
SugarMill comes to break the rules of village building simulation. Get ready to deal with food expiration, thirst, real-world measurements, and transportation of goods with horse-drawn carriages.
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About
SugarMill is a sandbox village building game. The game happens in the early days when Europeans were settling in the Caribbean. It's heavy on person and buildings micromanagement. As well as an economical and trading aspect.
The player starts with a few families and storage full of supplies, you will try to survive and thrive your settlement. You can build a port to import and export goods. However, there is an indicator called 'Port Reputation', this will dictate how often ships will visit your port. Also, pirates are around, if the 'Pirate Threat' indicator goes too high you will lose the game.
The game brings many new and unique features to the genre, below is a list of the main ones:

Main Features:
Line production: To make a simple nail you need to mine ore, in the foundry melt the iron, and finally in the blacksmith make the nail. Or you can cheat if you got enough money, you can always buy the nail directly from a ship.
Products expiration: Just like in real life, in this game every product expires. Some food items expire sooner than others.
Thirst: People need to drink water to survive. One of the challenges of the game is to keep their thirst quenched. (In real life we can only survive 3 days without water)
Measurements: Be ready to gather 300KG of wood, and some nails to build a shack. Can you guess how much is needed for a brick house?
Horse Carriages: As the game has real measurements people can carry only so much. That's when horse-drawn carriages come into place. They carry a lot more, as a result, your economy gets boosted. A person in their best years might carry around 15KG, wheelbarrows closer to 60KG, but the smaller cart can carry 240KG.
Usage of goods: Crates, barrels, wheelbarrows, carts, tools, cloth, crockery, furniture and utensils are all needed to do the traditional activities of a town. As these goods get used, they diminish, as a result, a person won't carry anything if there are no crates. Keep an eye on that ;)
Happiness: People's happiness is influenced by various factors. Food variety, religion satisfaction, access to leisure, house comfort and education level. Also if a person has utensils, crockery and cloth will influence their happiness.
Port reputation: You can perform traditional trade activities such as importing and exporting any product. This indicator identifies how often ships come to your port.
Pirate threat: Pirates are around. This indicator identifies the risks of suffering a pirate attack. If it happens is game over. You can decrease this by constructing military buildings.
Buildings: Over 50 different buildings to construct.
Products: Over 80 different products.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I downloaded this game early and forgot about it. I noticed lots of updates and started playing again. Wow!! love it great job!
It is not even building when i try to build.... The buildings are dissapearing as well.. pretty strange ??
Tried this game on multiple occasions, but just never found it enjoyable as a simulation/management/city-builder lover.
O jogo está muito bom, tanto graficamente como em concepção. A jogabilidade é um pouco lenta, mas ainda assim aceitável. O preço: um café (é quase oferecido! Apoiem este homem!) Basicamente, este é um jogo de construção de uma colónia (engenho de açucar), em que as familias vão crescendo, necessitam de casa, alimento e outras necessidades, para a colónia ir expandindo. Depois, há a vertente comercial, por via da venda de artigos produzidos, e compra de outros necessários. Merecia uma localização em português e quem sabe (?) uma campanha estruturada com progressão de cenários. A minha palavra de reconhecimento ao desenvolvedor e a todos os desenvolvedores independentes, que nos apresentam jogos bem concebidos, sem ter uma equipa grande, com custos e orçamento reduzidos, mas que nos proporcionam algumas horas de jogo tão ou mais agradáveis, que as "grandes produções".
Franchement, on est loin de Banished, on ne peut même pas comparer... Et je joue ou ai joué à des jeux du genre comme Saelig, Foundation, Dawn of Man, etc, bien plus intuitifs et logiques. Quelle que soit la partie que vous commencez, vous devez suivre le didacticiel, même si vous avez déjà testé celui-ci.... Pourquoi ne pas avoir tout simplement "copié" le système de construction sans pour autant être traité de plagiaire et rendre SugarMill agréable ? Je conseille fortement d'attendre des améliorations (en nombre, j'espère). Point positif tout de même, c'est en français "alpha" (hum...).
this game has the bases of a good builder game as of right now its a bit ruff and has no end game or point just a big sandbox mode as well as, intresting controls, slow moving, building not yet in the game, bugs here and there that you eill fined pretty quickly and the list keep going on as well as the updates have stopped and its been YEARS sent's the last one. so keep all of theses things in mind when you or if you get this game.Also the game dev or dev's have abanded this game to work on there new game sugarwind, witch is this game but better so it seems this is a stepping stone for them that i can not recomend this game at all.
Crashes freqeuntly.
My village is number one - fei.
The game is very good and has a high potential. I love the gameplay. For now my biggest problem was performance. after 2h I had 70 people in my city and the game was running at 5 FPS. I had graphics on very high and 4k resolution.
Not good can i get a refund
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.