
Subliminal is a psychological horror game inspired by the urban legend of The Backrooms. Bleeding edge lighting and rendering, handcrafted open-ended levels, light and perspective-based puzzles, nostalgic spaces, unfamiliar faces, and a rotting feeling that something is not quite right.
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About

Light shapes the world around you. Bending shadows, opening doors... the world is yours to discover.
Light isn't just how you see, it's how you survive. In Subliminal, illumination is a physical material that is yours to grasp, carry, and bend to your will to alter the space you find yourself occupying. You'll grab fixtures from ceilings, cast light to open doors, and reveal pathways that seem impossible to reach.
You are not given answers in Subliminal; you are given choices. Puzzles revolve around manipulating perspective and lighting. Change an area's lighting, and the entire space might change. Place a light too far, and you may have to start from the beginning. Everything you move and every shadow you create changes what is, and isn't, real.

The more you remember, the more it remembers you.
Somewhere beneath the surface of your memories, something is waiting. At first, you'll sense it behind walls and around corners, or hear the faint sounds of breathing when you stand still. Later, you'll see it, a figure that shouldn't exist, chasing you through decaying hallways and down endless slides. That thing... it's not human.
Encounters in Subliminal are psychologically terrifying events born within your own consciousness. Things sense your movements and hesitation. Fumble with a puzzle too slowly when it matters most, and you may feel the weight of the world closing in on you.

Do you remember?
Every space you enter in Subliminal is a fragment of a memory. Discover the secrets of basements, water parks, play places, and more, all rendered in meticulous detail in Unreal Engine 5's Lumen lighting and Nanite geometry. Nothing is quite right. Slides lead to places they shouldn't, TV screens transport you between memories, and doors loop back to the same room you started from.
Each location tells a part of your story. As you explore, the environment becomes puzzling and less stable. You may see things that do not exist, hear sounds that are not really there, and feel things that make the hairs of your neck stand up. What begins as an exploration soon turns into a violent confrontation with your own fading sense of self.
Engagement
Reviews
Themes across 269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed this game, i was suprised by the reviews cause they werent great but i dont understsand why cause it was such a cool and realiistic game, the indoor playground was absolutely amazing so realistic, the puzzles were defintely a little tricky but the graphics made up for it.
I really liked the story and the concept of Lily, and how certain parts were kept scary by having the narrator leave. Overall I thought it was really well done and will be playing this when episode 2 comes out. YAY!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Japanese, Korean, Russian, Traditional Chinese, Turkish, Spanish - Spain, Indonesian +2 more
Hours played at review time, across 270 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Since I really enjoyed the "predecessor" Superliminal, so I was really looking forward to this game. I enjoy the concept of this game, which is slightly different from the previous one, and the vastly improved graphics and general atmoshphere are excellent. However, there is one aspect of the gameplay that makes it very difficult for me to give a fully positive review and recommendation: *MILD SPOILERS AHEAD* While this is game is mostly a "puzzle" type game (which I enjoy), there are certain "athletic tasks" that you need to complete to advance. And those are in my opinion often too hard and quite frankly very frustrating. Furthermore, having unsuccessfully tried and repeatedly failed at such an "athletic" task, and having quit the game out of frustration, there isn't even a convenient save spot right before such a task. No, when you load the game again to give it another go, you have to spend considerable amount of time re-playing the bits before the "athletic" part. This reduces the motivation to go and try again considerably, which is a real shame.
really good but when is chap 2
Cant get past the Playplace.
Unfortunately for me, the game crashes on start-up. I sent a more detailed crash report the last time I tried loading.
This game is very good, that a white liquid ran down my leg. Love this type of story backrooms game
great game, loved every aspect of it!
pretty nice game and puzzles
[h3]全成就后评价:[/h3] 没什么好多说的。 不过我为本游戏撰写了简体中文全成就攻略,兴许是steam社区中的第一篇中文攻略,有需要的话可以看看。 [hr][/hr][h3]初次评价:[/h3] 唉……游戏不行啊 首先,艺术组可以给满分,不管是各种光线模拟还是材质纹理,都很不错。梦核感给满分。 但是这款游戏在国内视频网站是火了一把的,而它完全没能达到我的预期。 1、追逐战突然正面遇到怪,需要转向逃跑的时候,没有给玩家足够的反应时间,导致玩家十分容易自己送到怪嘴边。 2、游戏操作手感很不大行,感觉奔跑下蹲都慢半拍,如果奔跑设置成按住而不是切换的话,小指真的很疼。 3、有些隐藏内容需要读档来实现,这其实很破坏沉浸感。 4、剧情空虚。什么都没讲,就是给Lily、Caleb铺垫了一堆,看你最后怎么填坑。 5、完美地运用了“成就是为了浪费玩家时间来刷平均游戏时长”的名言。比如一命通关所有结局+全收集品。
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