
SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 28 → 20/day in the week after.
About




Plan ahead, outsmart enemies and progress a world of dark creatures and cunning evil. Utilize playful and tactile weaponry in visceral and intense combat. Create unique builds by combining weapons, gear, tools, and enchantments to suit your playstyle. Whether you’re a gun-blazing risk-taker or a careful strategist, the choice is yours. Adapt your approach, experiment, and survive the dangers of Sulfur.

Enter a world packed with relentless action, powerful firearms, and dynamic FPS combat, where unpredictable enemies lurk in every shadow. Arm yourself with an array of weapons that can be modified and enchanted with a vast range of attachments and effects.
As you explore, uncover hidden secrets, collect valuable loot, and discover rare treasures – but tread carefully. Every decision counts: the gear you bring may be lost if you fail, and the equipment you leave behind won't be there when you need it most. Risk and reward are tightly intertwined in every choice you make.

Experience the atmosphere, suspense and tribulation of a world in redemption. What happened? And why? Travel through eerie caverns, sordid Black Guild shanties, putrid sewers and pass through castle walls and beyond. Go deeper, head on. Answers come to those who listen.

Explore, discover, uncover. On your adventure you encounter strange creatures in unexpected places—pay attention to their warnings. Whether they despise, admire, or ignore you, your path is yours to forge. Stay alert; these encounters may offer insights, but ultimately, it’s up to you to push forward and find the answers you seek.

A bloodstained white collar
Dirt on your shoes
Your shoulders are aching
Is this but a ruse?
A coven is suspect
A church is aflame
Who is the culprit?
Who is to blame?
Ocean screaming,
Twisting turning
Mouth is dry,
Eyes are burning
But you must tread on,
There is no remorse
Brush the saltwater film
off your Palehorse™
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.4Kreviews | 88% | — | $8.8M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在我玩过的单机搜打撤里是排得上号的,好玩爱玩
funny guns that feel great. what else could I need. though managing the inventory can be a tad overwhelming/stressful. that's more of a me problem though.
游戏还是很不错,关卡设计还算过得去,就是储存物品的空间太小了,无法全收集武器
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 179/day in the week to Jul 15 → 19.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ha funny game about mass murder agenst goblins
FPS Dungeon diving, kinda cartoonish, style and funny over high fidelity. Very addicting, but the loop is maybe a little slow to start at first before you get some real progression. Might have to open the wiki, but you can explore almost everything by yourself. Some recipes are weird. I think an index of sort might help, because stats like "drag" may not be obvious. A lot of fun.
Most fun I've had being jumped by everyone and their dog
This game is fun!
very fun game 10/10
Really really good game for scratching the "goblin mode" itch. Hoarding loot in your town stash(es) is your only insurance policy against death, which (at the default difficulty - hard) destroys all the items on your character and in their carry-with inventory. Oh, and COOKING! Cooking will be most players' main form of healing as well as gold generation. Some recipes are more straightforward: broth and meat make stew. Some recipes are more jokey: a "stick grenade" (colloqually known as a "potato masher") and a potato combine into mashed potatoes. (There are more culinarily reasonable, less jokey ways to produce mashed potatoes as well.) Some recipes can be learnt from cookbooks, but others require experimenting with ingredients. It does lead to some decision paralysis -- you'll be wondering which ingredients to hold on to. Unless you're the type of player that likes to "read the wiki," you do have to make some arbitrary, unsatisfying decisions to manage your inventory space. For a game very focused on loot and storage, there are some baffling interface shortcomings. For example: you cannot click and drag a 1-square item onto another and have them switch inventory spots. Multiple little things like this have the overall grid-based inventory experience lagging behind games that came out 25 years ago. Hopefully there will be a polishing pass to get it out of Early Access. Weapons are well-balanced and their system of having five upgrade slots is extremely satisfying to play with. As I get more familiar with the upgrades, my brain starts going "what if I do this upgrade with that upgrade? Oh wait, then I won't have room for *THAT* upgrade!" The combined effect is that when a gun build comes together, it's very gratifying - both the "aha" moment of conceptualizing it and the payoff of using it out in the world. Armor (on the other hand) has more of a progression - many items just plain suck compared to others. I don't think this is necessarily a bad thing, but it can be in practice. Because of the progression, armor hits that "heck yes, my character is just *better now*" feeling. Which armor is "best in slot" can change on specialized builds, but there's typically only one or two options that make sense at all. Increased armor variety would help here, as well as ratcheting up the bonuses and trade-offs on some of the seldom-used pieces. Combat is mostly fun and not very naturalistic. The player hitbox is tiny and enemy projectiles often whiz past, even when it really seems like they ought to have scored a hit. Enemy jump animations are a particular pet peeve of mine: I don't think they should be physics-based, but something about the long, delayed arc they make feels extremely unintuitive and headachey even after I have gotten used to it enough to usually score hits. Another mental friction: base bullet speed seems just a little lower than what "feels right" even in interior spaces. The combined effect of all these (and more) slightly rough edges is that run-n-gun-extravaganza playstyles feel polished and perfect, but more deliberate, slow playstyles start to show off the flaws. I joined up in July 2026. Looking at today's update as well as into the past, it seems like the devs are extremely locked in on updates: both content and balance passes. I love it! But if you're the type of person that gets salty when your OP whatever-whatever gets nerfed, you might want to wait another year to play -- presumably the balance changes will become more gentle as it gets closer to where they want it. I don't know, the whole is definitely greater than the sum of its parts. This game has some sort of "secret sauce," and I haven't been this pleasantly surprised with a random, on-sale, early access game in a long time.
it is ok
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 25.4K | 92% | $14.99 | |
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