
Suicide Guy Deluxe Plus is the surreal puzzle game set in the dreams of its protagonist. Will you be able to save the thing you love most and overcome the neverending whirlwind of nightmares? Now in a new shiny edition.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Simplified Chinese*, Korean*, Danish*, Japanese*, Norwegian*, Dutch* +5 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
На удивление унылая попытка показать сны. Не можете придумать что-то веселое сами, то могли бы хоть из психонавтов наворовать. Жалею, что потратил 31 рубль, лучше бы добавил денег и покатался на автобусе, там за окном и то больше сюрреализма
After playing this game, I genuinely can't believe it's being sold as a finished product. It's packed with bugs and glitches, and the worst offenders are the platforms that randomly lock up or behave in completely nonsensical ways, making it impossible to progress. More than once I was forced to restart a level because the game broke, not because I made a mistake. The technical issues don't stop there. The game appears to be locked to 60 FPS, yet it can't even maintain that consistently. The framerate constantly fluctuates between 55 and 60 FPS, and no matter what graphics settings I changed, nothing seemed to make any difference. For a game that isn't visually demanding, the performance is surprisingly poor. The lighting is another major problem. In some areas it's genuinely awful, making it difficult to see important details and creating frustration where there shouldn't be any. Instead of adding atmosphere, it often feels like it's actively working against the player. The biggest joke is the Halloween extra level. It simply doesn't work. What's even more ridiculous is that players have been reporting this bug for over four years, yet it still hasn't been fixed. That tells you everything you need to know about the level of support this game receives. The puzzle design also takes a nosedive after around level 14. Instead of being clever or challenging, many solutions become illogical, poorly communicated, and based on trial and error rather than actual problem-solving. Several times I completed a puzzle and was left wondering how anyone was supposed to figure out the intended solution without randomly stumbling into it. A difficult game can be fun. A broken game is not. Most of the frustration here comes from technical issues and questionable design choices rather than intentional challenge, turning what should be an enjoyable experience into a constant battle against the game's own flaws. At its current state, this game has no business being sold as a full release. Calling it Early Access would be generous. Honestly, it feels more like a demo that somehow made it onto the store. Unless you enjoy fighting bugs, replaying levels because of glitches, dealing with inconsistent performance, and guessing your way through poorly designed puzzles
зачем? но ладно
O jogo e muito bom pra quem procura diversão
напоминает мне о моём отце
Ruotando la visuale il gioco è molto fluido ma spostandosi avanti/indietro o destra/sinistra presenta micro stuttering... semplicemente diventa fastidioso giocarci ed ho dovuto chiedere il rimborso.
gg
小时候看主播玩的,给童年补票,额外关卡吸尘器吸鬼魂射出去一直飞到随机地方导致卡关,我还以为是我的问题结果是恶性bug
👍 Fun physics-based puzzle game with creative and funny levels. The gameplay is entertaining, and figuring out each dream's solution is satisfying. The visuals are simple but charming, making it a relaxing game to play. 👎 The only downside is the jump system. Sometimes the character doesn't jump properly or the input feels inconsistent, which can be frustrating during some puzzles. Overall, a fun and unique puzzle game that's worth playing despite a few control issues.
yes
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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