운명상점 해금되면 난이도도 많이 쉬워지고 세이브로드도 가능해서 불쾌하게 계속 리트할필요가 없음 재밌다!!! 물론 초회차는 최대한 로드하지말고 엔딩봐보는거 추천. 암튼 한국인 플레이어도 많은데 공식 한글화 내주면 완벽할듯
重复性太高 一场又长 不看攻略完全玩不了 真的很佩服全收集玩家 真的很有耐心 我是一次沉浸体验之后完全不想再开一局了
游戏过于随机,建议调下游戏随机度,虽然知道这是你们的卖点,但说实话,这种卖点的最不方便了。 如果你指望一命通关,前提是:不要玩最高难度,不存档,开很多的人物限时任务。 说实话,这游戏只适合玩一次,不适合多次游玩,我个人感觉很亏,不值80块钱,要不是不能退款,早退了
完全不懂人物的话 太难玩了
你看到自己的无数次死亡,你看到自己与无数人相爱,你看到自己在编织无数种密谋,你看到自己千姿百态的失败,千万次的悔恨都涌上心头。但你知道,回到那一刻,你仍然会站出来,站出来反抗:苏丹的游戏
I've only owned this game for not even 3 full days and already have 30 hours. A lot of it really is stat farming, but the more you play the more you realize just how much every little choice you make impacts the storyline. You can definitely ♥♥♥♥ your playthrough over with a single choice that seemed completely irrelevant at the time. It'll take a lot of starting and stopping runs until you really get the hang of it. Admittedly, this game can be really difficult to get through without save scumming, but I have no shame so I'm fine with that. I will also add that being a good person in this game is practically impossible. This game have no problem with making you do absolutely horrific things just to survive. I've gotten a hang of it enough to avoid the actions I find more disturbing, but this game has no issue with forcing your hand if you arent careful.
冲着封面苏丹黑皮大奶来的,去年买的,不知道制作组今年加嗦奶剧情没。(对不起,对苏丹犯错人之常情) 玩法和邪教元素借鉴了密教模拟器,奈何密教模拟器难上手且谜语人,这点倒是取精华去糟粕。 人物形象饱满各有特色,在cos圈,同人圈也算大烫门,不缺产出。 剧情文案不错,但对比极乐迪斯密教模拟器还是略微逊色,胜在美术风格和角色吸引眼球,玩法新奇。都拿苏丹游戏跟极乐迪斯科这种作品相比了,确实有点鸡蛋里挑骨头。 多剧情结局,但好结局难度太大。如果想打理想的结局就要做好很充分的攻略,一步错步步错。国家长治久安依赖统治阶级的每一步棋都要下得恰到好处,若真想实现安居乐业百姓富饶岂仅仅在军事上推翻暴君如此简略?理想很丰满现实很骨感。不能做到忍受枯燥地复制完美攻略的每一步,也就打不了一点好结局,告辞。
无论如何,我很享受这一场苏丹的游戏! 70+小时一共过完了2次主线剧情,解锁了弑君的计划/革命的计划后的新日之坠、新日之书、一国二王、站着的苏丹、无数次、命运之剪、伟业/贤者之国、长夜将尽。 游戏过程中最痛苦的部分就是不停sl,为了留下想留下的人;最畅快的部分是后日谈,众生百象因为每一个决策走向不同的命运,那些善举和恻隐都能得到反哺。 我经历的所有高改革结局,几乎都没有完全善终的结局,比如[spoiler] 只做了77天苏丹的新日之坠 [/spoiler],是我打出的第一个结局,也是我开出的最惨的结局。但我在这个结局里面,[spoiler] 认识了倒在30多叛军尸体前骄傲战死的哲巴尔[/spoiler],我的好兄弟;我还记住了那些把这一段史诗传唱到后世的年轻人们,和流落到下城区的猫猫。 再比如高改革的结局命运之剪,和新日之坠不同的地方在于[spoiler] 我和奈费勒得以存活[/spoiler],是在许多黑暗中帮助我们的人手下活下来的,那些曾经受惠于我们的人,都在默默为我们剪断不幸的命运。但同样是这个结局,却迎来了[spoiler] 盖斯的毅然赴死,也成为法尔达克国家成为闭关孤岛命运[/spoiler]的源头。 奈费勒,可以说我的二周目就是为了让他做苏丹才开的,能开启贤者之国的人心怀天下苍生,孩子们的未来,祖国的发展,朝堂的争论......他是我们背后永远支撑的国家信念。 阿迪菜,屠龙少女,一周目为了让她留下来不停读档,二周目后期才开屠龙线。她说[spoiler] "我发现我爱梅姬"[/spoiler],我一时震惊。她还说“我杀!我杀!我杀了那条让我做女人的龙!"我眼泪汪汪。 苏丹,很可惜二周目都没能撅到他。本色鬼参军后把剑四顾心有苍生,非常无奈但是我想做一个好人。 可以看出主角阿尔图是一个非常有魅力的人,这一点让大家愿意追随他。在兴盛的王国,他们有的凝聚在一起,有的在自己领域发光发彩;在覆灭的王朝,他们散是满天星,在街巷、在苗圃、在异国的家园、远方的王国,传唱着关于阿尔图的故事。 而我很喜欢这些波澜壮阔的故事!
确实很好玩,但是但是太肝了。。。
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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