
Light tabletop-inspired tactics set in a miniature diorama world. Choose your Lord and lead your heroes in short, real-time-with-pause battles, each campaign a fresh run where you explore exotic kingdoms, defeat rulers, and unlock new heroes and mystical gear.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore, Battle & Claim the Crown
Step into a fascinating tabletop-inspired miniature universe world of charming figurines and stunning diorama battle boards. Defeat powerful rulers, claim their crowns, and unlock new heroes, loot, and regions. The deeper you go, the more the world opens up.
Upgrade and Equip Your Lords and Heroes
Pick your Lord, rally your heroes, and carve a path through the kingdom map. Complete daring quests, snatch powerful loot, and sharpen your skills from region to region for the battles ahead. Every victory brings you closer to the ultimate showdown for the crown.
Conquer Kingdoms, Complete Challenges, Unravel the Realm.
Successor is a procedurally generated universe full of unboxed challenges, mysteries, and items set waiting to be unlocked. As you complete quests and challenges and defeat their rulers, more content will become available for your future endeavors.
The Initiative is Always Yours.
In Successor, you can always pause, strategize, and execute your abilities at any time in the battle, while the rest of the game remains in pause mode. This makes the battles very dynamic and vibrant while maintaining the tactical depth and strategic oversight.
Exotic Diorama Boards Offering a Wealth of Tactical Options
Engage enemies across diverse biomes, each offering unique tactical options like throwing axes, burnable fields, and wild animals. Occupy Archer Towers or strategically position your party to gain the upper hand or kick them off a cliff.
Challenge Unruly Factions and Their Rulers.
Generate your conquest with the procedural system, choose the rulers to face, and shape the adventure to your liking with a few parameters. Add gameplay-altering Kickers to change up the rules. Complete challenges to unlock even more content, such as new factions, rulers, biomes, items, and heroes.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Old School and I Love It...
It definitely has a unique style. Once you get a hang of the mechanics it's a pretty fun go!
I've played this game for 9 hours and it feels like a pale imitation of Wildermyth or Wartales. Buy those instead. Negatives: There's little character progression and it resets at the end of frustratingly short episodes The pool of random encounters is tiny The map selection is tiny The character ability upgrades are mere upgrades and do not unlock new strategic possibilities Difficulty isn't well-judged There were some bugs with enemies spawning barriers The translations (I assume) are poor. Or else they can't spell, most notably 'pierce' is always 'piece' I just don't see the need for real-time-with-pause in place of turn-based mechanics. Positives: It's a good start of a game, and if they're planning further work or DLC then add that in and it might have more depth. This feels like a playtest half-way through development, and if it were, I'd call it promising. But not enough that I'd want to buy it now and see it through development.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun rogue-like turn-based tactics game. It's got enough RNG to feel impactful, and they don't shy away from giving you actually powerful stuff. Good deal for the price.
Jumped into Successor for the 1.0 launch today — completely fresh player, never touched early access — and I’m really impressed so far. The visuals instantly hooked me. The miniature-style diorama boards look incredible, and the camera angles make it feel like you’re playing inside a handcrafted tabletop world. Combat is easy to learn, but surprisingly tactical once you start pausing and positioning your units — and yes, you can kick enemies off cliffs (and it never gets old). I love that each campaign has its own challenges, gear rewards, and random events that make every run different. The sound design and music really bring the world to life too. For around $17, it already feels like a full tactical RPG experience with tons of replay value. If you like D&D-style strategy or tactical games with personality, this is absolutely worth checking out. (I also shared my full first impressions on YouTube for anyone curious about the early campaigns — just search “Successor 1.0 Launch – Fresh First Impressions” and you’ll find it!)
Очень понравилась предыдущая игра разработчика: Wartiles. Всё было на достойном уровне. В отличие от этой. Даже спустя пол года после релиза постоянные выбросы убивают любое желание продолжать продвижение по сюжету. Халатность разработчика очень сильно расстраивает.
Game starts now and I'm enjoying so far. Thanks devs for your efforts here. Will update my review soon. --I'd say it's definitely worth it to pick this one up now if you're interested in computer table-top games. Along with Wartile, this team puts out the best that's out there and the price is reasonable in this niche genre. Hope to see continued improvement, but my hope is the game will sharpen up also as this small team works on it, which I think they'll do. It's not Demeo-Lvl production value, but it's in a genre where it doesn't have many challengers either. If you like table top strategy and can deal with the RTS Pause system, it's a fine deal overall, and I suspect their sales pick up after Demeo DxD launches to acclaim. The genre is ripe for growth and this team can ride that with this game, which is good if not quite great yet. they can take it there though!
An excellent fun mix of tabletop simulator and adventuring. Very different feel from other games I love.
I was a big fan of Wartile years ago and couldn't wait for them to release a spiritual 'Successor' to that game. Gear has been reduced to three slots, would love to see that expanded on for more customization, but love the work they've done with the abilities and skill trees. The biggest issue I've seen is the limited gear you can take into the final fight of a given map/adventure. it's one thing to limit carryover between sections/chapters etc, but you should be able to carry into the final fight with the gear you've found and chosen. Looking forward to hundreds if not more hours ahead here. Thank you Playwood!
[h2]ELEMENTOS DE RPG REMOVIDOS DO JOGO[/h2] Bem repetitivo e um pouco cansativo devido ao excesso de cliques necessário para a movimentação. Sistema de itens um pouco confuso. O jogo é visualmente mais bonito do que o anterior (Wartile), mas diferente deste último, perde os elementos de RPG para se tornar um jogo de aventura confuso com excesso de cliques necessário para se jogar faltando progressão dos personagens que são trocados a cada cenário fechado. Você não escolhe ou evolui os personagens. [B]NÃO RECOMENDO.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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