
A village is invaded by succubi each night. On a quest to defeat them, you enter the Succubus Forest, which is home not only to succubi, but many monster girls that will attack you without mercy. You must fend them off and reach the heart of the forest.
Modeled estimate, not a reported figure. How we estimate →
About

A village is invaded by succubi each night. On a quest to defeat them, you enter the Succubus Forest, which is home not only to succubi, but many monster girls that will attack you without mercy. You must fend them off and reach the heart of the forest.

This is a roguelike deckbuilder in which you use cards to select your actions in combat. Cards can deal damage, block attacks, and more, and using them wisely is the key to victory. Gain new cards through random events and by purchasing them in the shop to power up your deck. Formulate your own unique strategy to take on wave after wave of powerful foes!

Build Your Deck
Assemble a deck from over a hundred card types, using cards that complement each other to develop a unique strategy and defeat the enemies in your path! Cards can also be customized with unique upgrades granted by twenty different types of gems.
A Forest Full of Monster Girls
The succubi have made the forest their home, and their presence has transformed the local fauna into monster girls. There are over twenty types of monster girls to encounter!
The Ever-Changing Forest
Expect to face different challenges and find different cards in each run. You'll have to learn to adapt on the fly if you want to survive!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game does not work properly, can't change full screen mode it by default still shows task bar. I can't finish the game because during some battle I don't see any button to click to proceed.
非常一般,内容量也就那样了。愚蠢的魅魔根本无法突破我的巩固壁垒,只能败于我的肚皮之手。
Slay the spire, H update. Инвестиции в этой игре идут через здоровье. Хочешь денег? Доведи себя до около предсмертного состояния перед босом и начинай по новой. Сложность здесь на уровне.
游戏还行,但是有没有人能告诉我药水该怎么喝,关键时刻喝药能救命的都是因为不知道怎么喝老是死掉
虽然是像素风,但是游戏性和观赏性都不错。
流程是有点太短了,但是品质其实还不错,正反馈不少的。
One of many turn-based card battler games, if you've played at least one you will recognize the style. This one is definitely on the simpler side, the card effects are short and you can only give them one, at most two upgrades per card. But between the cards, the gems you upgrade them with, and the equipment you receive that grants special abilities, there is a surprising amount of depth hidden in this game. It has two difficulty modes, easy and hard. On easy your base stats are significantly buffed and you can continue after losing any battle, so you don't really have to try that hard to win. The continues also make it very easy to fill out the gallery with enemies and events. On hard mode you need to strategize and manage your resources well, and preferably picks cards and items that have synergy together, the synergy really helps them shine (there's actual discard synergy built into the Trigger keyword, 0 cost decks that generate and cast Wind, Block-generating decks that then turn that defense into damage, and so on). Of course, to see the gallery you need to download the content patch - the game is playable without it, but the graphics are different and you skip the final boss entirely. It's fun even in that form, but it's missing basic functionality so I definitely recommend getting that. The graphics and animations are stylized but cute, and there's a fair bit of variety across the enemies you meet and their moves. It could always be wider, but it hits the common themes so that's good. One thing that I feel is missing is a card library and an item library, where you can see what cards and items you've already seen, or even picked up on a winning run. So I don't know exactly how much I haven't seen, I'm 14 hours in upon writing this review and I'm still discovering new items and cards in every new run I start. It's quite fun, perfect for short bursts now and then, as you pick it up and play a few battles, then pause until you have time again. Or you can marathon it like me and start a new run right after finishing the previous one, because you want more. You might want to wait for a sale, but there is a good amount of content, and if you like the art style and card battler games in general, then you're in the playerbase this game is targeting.
不错的卡牌类H游,有些系统和我之前设想的不谋而合。策略深度并不是很高,主要建立在过牌、弃牌和0费牌的基础上,难度不大。像素图质量高。但是没有什么重复可玩性。
no
杀时间利器还是缝合怪? 《魅魔之森 ~我被魔物娘包围了~》是一款第一眼令人皱眉、第二眼却欲罢不能的游戏——毕竟它的双重身份在这场身份的混战中始终格格不入:一面是魔物娘后宫题材的肉鸽卡牌游戏,另一面又像是一本像素风的全彩动态画册。而这恰恰是它最能挑起玩家矛盾心理的地方:在准备“干正事”之前,你先得花上数小时被它的回合制卡牌系统硬生生留下。 一款游戏,硬是要让你面对二十多种雌性魔物时,先想好步数再下手。 这大概就是《魅魔之森》给人最初、也最强烈的印象。 核心玩法:当肉鸽卡牌“认真过头” 游戏的基本故事框架不算复杂——魅魔每晚来袭,为打败魅魔女王,孤勇的玩家只身闯入魅魔之森,那里尽是凶猛又性感的女性魔物。但在那片森林里,靠荷尔蒙活不过三秒,你必须靠脑子。 老实说,《魅魔之森》的交易做得相当狡猾。玩家需要在一百多张各具特色的卡牌中,配合二十种以上的宝石系统打出自己的战术。而从B站上的实况来看,不少玩家在弹幕里惊呼“打牌太有意思了,魅魔别妨碍我”,甚至有人舍不得进入战败CG,非得先清空对手全部血量才善罢甘休。 另一面也意味着,它的实际难度可能并不低。随着肉鸽随机迷宫不断变化,你的手牌也将在不同的闯关中重新摸索。 而更让人意外的是,游戏里这些魔物娘一旦被你战胜,你可以与之“深入交流”建立友好关系,从而获得她们的独门技能,进而扫荡更强大的对手——全地图上的魔物又都被设计成“女性”。这个独特的回环机制,让你仿佛在收集一个后宫军团,却必须认真研究卡牌策略才能解锁个别成员。 但问题也随之而来:当硬核卡牌遇上成人内容,究竟谁拖累了谁?有评测者一语道破:“感觉游戏不是很好玩……但大部分人买来不是玩的”。而另一个极端体验者则毫不客气:“音乐,抄的。机制,差劲。画面,诈骗。养成,拜托,我的手真的会累”。这个评价固然偏激,但也暗示了游戏在系统和设计上可能确实存在诸多硬伤。 画面与音效:像素风的得与失 《魅魔之森》采用像素风格的立绘与CG设计,但这种画风在成人向游戏中始终是一把双刃剑。 在游戏的部分场景,尤其是魔物娘战后的“深入交流”环节,官方引入了大量的动态CG动画。有玩家在Bangumi上盛赞:“圣良的魅魔那张动态cg神中神,质量超高”。但也有反对声认为,“CG均为像素动画,质量和可用性在及格线以上,但游戏中的人物立绘比较一般”。 另一个导致两极分化的因素是游戏的系统稳定性。前文提到的那位给游戏打出极低评价的玩家,除了台词难听以外,更多的抱怨集中在游戏的运营与Bug上——“故事,哦,一天维修六七次,看屁哦。阔以,就是运营辣鸡”。 如果说稳定性问题是这类独立作品常见的技术债,那更大的争议可能深埋于它那神龙见首不见尾的游戏定位。 争议焦点:魔物娘的“现实主义” 魔物娘题材值得一个真诚的舞台,但《魅魔之森》在“故事”维度的完成度显然不够。目前对剧情有记载的评测大多将它一笔带过,甚至直接评价为“无脑”。有玩家简短地说一句“剧情真他娘的黑啊”就没了下文。 这种设定上的模糊,让独特的后宫收集系统没有与一套完整的叙事框架有机耦合,整体气质也因此变得多少有些“缝合”。而这恐怕是所有想在游戏性上标新立异的同人作品最难逾越的门槛。 性价比:值不值得入? 考虑到游戏约三百多MB的体量,目前尚未在Steam上获得大规模官方发行,坊间流传的版本也多为非官方未加密版。但这款游戏的民间活跃度从B站的各种实况视频便可窥一二。 如果你是高强度的肉鸽卡牌玩家,或许很难满足于其相对“业余”的回合制深度。反过来,如果是冲着成人要素而来的“实用党”,也可能被其繁杂的前置挑战玩得精疲力竭。它让玩家亲身验证了一个道理:游戏性过于丰富,居然也会成为罪过——毕竟你需要在征服魔物之森的智力消耗后,才有精力欣赏“魅惑之森”的另一面。 优缺点速览 优点 超过100张卡牌与20种宝石系统,卡组构建空间充足 超过20种不同魔物娘,差异化体验丰富 部分动态CG质量上乘 战胜魔物娘后获得其技能的“后宫收集”设计有创意 全程官方中文支持 缺点 肉鸽随机性与卡牌策略深度不足,与顶级同类作品差距明显 像素画风在成人向内容中可能“不够顶” 剧情薄弱,角色塑造缺乏支撑 存在稳定性问题与操作Bug(如鼠标准确度低) “游戏性优先”的设计方向与其成人向卖点之间存在内在冲突 综合评分(以同人肉鸽卡牌作品为基准) 项目 评分(10分制) 游戏性/策略性 6.5/10 人设/CG质量 6.5/10(像素风偏好有±1浮动) 音乐/音效 5/10 剧情/世界观 4.5/10 系统与稳定性 5/10 综合推荐度 6.5/10(适合能接受像素风) 核心肉鸽玩家:5/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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