
Submachine is a hand-drawn puzzle adventure game. You find yourself in a vast network of desolate locations containing puzzles, secrets, notes and items to collect to help you along the way. Follow the story of a banished lighthouse keeper to discover his descent into ruins.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game made a massive part of my childhood, god it's so neat
Every few years I would go back and replay the entire flash-game series again, so finding out that this remastered version came out was quite exciting. The atmosphere of Submachine is something special, and it was a great experience as always, although honestly the new Shattered Quadrant post-game was not the best.
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[b]“Look at this funny trick”[/b] [i]-M[/i] [hr][/hr] [b]Submachine[/b] is now a more than 20-year-old running series that had humble beginnings as a flash game. [h1]Gameplay[/h1] It’s an escape room point-and-clicker, which means collecting items in the environment to use on other pieces of the environment to make progress while also solving some logic problems. [h1]Story[/h1] A story about multiple realities and the exploration effort conducted on them to understand its mechanics, origins, and future developments. [h1]X-Factor[/h1] The game is very easy to pick up and play, it has a unique setting, and heavy “lines as texture” style. [h1]Downsides[/h1] It feels very “disjointed” because of it’s more than 10 games rolled into one over a 10-year development span. The story is a confusing mess, it is coherent, but you can certainly feel that the developer wanted to go for something in a certain chapter and then something else completely with the next one. The first chapters feel too experimental than having a consolidated style that plays well with the rest of the game. Puzzles are on one hand simple but with items that hide well in the background, them blocking progress, and sometimes Moonman logic will have you run around for hours with no clue on what to do. [hr][/hr] Submachine is a setting that wasn’t fully fleshed out until the 7th game in the series was made, and it shows in this remake while making me hopeful for future developments on this universe now that the groundwork has been done. Worth it at 20$ only if you are a long-time fan of the series, otherwise the 50% discount we’re having now during the Summer Sales is the perfect asking price. You can play this for free as the flash games are still available, but this version is much more polished.
Essa série de jogos fez parte da miinha infância, me lembro de sempre ficar aguardando pelos próximos jogos ansiosamente, e agora me sinto muito feliz de finalmente poder comprá-lo e mostrar o valor do trabalho de Mateusz Skutnik. Joguem com paciência e atenção. Boa jornada! :3
Mateusz Skutnik is a genius. Nobody does liminal spaces like this
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I've never been more excited for the remaster of a game. I played the free version of The Basement for the first time on Mr. Skutnik's website almost 10 years ago, and it honestly made me fall in love with the point-and-click genre as a whole. The art is full of life and personality, and being able to see it in such high resolution for the first time in my life was a dream come true. The overarching story, sound design, and music are also amazing-- Submachine was clearly made with a good deal of love, and it shows in every corner of the game. The puzzles are, in my opinion, a perfect balance of charm, logic, and difficulty. I took notes on paper during my playthrough to keep track of locations and certain puzzle elements, but that is an aspect of puzzle games I thoroughly enjoy, and it may not be a necessary step for all. A relatively minor complaint I had with the original series was that some puzzles were far less intuitive than others, and while the nostalgia factor may be missing in Submachine: Legacy, it is certainly for the best that we no longer have to complete circuits with pieces of cutlery. Overall, I recommend this game highly to anyone who loves point-and-clicks and puzzles. Even if you end up not loving it, it's absolutely worth a try.
Handcrafted with wit and wonder
it has deep story... ...i don't like story games... ...but this one? damn! 100% recommend! Not giving anyone any spoilers... but it's not easy game.
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