
Become a demonic priestess of lust and use her unique skills to take revenge on your enemies. Regain your kingdom making hell tremble under your hooves! Leave no one alive if they won't bend the knee.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
















Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.3Kreviews | 76% | — | $2.8M |
| $24.99 | 1.3Kratings | 55% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7/10
I haven't had a chance to try the game yet, but I'm already not recommending it. Because the game doesn't work unless you own the RED GODDES DLC. Everyone is experiencing a black screen error, and the only solution is to buy this DLC. They're deliberately not updating the game, and that's unacceptable. There aren't many risk-taking, edgy games left in today's gaming industry, and I respected Madmind studio simply for daring to make games like this, but unfortunately, their carelessness in their new games, their failure to support their older titles, and their purely profit-driven mentality have disappointed me. (Henüz oyunu deneyimlemeye fırsat bulamadım ama şimdiden oyunu tavsiye etmiyorum. Çünkü RED GODDES DLC'sine sahip değilseniz oyun çalışmıyor. Herkeste siyah ekran hatası var ve bunun tek çözümü bu dlc'yi almak. Bilerek oyunu güncellemiyorlar ve bu kabul edilebilir bir durum değil. Günümüz oyun sektöründe risk alan böyle edgy oyunlar kalmadı ve sırf bu tarz oyunlar yapmaya cesaret edebildiği için bile Madmind stüdyosuna saygı duyuyordum ama gerek yeni oyunlarındaki özensizliklerle, gerek eski oyunlarına sahip çıkmamaları ve sadece para odaklı bir zihniyete sahip olmaları ile ne yazık ki beni hayal kırıklığına uğrattılar. )
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, Russian, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Turkish, Traditional Chinese, Hungarian*languages with full audio support
| $3.75−85% |
| 250ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mucho porno y gore jajajajs
:D
It was great!
Простой слэшер - беги, убивай, иногда чпокайся. Имеется покупка брони, оружия и простая косметическая кастомизация логова, в котором находишься между заданиями. На разок сойдет.
不知道在玩什麼
oyun sarıyor vuruş hissiyati grafikler felan iyi de sansürü nasıl kaldırıyoruz memitoları görmem lazım
Можно давить младенцев копытами
Amikor először láttam a Succubus-t, mondom ez ugyan úgy néz ki mit az Agony még a karakterek is. aztán rájöttem, mert a folytatása. A kiadó fogta az első rész diszletét, a succubus módot és tovább fejlesztette. A történet megint gyenge. A vörös istennő a földön randalírozik, míg lent a pokolba hatalmi vákuum alakult ki. Első rész Nimródja és Vydija a succusbo démon összefogva megszilárdítja hatalmát, aminek nem mindenki örül. Baphomet, A démon, Lucifer alattvalójával kerül összetűzésbe főhősünk, ahol persze alul is marad, majd őt üldözve próbálja megállítani Nimród kastélya felé. Tehát megint nem a történet, hanem a pokol, groteszk, erőszakos és polgárpukkasztóan túlszexualizált látványvilága ami eladja a játékot, ez a része pedig piszok jó lett, még az első részt is felülmúlja. Játék menetbe egy fps hentelős játék, hullámokban támadó ellenségek, pályavégén Boss harcokal. Grafika szebb lett, de továbbra is optimalizálási problémák, utófeldolgozási hibák, akadások, képi hibák továbbra is bőségesen felelhetők. A mozgás és fizika jobb, lett, már nem akadunk bele minden tereptárgyba, de továbbra is fennakadhatunk olykor a semmin. A pályák első részhez képes, iszonyat lineáris. Régi Moha vagy COD nyiltvilágúbb ehhez a játékhoz képes. A pályák is olykor elnagyolt, unalmas, üres, ismétlődő terekkel, elemekkel, sehova nem vezető folyosókkal vagy termekkel olykor Irányítás könnyű, látványos a kaszabolás, több fegyver áll rendelkezésre, viszont szint és képesség közt nincs nagy különbség. Sok minden testre szabható, páncél, karakter, lakhelyünk, csak értelme nincs, sokat nem dob a játékon. Sött a páncélok olykor nem láthatóak vizuális átjátszó videokban, de olykor játék közbe se. Összegezve, igazi gyomorforgató, gyilok pornó, hetelő FPS ahol rengeteg, beteg dolgot megtelhetsz, csak ép az első kíváncsiság után, nincs semmi ami miatt több időt töltenél a játéka. Bár jobb mint az eső, nenem ajánlom, mert csak egy egyszer végig vihető játék. When I first saw *Succubus*, I thought, "This looks exactly like *Agony*—even the characters do." Then I realized why: it’s the sequel. The publisher took the assets and the "Succubus mode" from the first game and expanded upon them. The story is weak once again: the Red Goddess is rampaging on Earth, while a power vacuum has emerged down in Hell. Nimrod (from the first game) and Vydija (the succubus demon) join forces to consolidate power—a move not everyone is happy about. Our protagonist clashes with Baphomet—a demon serving Lucifer—and naturally loses; she then pursues him toward Nimrod’s castle in an attempt to stop him. So, it isn't the story that sells the game, but rather the visuals of Hell—grotesque, violent, and provocatively over-sexualized—and that aspect turned out incredibly well, even surpassing the first game. Gameplay-wise, it’s an FPS slasher featuring waves of enemies and boss fights at the end of levels. The graphics have improved, though optimization issues, post-processing glitches, stuttering, and visual artifacts remain plentiful. Movement and physics are better—you no longer get snagged on every single object—though you can still occasionally get stuck on thin air. Compared to the first game, the levels are incredibly linear; even the old *Medal of Honor* or *Call of Duty* titles feel open-world by comparison. The levels can be rough around the edges—featuring dull, empty, and repetitive spaces, elements, and corridors or rooms that lead nowhere. While the controls are easy, the hacking and slashing look spectacular, and there is a variety of weapons available, there isn't much meaningful difference between levels or abilities. You can customize plenty of things—armor, your character, your home base—but it feels pointless and doesn't really add much to the experience. In fact, the armor sometimes fails to appear in cutscenes or even during actual gameplay. All in all, it’s a stomach-churning, gore-filled FPS where you can do all sorts of sick things, but once the initial curiosity wears off, there’s no real reason to keep playing. Although it’s better than nothing, I wouldn't recommend it, as it’s the kind of game you play through once and then put aside.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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