
A dungeon escape, action game. Play as a captured human forced to work for demons, but one day you decide to make a mad dash for freedom!
Modeled estimate, not a reported figure. How we estimate →
About


Play as a man captured by demons and forced to do manual labor. After some time, you can take no more and try to escape.
But that's easier said than done!
Avoid roaming patrols, hidden traps, and devious illusions in a mad dash for freedom!
A Dungeon Escape Action Game
Sneak Past Patrolling Demons
Avoid A Variety of Traps
Multiple Environments
Navigate the Labyrinth and Escape!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Finished game in under an hour. There are some decent scenes but not enough to justify the price.
It's an H game so make sure to download the patch you degens. Not sure why there are people writing entire essays complaining about the lackluster gameplay; you don't play it for genre-defining gameplay you dingus. The gameplay is very simple, yes, but that way you're able to focus on the main element of the game that I know you're all playing it for. The CGs and voice acting are great, and the pixel animations are of excellent quality! Good stuff as usual Dieselmine. My only complaint is that there's an issue with the two automaton animations in the official patch, as they seem to be mixed around and don't function properly. A fix for that would be a good idea.
I was playing Bloodstained when I got a notification this had been released. I really, really, really didn't want to play this one. Based on the trailer, it looked like a gender-swapped Phantom Theif Celianna. I didn't like Phantom Thief Celianna, not because the gameplay, art or H-content was bad but because it was short and refused to build on the initial gameplay loop. I was worried that this game would be exactly the same but decided to give it the benefit of the doubt and try it anyways. Unfortunately my fears that that this would be Phantom Theif Celianna again ended up being justified. Welcome to femdom Phantom Theif Celianna. [h1]Story[/h1] There isn't really a story here. Essentially, you play an extremely effeminate, small penised ( average according to in-game dialogue ), shota-looking shopkeeper...? who goes into the forest late at night to help a girl search for her missing brother. Upon getting there your lantern goes out and you end up slightly lost. Slightly lost turns into kidnapped by succubi and you end up in a stable dressed in full leather and restrained wherein you learn that succubi have been kidnapping men and using them to start their own sperm bank. You somehow manage to break out of your restraints ( sort of, your arms are still tied ) and must escape before you're turned into a 'bull'. What bothers me most is that the missing brother appears to have also been kidnapped by the succubus based on discarded clothing you find but the game just sort of forgets about that portion of the story and hopes you do too as it's never brought up again and at no point do you make any effort to find him while trying to escape the farm. Sorry unnamed girl, your brother is a permanent donor to the semen bank of succubi now. [h1]Gameplay[/h1] If you've played Phantom Theif Celianna then you already know what the gameplay is like. For those that haven't, the game consists of a series of rooms where the goal is to make it to the next room without being spotted. If you're spotted then you have to run and hide and if you're caught then you have to button mash the Z key to try to escape. If you fail to escape and your captor makes you ♥♥♥ then you lose one of your five hearts. If you lose all five hearts you get a gameover which consists of a CG. The gameplay doesn't really change or become harder as you progress. They do introduce obstacles in the form of a mysterious pink liquid that shoots out of pipes that are lining the floor for some reason, but the navigational puzzles are dead simple so it doesn't do much to add to the game outside of being a minor inconvenience in your mad rush from room A to room B. The largest departure from this formula comes in the form of chase sequences you have with the succubus that runs the area you're currently in. It's still a game of running from point A to point B but this time if you're caught it's an instant gameover. I don't much like these sections as they either end up being a guessing game of which direction you should go or are just a matter of walking down a hallway faster than the succubus chasing you. The succubi move extraordinarily slow during these portions of the game and are easily outpaced with a brisk walk. The gameplay is the weakest portion of this game, right next to the story. [h1]Art[/h1] The art in this game is alright. You have the CGs which are static images with the expressions/fluids changing as the scene progresses. In addition to that you have the animated scenes that occur when you're caught. The CGs aren't all that impressive but the animations are extremely detailed and really well done, though some of them can be a bit confusing to look at as they try to pack too much into a single scene. One example of this is after getting caught ( again ) you're taken to a lab and allowed to make another escape attempt. If you're caught by the succubi in this area you get a scene where there is anywhere from 2-4 clones of the succubus that caught you and they are all doing something different and/or appearing and disappearing. It was a bit difficult to decipher what I was looking at and in some cases it wasn't even necessary for there to be that many on screen. The large breasted succubus is a good example of this. She's giving you a boob-job and then out of nowhere a clone of herself materializes, taps the side of your character with her boob, then disappears. Why? That said, I did like these animations for the most part. It also looks like they made their own assets for the environments and sprites so props for not asset flipping. [h1]UI/QoL[/h1] Everything here is good. The UI looks alright, you can load without quitting to the menu, the screen is resizable and you're given save stations every room. There isn't much in the way of QoL features needed outside of that due to the simplicity of the game. All of that said, the game has a bad habit of freezing during the animated scenes. It doesn't appear to be optimized that well and suffers from a few bugs, one of which caused the succubi in the area to start walking into one another in a narrow hallway leading to the next room. They refused to course-correct or move out of the way and ended up just standing there staring at each other. This made it impossible to get to the end of the level without getting caught. [h1]Conclusion[/h1] There isn't much here to like or talk about. The gameplay isn't engaging as it's dead simple and doesn't evolve throughout the course of the game. The story is non-existent and certain plot-points that would have made for a more interesting and complete story are completely forgotten about as soon as you get to the farm. In addition to that it's extremely short. You can beat this game in 30 minutes and the ending comes out of nowhere and isn't satisfying at all. The only part of this game I enjoyed were the animations you get when you're caught. I wouldn't recommend this at the $14 price point as the game takes less than an hour to complete and lacks content. If it drops into the $1-2 range then I'd recommend picking it up but as it stands this feels like a free-to-play flash game that's had an insane price slapped onto it.
This game fails on every single level except for its artwork. That's the short version of this review. Plenty of other reviews have made this same point in varying levels of hyperbole, but that is the truth of it, and it's downright depressing that they wasted so much good artwork and a great H-game premise. Succubus Farm is exactly what it says in the title. A farm run by succubi to milk energy from men that they kidnap, and Lan (the character you play as) is one of their latest victims. I can't tell you much about Lan beyond his name though, because he barely has two lines of dialogue outside the standard H-scene moaning and whimpering. Ultimately, your goal is to escape from the farm while avoiding the farm bosses and minions they employ. There isn't much to say about the gameplay, and while it's a tired meme that no one plays these games for the gameplay, even by incredibly low H-game standards this game is lacking. Enemies have vision cones, you work to stand outside them and run around their patterns. Or don't. You have enough life and stamina to power through basically every section that isn't an 'instant loss' zone with ease, and at the end when they just decide to give the succubi random patterns it's basically unavoidable. The problem I have with the gameplay isn't the ease or the simplicity, it's that there's nothing to find in this 'stealth' game. There's nowhere to explore, no secrets to uncover, or anything interesting to look at. In a game like this, you would think they'd put some scenes in an out of the way place off the beaten path or let you listen in on a conversation or two, but every area in this game is depressingly linear and every scene is not only clearly marked in the game world, but slammed right into your path, making missing anything an impossibility. The place where Succubus Farm drops the ball the worst, however, is with its narrative. For all their incredible artwork, barely any of these succubi have more character than Lan himself. The only times you ever really see these succubi converse is in their H-scenes. The game itself is rather devoid of contextualizing dialogue leaving you with questions such as, "Are succubi in this world supposed to be a myth, or are they normal?" and, "What time period are we in, exactly?" and "Why in the hell did they have a dedicated 'item' key when you use literally one item in the entire game and it's in the tutorial?" There's a beautiful H-game premise here. Succubi banding together to use their collective abilities to streamline the process of getting their meals and servants. The succubus version of a WalMart with managers, unruly employees, and politics between the different bosses with Lan caught in the middle. Unfortunately, there's nothing. You run from one section of the game to the next, avoid everything, maybe peek into the H-scene doors for a brief scene, and eventually bring the game to a whimpering end where you get tossed in the trash and discarded back into the forest you started in with a message saying, "You won't be able to come back here even if you want to now." That's right, they don't even have an H-scene 'good' ending of some kind, nor do you have any impact on the state of the farm itself. A few final notes. First, the total playtime of this game is about three hours, and that's including watching all of the 'bad endings'. Second, don't play this game without the H-patch available for free on Kagura Games website, otherwise you'll be getting less than nothing for your purchase. Third, there are snuff scenes involving energy drain and absorption. They're bloodless, but they're there. Lastly, the last area in the game has some monsters straight out of your nightmares. Just a heads up.
It's a very short experience, and the stealth gameplay is more of a narrative device than an interesting mechanic. However, this game has gorgeous art and sprites. Even more importantly to me, it has amazing voice acting. Recommended if you are a bottom, believe in matriarchy, or weren't beaten as a kid.
[quote]Uncensor patch required: Yes. Mosaic censorship: No.[/quote] [b]My Score:[/b] 8,5/10 [h1]Prologue[/h1] On a seemingly normal night, someone knocks on the door of the protagonist of our story, the young Lan who upon opening the door sees a young blonde woman saying that she needs help to find her missing brother in the forest, this way the two of them go inside of the forest to look for him. But already inside the forest, Lan gets lost until he ends up meeting a woman, with revealing clothes, big breasts, black wings, and a "pure" smile, that somehow makes our protagonist pass out. When Lan wakes up, he notices something strange, because she has her hands tied and a strange outfit that reveals her intimate parts, but more importantly, another woman with wings using her hands on the intimate part of the protagonist to milk the whole thing, white and "pure" "from the protagonist, while saying that from today on he will be like a cow for the succubus, locked inside the castle so they can get all the white stuff that comes from between the protagonist's legs for all eternity, unless Lan finds a way to escape, thus starting the protagonist's escape, from this castle full of succubus, crazy to get the "innocent" and hot thing that comes from the protagonist's body. [h1] Game mechanics[/h1] This is how the big escape begins, with Lan still with his hands tied having to flee the castle while passing through various locations inside, such as the barn, the laboratory, the hospital, among many others, full of prisoners being used like cows, for the most varied types of succubus patrolling the corridors and "milking" the prisoners. If any of them detects Lan, he can just run away or hide, because even if his hands were free, they are stronger and know all the "pure" ways to disarm the protagonist. So if the stealth fails, the succubus will start chasing the protagonist, and if they manage to capture him, they will immediately start using it as a toy to satisfy their "pure" desires, with their hands, lips, feet, and other hot places. If this happens it is still possible to try and escape while paying attention to the number of hearts and the bar just below, the bar represents how close to the white thing inside Lan is about to be released, if it happens a heart is lost, and if all four are, well let's say that the protagonist is better used to his new life being dominated by the insatiable succubus by the white and "pure" seed. [h1] Art and sound[/h1] With quality art from Dieselmine studio, all the scenarios and characters are well done and detailed, especially the succubus leaders of each sector of the castle, both when they are still in their provocative clothes or when they are naked using the protagonist to satisfy their wild and carnal desires, which can be replayed in the gallery. Accompanying is the soundtrack, different for each sector of the castle, but all equally relaxing, combined with all the succubus having Japanese voice over, all their dialogues, and also the "pure and innocent" moans. [h1] Conclusion[/h1] Succubus Farm is the second work produced by the Dieselmine studio and brought to English by the group Kagura Games, presents us with the misadventures of the young Lan, who when trying to help a girl, ended up being captured and now needs to find a way to escape from a castle full of succubus addicted and wanting more of the "pure", white and hot thing that comes out between the protagonist's legs. It would depend on the player, whether Lan managed to escape from this castle of Luxuria, or become just one of several "cows", to be used by the succubus who know all the Femdom techniques.
[h1] 점수 : 7 / 10 [/h1] [h3] 꼴리는 도트에 극 펨돔 취향인 게임 [/h3] 디젤마인 특유의 펨돔 취향이 듬뿍 들어간 도트 게임 입니다. 서큐버스한테 착정 가축으로 잡혀간 주인공을 다룬 내용인데, 뭐랄까.. 좀 예전 작품이라 그런지 최신작들에 비해서는 좀 묘합니다. 도트는 여전히 대꼴이지만 뭔가 2%가 부족한 이 느낌, 아마 펨돔 취향이 확고한 분이 아니시라면 좀 애매할것 같아요. 그래도 존나 큰 젖을 가진 서큐버스들한테 가축 취급 당해보고 싶다면, 나름 추천 해드릴만한 작품 입니다 대신 큰 기대는 안 가지는게 좋을겁니다
The art is nice but it feel like a slide show, all you need to do is try to move forward to see all the H-scene they provide, not really have a complete story. About gameplay: [spoiler] - Like i said above, you just need to move forward, need quick hand to avoid being caught. - They provide a lamp but you can only use it for a few minutes before you never see it again - A map have some hiding spots, but if you move fast enough without touch any of succubus, you don't need them. Even if they saw you, you can run faster than them to escape [/spoiler] I like the art but gameplay not really good, don't have a real story, a little bit disappointed
我逃了出来,但也许失去了更多。
Succubus Farm is about a boy making an escape from a human farm organized by succubi. It is implied repeatedly in the game that this human farm is a massive institution consisting of multiple departments and strict operating procedure. The protagonist travels across multiple floors and each floor has one particular succubus of significant influence. These head succubi have unique personalities, implying yet again that this human farm is staffed by massive number of workforce. The worldbuilding on this human farm was very well done and I liked the underlying idea that happiness and pleasure are sources of corruption. When captured, every succubus ruins and corrupts the protagonist in their own style, but whispers into the protagonist the same message over and over: "if you stay, you will be happy forever." Looking back in real life, even I had those moments where corruption seduces me with happiness and pleasure. As this idea is often overlooked in SFW fictions, this game was a welcomed surprise and a great food for thoughts. I hope I can see more works like this in future, whether they are SFW or NSFW.
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