
SugarMill comes to break the rules of village building simulation. Get ready to deal with food expiration, thirst, real-world measurements, and transportation of goods with horse-drawn carriages.
Modeled estimate, not a reported figure. How we estimate →
About
SugarMill is a sandbox village building game. The game happens in the early days when Europeans were settling in the Caribbean. It's heavy on person and buildings micromanagement. As well as an economical and trading aspect.
The player starts with a few families and storage full of supplies, you will try to survive and thrive your settlement. You can build a port to import and export goods. However, there is an indicator called 'Port Reputation', this will dictate how often ships will visit your port. Also, pirates are around, if the 'Pirate Threat' indicator goes too high you will lose the game.
The game brings many new and unique features to the genre, below is a list of the main ones:

Main Features:
Line production: To make a simple nail you need to mine ore, in the foundry melt the iron, and finally in the blacksmith make the nail. Or you can cheat if you got enough money, you can always buy the nail directly from a ship.
Products expiration: Just like in real life, in this game every product expires. Some food items expire sooner than others.
Thirst: People need to drink water to survive. One of the challenges of the game is to keep their thirst quenched. (In real life we can only survive 3 days without water)
Measurements: Be ready to gather 300KG of wood, and some nails to build a shack. Can you guess how much is needed for a brick house?
Horse Carriages: As the game has real measurements people can carry only so much. That's when horse-drawn carriages come into place. They carry a lot more, as a result, your economy gets boosted. A person in their best years might carry around 15KG, wheelbarrows closer to 60KG, but the smaller cart can carry 240KG.
Usage of goods: Crates, barrels, wheelbarrows, carts, tools, cloth, crockery, furniture and utensils are all needed to do the traditional activities of a town. As these goods get used, they diminish, as a result, a person won't carry anything if there are no crates. Keep an eye on that ;)
Happiness: People's happiness is influenced by various factors. Food variety, religion satisfaction, access to leisure, house comfort and education level. Also if a person has utensils, crockery and cloth will influence their happiness.
Port reputation: You can perform traditional trade activities such as importing and exporting any product. This indicator identifies how often ships come to your port.
Pirate threat: Pirates are around. This indicator identifies the risks of suffering a pirate attack. If it happens is game over. You can decrease this by constructing military buildings.
Buildings: Over 50 different buildings to construct.
Products: Over 80 different products.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Abandoned.....♥♥♥♥ game still for sale, stay classy Steam!
It is not even building when i try to build.... The buildings are dissapearing as well.. pretty strange ??
I downloaded this game early and forgot about it. I noticed lots of updates and started playing again. Wow!! love it great job!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is very good and has a high potential. I love the gameplay. For now my biggest problem was performance. after 2h I had 70 people in my city and the game was running at 5 FPS. I had graphics on very high and 4k resolution.
Not good can i get a refund
Crashes freqeuntly.
Franchement, on est loin de Banished, on ne peut même pas comparer... Et je joue ou ai joué à des jeux du genre comme Saelig, Foundation, Dawn of Man, etc, bien plus intuitifs et logiques. Quelle que soit la partie que vous commencez, vous devez suivre le didacticiel, même si vous avez déjà testé celui-ci.... Pourquoi ne pas avoir tout simplement "copié" le système de construction sans pour autant être traité de plagiaire et rendre SugarMill agréable ? Je conseille fortement d'attendre des améliorations (en nombre, j'espère). Point positif tout de même, c'est en français "alpha" (hum...).
Tried this game on multiple occasions, but just never found it enjoyable as a simulation/management/city-builder lover.
Die Grafik des Spiels ist schön gemacht. Das Spielprinzip ist aus anderen Aufbausimulationen hinlänglich bekannt. Leider bietet SugarMill im Vergleich nichts Neues - dass ein Haus nicht 20 Holz, sondern 2000 kostet, macht es in meinen Augen nicht origineller, da eben auch mehr Holz zur Verfügung steht. Das Mikromanagement ist nett, fällt aber erst bei einer mittleren Dorfgröße ins Gewicht. Und dann tritt der größte Makel des Spiels auf: Es ruckelt. 80 Einwohner, zwei Fabriken - das war's. Selbst mit einfachster Auflösung geht das Spiel in die Knie. Schade, auch um das Geld.
i love this sort of game as it is relaxing will not change it is relaxing but i can only get as far as the demo will let you get to need a a update to move on
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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