
Trapped inside a room filling with water, you will decipher secrets and tools to aid your escape. Hold your breath and dive for answers within a submarine deep below the ocean.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Updated review following developer update. What a great premise for a room scale game this is - trapped in a room filling with up water. Two cardinal VR sins with the first release have been addressed by the developer (no hands and wall clipping). This is a decent room puzzler with great graphics and a fun experience to show off Vive room scale - pitched at a reasonable price. The drowning scenario adds a real urgency to the game, loved it. This is what VR is all about - deserves a place in every VR collection.
[h1]Reviewed using HTC Vive Pro[/h1] 💦 Escape Room filling up with water 💦 Overcome the puzzles to make it out alive 💧 Deciphering the challenges to aid in your escape, quickly before you drown 💦 ✔️ Graphics and Sound are Great ✔️ Easy to Medium puzzle solve difficulty 🙃 https://youtu.be/gmiG7NtJMVg
Extremely well-done escape the room VR game they had me playing till I conquered it in one sitting it was that compelling. Usually, I give it away well before completing to come back another time but this one had me hooked. The limited time before drowning gave it a Houdini feel and the price for an hour plus entertainment seems fair. I enjoyed that hour so makes it worth it for me, not as if I spent the hour grinding on some AAA title. Video of gameplay without spoilers: https://youtu.be/P1r2o84-MEg
Submerged: VR Escape the Room von Blue Entropy Studios ist ein sehr klaustrophobischer und feuchter Escaperoom. Bekannt dürfte das Studio eingefleischten Escaperoomfans bestimmt schon von Titeln wie z.b. The Cabin:- The Ruins: VR Escape the Room sein. Die Vorgänger waren von den Ideen her alle gut, nur haperte es meist an der Steuerung. Wird es jetzt besser sein? Nicht genug, daß der Spieler diesesmal in einem engen metallenem Raum eingesperrt ist, nein langsam wird unsere kleine Zelle mit Wasser geflutet. Der Wasserspiegel steigt und die Zeit sowie die Luft wird immer knapper. Es gilt, so schnell wie möglich alle Rätsel zu lösen, um mit dem Leben zu entkommen. Wie bereits erwähnt, befinden wir uns in einem Raum, der langsam geflutet wird und müssen wie in Escaperoomspielen üblich, eine Reihe von Rätseln lösen, um rechtzeitig zu fliehen. Die Rätsel sind fair und logisch aufgebaut. Escaperoomenthusiasten werden die Lösungen schnell finden, Anfänger könnten bei der einen oder anderen Aufgabe auch mal etwas länger grübeln müssen. Allerdings sitzt einem die Zeit im Nacken, denn das Wasser steigt unaufhörlich. Wenn der Raum bis zur Decke gefüllt ist, und wir keine Luft mehr in den Lungen haben, ist das nasse Vergnügen vorbei. Glücklicherweise kann man aber Tauchen, bzw. sich unter Wasser bücken und die Rätselelemente bedienen, die bereits unter Wasser sind. Diese neue Idee, den Raum zu fluten, anstelle der üblichen Zeitlimitierung per Countdown, läßt auch Fans des Genres an diesem doch sehr kurzem Spiel Spaß haben. Eine Uhr am Handgelenk zeigt uns zudem den aktuellen Sauerstoffstand an, allzu lange sollten wir also nicht abtauchen. Echte Escaperoomveteranen halten dann natürlich ihren eigenen Atem an, um dem Spiel noch mehr Authentizität zu verleihen. Submerged VR nutzt wie selbstverständlich Roomscale aus. Das kommt der Immersion Aufgrund des ohnehin im Spiel beengten Platzes natürlich entgegen. Daher läßt es sich auch hervorragend in kleinen Räumen spielen und Spieler mit wenig Platz zu Hause können so in den Genuß von Roomscale kommen. Die Interaktionen mit den Rätselelementen funktioniert gut, mir sind z.b. keine Gegenstände in den Fußboden oder in Wände geglitscht. Grafisch bietet Submerged keinen Hochgenuß, es ist düster und feucht. Das Spiel muß aber auch kein Grafikkracher sein. Wunderbar ist aber der Umstand, daß wir Hände haben und keine eingeblendeten Controller (anders als im Trailer angezeigt). Allerdings würde ein optischer Effekt unter Wasser, die Immersion noch etwas mehr vertiefen. Submerged ist schon allein von der Idee her zu empfehlen, die schon sehr kurze Länge, weniger der Preis, ist der einzige Schwachpunkt. Escaperoomfans sollten hier abtauchen. Mehr abgetauchte Reviews hier: https://store.steampowered.com/curator/32170554/
Ok so first of all, the dev gave me a key for this game and i have to tell yall, beside some point (the fact that you have controllers instead of hands and that you can poke your head into walls) the game is really immersive and sometime i even hold my breath when i was under water... It's challenging but not impossible, I'll make a video for this game for sure but for now, you guys need to try this!
Great escape room experience for $5. Worked great in VR I had no issues. It's a short experience but that is just how most escape rooms work. I can't wait to watch my friends drown! If you enjoyed my review please consider following and joining my Steam group [url=https://steamcommunity.com/groups/MatureMindedGamers#curation]Mature Minded Gamers[/url] We have free game giveaway's every month for all Members, just click Follow and Join! Here is some game play video if you'd like to see what the game plays like. https://www.youtube.com/watch?v=QifrVkMcKz4&feature=youtu.be
This game was fun, but ultimately, only 15-20 minutes long. I'm not expecting miracles for a game that's only $5, but having more than one room would have made it a much better value. Graphics are good, controls are good, and once they fix the hands, it will be much more immersive. I will keep this as a vr demonstration for friends.
The shortest Room Escape out there, it has literally 4 puzzles and they are not even original. Also for the game on Unreal Engine 4 it looks and handles absolutely awful. I liked the rising water gimmick though, at least it adds something new to the experience.
Got this on sale, was a fun little game. I'm using an Oculus Rift. Recently added a 3rd sensor and it made a big difference in this case since you have to interact with things behind you. Although the game is short I would recommend it. I'm glad the developer added graphics for the hands, however it would be nice if the hands actually reacted to the touch controllers so you could point, make a fist, etc.
Just ok, not very long and not very difficult so more of a neutral thumbs up. I would like to have seen point to pick up as an option as I did drop one thing on the floor and was hard to pick up due to setup for the sensors, not everyone is able to have the ideal sensor setup due to furniture etc, although I'm on 3 sensors(rift) I do have issues if things are dropped too far below the view of the sensors.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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