
Light tabletop-inspired tactics set in a miniature diorama world. Choose your Lord and lead your heroes in short, real-time-with-pause battles, each campaign a fresh run where you explore exotic kingdoms, defeat rulers, and unlock new heroes and mystical gear.
Modeled estimate, not a reported figure. How we estimate →
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About
Explore, Battle & Claim the Crown
Step into a fascinating tabletop-inspired miniature universe world of charming figurines and stunning diorama battle boards. Defeat powerful rulers, claim their crowns, and unlock new heroes, loot, and regions. The deeper you go, the more the world opens up.
Upgrade and Equip Your Lords and Heroes
Pick your Lord, rally your heroes, and carve a path through the kingdom map. Complete daring quests, snatch powerful loot, and sharpen your skills from region to region for the battles ahead. Every victory brings you closer to the ultimate showdown for the crown.
Conquer Kingdoms, Complete Challenges, Unravel the Realm.
Successor is a procedurally generated universe full of unboxed challenges, mysteries, and items set waiting to be unlocked. As you complete quests and challenges and defeat their rulers, more content will become available for your future endeavors.
The Initiative is Always Yours.
In Successor, you can always pause, strategize, and execute your abilities at any time in the battle, while the rest of the game remains in pause mode. This makes the battles very dynamic and vibrant while maintaining the tactical depth and strategic oversight.
Exotic Diorama Boards Offering a Wealth of Tactical Options
Engage enemies across diverse biomes, each offering unique tactical options like throwing axes, burnable fields, and wild animals. Occupy Archer Towers or strategically position your party to gain the upper hand or kick them off a cliff.
Challenge Unruly Factions and Their Rulers.
Generate your conquest with the procedural system, choose the rulers to face, and shape the adventure to your liking with a few parameters. Add gameplay-altering Kickers to change up the rules. Complete challenges to unlock even more content, such as new factions, rulers, biomes, items, and heroes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great TBT/RTS. Easy to pick up and positioning your units is a lot of fun. Plan on playing more.
needs work first 5 minutes play through and my brand new PC crashed.
game is okay. not super deep, pretty buggy for a 1.0 release. some bugs can end your run (i had a quest objective spawn in the middle of water at the edge of the map), most just require a restart. real time with pause is an interesting choice, i like the concept, but some design and balance decisions related to RTWP make the game laughably easy. there are no difficulty settings. im sure this will get balanced out in the future overall its fun for a couple hours but you will wish for something deeper
As someone who is normally not a fun of games like this (hex combat, turn based tactics, roguelike elements, etc), I liked it. Like, REALLY liked it. It has a charm that leans hard into its design strengths. Received it for free to livestream, kept playing for hours after stream ended. Very good game, even when I played it in its early beta state. I ran into no technical issues, great balancing, and plenty of content.
《Successor》是一款融合了桌游元素的轻度Rogue战棋游戏。它结合了即时战略和回合制的特点,玩家在一系列立体的迷你沙盘战场上冒险,并控制棋子战斗。 [h2]战斗系统[/h2] 这款游戏在我看来,最有意思的地方是它的战斗系统,也就是战术模式。它并不像纯粹的回合制战棋游戏那样,慢慢悠悠的,也不像即时战略游戏那样考验玩家的手速和反应能力,在游戏中,玩家可以随时按下空格键进入战术模式,此模式下,可以指挥棋子移动、释放技能和使用物品什么的,当确定好了一切时再按下空格键退出战术模式,下达的命令会依次执行。我觉得这种玩法很不错,像我这种反应慢半拍的人也有时间去思考如何操作。 还有游戏里战场的设计的也很巧妙,在这迷你沙盘战场上充满了各种战术可能性,比如可以利用可以燃烧的草地放火烧敌人,或者移动棋子的位置来获得地形优势,很多地形和环境因素都可以拿来利用,轻轻松松就能上手的同时又很有策略深度。 [h2]问题[/h2] 不过游戏目前有一些很影响体验的问题,别说中文了,难绷的是英文它也做得不够完善,很多地方有乱码,还有很多按钮显示错误,太影响游戏体验了,希望能尽快修复吧。 [h2]总结[/h2] 《Successor》是一款结合了桌游元素的轻度Rogue战棋游戏,独特的战术模式带来了极大的策略思考空间,迷你沙盘的战场设计则让每一场战斗都充满了趣味和变化。作为一款融合了即时战略与回合制精髓的作品,它在核心玩法上确实做得非常出色,上手轻松又不失策略深度。不过目前游戏缺乏中文支持,并且存在乱码和按钮显示错误等问题,带来的游戏体验并不是很好。建议等待后续的优化更新和中文支持后再考虑入手。 [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
It definitely has a unique style. Once you get a hang of the mechanics it's a pretty fun go!
Очень понравилась предыдущая игра разработчика: Wartiles. Всё было на достойном уровне. В отличие от этой. Даже спустя пол года после релиза постоянные выбросы убивают любое желание продолжать продвижение по сюжету. Халатность разработчика очень сильно расстраивает.
Fun rogue-like turn-based tactics game. It's got enough RNG to feel impactful, and they don't shy away from giving you actually powerful stuff. Good deal for the price.
Successor, der Nachfolger von Wartile, führt das innovative Diorama-Strategie-Konzept konsequent weiter – diesmal mit mehr Mischung aus rundenbasierten Zügen und Echtzeit-Elementen fühlt es sich flüssiger an als im Vorgänger. Grafisch bleibt das Spiel dem hübschen Miniaturstil treu, liefert detailreiche Umgebungen und atmosphärische Karten. Die Kampagne ist fordernd, jedoch noch fair, und das neue Ressourcen- und Fortschrittssystem sorgt für Langzeitmotivation, ist aber noch in Entwicklung (Early Access eben!). Wer Wartile mochte, bekommt mit Successor ein reiferes, strategisch anspruchsvolleren Nachfolger. Fazit: Successor ist ein Geheimtipp für Tabletop-Strategen.
Old School and I Love It...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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