
Awaken from an abandoned stasis pod and discover a doomed mining camp on Titan in an uncompromising turn-based survival RPG. Survive the evolving horrors that lurk below and craft equipment, research new gear, fight against overwhelming odds, or even discover your true fate.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

After a massive meteor strikes the icy surface of Titan, nothing is left but a vast deposit of rare minerals. The TECC mining company rushes to establish a colony on Titan and successfully tap the riches, until the colony goes dark. It takes years to mount a salvage expedition to the far flung moon of Saturn, so make it count. Restart the flow of resources and figure out what happened to the first wave of colonists.
Stand between the sole survivors of Camp Huygens and total obliteration by Saturn's darkest mysteries. Every turn counts in the desperate struggle for survival, as Titan will not wait around - and neither should you.

Titan is an unrelenting dynamic, persistent world. Every action and step advances time and brings Camp Huygens closer to collapse, unless someone intervenes.
Help surviving colonists with their tasks, assign key jobs, harvest materials, and organize crafting stations to keep the doom at bay.
Manage food and water intake, keep tabs on oxygen and energy levels, and treat any sustained injuries, all while penetrating the abandoned mining tunnels beneath the surface.
Track the passage of time efficiently or it might turn out that the greatest threat to Camp Huygens isn't Titan or its monsters... but you!

Unearth the mysteries of Saturn's most famous moon and go deep beneath its surface to face off against its many horrors.
Fight the monstrosities using intuitive, brisk turn-based combat. Do you make the fight close and personal, risking death as you go toe to toe? Or plink from afar, hoping that ammo won't run out at the wrong time?
Harness the power of nanomachines to unleash devastating abilities against foes, but also sacrifice the ability to physically pummel monsters into submission?
Gain experience and power alongside the celestial creatures underground. Evolve and adapt tactics, or perish in the darkness of Titan's mines!

Craft an endless array of items thanks to a small handful of allies like weapons and elbow grease.
Salvage what you can, break it down into materials, and produce tools like melee weapons, firearms, protective gear, explosives, and countless survival upgrades.
Enhance yourself with medical supplies and continue research to develop even better versions.
Survive long enough to unearth the terrible truth of what happened to the first wave of colonists or find a way to get off the doomed moon, no one said you get both...
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 657reviews | 76% | — | $315.2K |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
초반에만 할만하네요... 그냥 Stoneshard 하는게 좋을거 같네요.
非常难蚌,现实里早起早睡,游戏里没睡觉猝死了。
I don't mind some jank, but MOT fails to build any atmosphere. I love to play CRPGs immersively, and that's not really possible with this game. You can't build you character freely. There is no suspense. The base and dungeons don't carry much of the game. The dialogues are long, but pointless and hollow and only prolong the game. Play Shadowrun Returns or Wasteland 3 if you want to see some great writing. The tutorial is poor: very long but you still have to figure out the most things yourself. I don't need hand holding, but why do a super long tutorial when you don't explain things properly? I really wanted to like this one, but 2 hours in, I can already tell I won't keep playing this for long....
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Hungarian
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fajna, polecam taki mocno rozwiniety stoneshard mimo że nie przepadam za turowymi to jest przyjemna
Solid turn base survival rpg. What i liked: -Gorgeous pixel art, with nice enemy variety, "evolutions" and animations -story is cool with a small twist, but nothing groundbreaking -combat system with statuses, ranged and melee equally usefull - skill progression, based on the use of skills and or weapons. -atmosphere -a few good puzzles (mostly optional) What i did not like: -pacing of the game (mid game, you just constantly juggle money, resources, and enemy progression in a grindy way instead of making meaningfull choices or compromises. -the only real benefit of building up facilities is the gear progression (feels tacked on) -other than combat and exploration it's mostly fetch quests (a few exceptions) -base defence is meh (but you can turn it off) -resource managment need serious QoL (mid game you just click different tabs (which cointain other different tabs) with tens of resouces with no way of filtering or pinning what you need. -every monster that spits acid AoE All in all, i liked it very much.
日本語化MODありがたく使用させていただいています。 長文英語で頭痛がしてリタイアしていたんですがこんなに楽しいとは。 資源をあさり、敵を倒し、装備を更新。 有限なリソースをどこに充てるかなど悩みは尽きない。 少しずつキャラ強化・拠点拡張・探索をしていくことになるので地味ですが楽しいです。 コツコツやっていくのが好きならオススメ。 自分には大好物でした。 サブクエなんかも充実していて、個性あるサブキャラとの会話も魅力。 脳内変換で 「このキャラの性格ならこんな口調なんだろうな~」 とか想像しながら遊んでます。
I really love Subterrain: Mines of Titan. The lore and the universe the developers created are fascinating, and the setting on Titan feels rich, mysterious, and well thought out. Exploring the abandoned mining colony while uncovering bits of story makes the experience really immersive. The gameplay is one of the best parts of the game. I loved being able to build my own character—I went with a two-handed weapon and rifle combo, and it felt awesome to play. I wished we could picked a new character when our die which would be a great incentive to try new build. Considering how rich it is lore-wise, I doubt I will replay it after I finish the main story. Managing resources is really satisfying at first as you have to choose carefully due to production cost. But by mid-game it’s not much of a challenge anymore. There’s a mineral that sells really well, so after that, resources stop feeling like a problem and that was a letdown for me. As a fan of pixel art, I thoroughly enjoyed the game’s visuals. The art style is detailed and atmospheric, and the enemy designs are especially great, with each creature feeling distinct and fitting perfectly into the world of Titan. Overall, it’s a great indie survival RPG with a strong atmosphere and rewarding gameplay systems. Highly recommended.
1. Гра затягнута. Постійно треба ходити туди-сюди, купу механік сконцентровані саме на те, щоб змусити повернутись на базу: обмеженість ячеєк інвентаря по типу предметів, голод\вода\сон, елемент тауер дефенсу. Все це, щоб ви перлись з якоїсь дальньої шахти назад на вашу базу, просто щоб захистити електростанцію\поїсти бо їжа все, тощо (що фану не додає, бо гра покрокова і витрачає купу вашого часу на це) 2. Одну запчастину, яка важлива, щоб нормально проходити далі, сховали в ямі на 4-ому рівні, яку просто не видно. В результаті я дійшов до 10-ого без покращення зброї, думав що отримаю пізніше (як багато чого іншого, тому і не думав окремо шукати) 3. Персонажі не цікаві. Ось правда, вкінці є опис того, що було далі з командою, а мені було всеодно. 4. Бої надлегкі, на останньому босі я втратив лише 12 хп. 5. Будете проходити, перед візитом в останню локацію, візьміть ремонтні набои і патрони, бо поповнити їх буде ніде. 6. Є персонаж росіянин. 7. Діалоги дуже довго перемикаються, в купі з іншими елементами очікування, це наносить майже фізичні збитки Б___Б 8. Для відтворення об'єктів виділили забагато часу, є моменти, коли ти без покращенної станції далі не підеш, а вона будується 200 ходів, в результаті просто чекай чи ходи грінди. 9. Наноздібності, спеціальні атакуючі предмети, тощо - сміття, забирає хід, наносить мало збитків, не витрачайте час. 10. Бій виглядає менш різноманітно, ніж у фоличі 1997-ого. 11. Додаткові місії видаються персонажами, які заздалегідь присилають тобі повідомлення про допомогу. Пару персонажів цього не зробили. 12. Доречі, ці повідомлення, приходять і в шахті, але в них тебе просто просять підійти. І знову ти повертаєшся з шахти, доходиш до персонажа, просто щоб він сказав тобі знайти щось в шахті, в якій ти тільки що знаходився.
在这款游戏上浪费时间后,我才真正感觉到了紫色晶石的优秀。这个游戏技能树之间的联动可以用悲剧形容,深层次的构筑基本上没有,单手武器和盾牌之间几乎就是绑定的关系,没有双持,也没有正中这类服务单个单手武器的perk。这导致游戏更加偏向于资源管理,根据环境使用不同种类的武器。但过于宽松的背包空间又导致资源管理的玩法等同于滚木;废品回收的系统也很鸡肋,不同废品之间没有区分度,所有废品的作用都是分解出原材料,只是让你多了些工序而已。说到这个制作系统,不能在背包里制作分解物品,研究系统也是折磨人来的,一个材料要研究四五次才能研究完,研究能解锁的东西不知道,需要研究几次也不知道,这是一个强调资源管理的游戏,但玩家根本不知道将大把的资源投入进去后能得到什么。最逆天的是这个游戏的货币系统,你是这个废弃营地的救世主,所有人的吃喝燃料都需要你下井挖矿打怪,不说吃饭要你自己花钱,你分解挖上来的材料供给营地也要花钱,自己花材料升级公家的营地竟然也需要你花钱,拜托做点符合逻辑的东西好吗?
Having played the first Subterrain game, I am MUCH happier with the direction the developers went with this game. You go from a bullet hell to this turn-based RPG. Skills are very fleshed out and you have the opportunity to really spec yourself out in a bunch of different ways. One of the first questions I had was "what is max level" and you should be able to get literally every skill if you had the patience to grind out that many skills. Each skill and stat are developed by using them. I went the entire game without using a 2-handed melee weapon and ended with 0 skill in it. Didn't really hurt me at all. Quests are rewarding with very unique equips so it's worth doing them whenever you get them. Multiple endings I think give it a bit of replayability, especially with the difficulty sliders available. You don't have to play the first game like I did to really get this one. They're very loosely integrated. Overall, I think this was a pretty good game and I'm interested to see what they put out as the next game since it seems there's some interest in making a new one.
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Players by region
Where this game's players are, estimated from review languages.
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