
Subliminal is a psychological horror game inspired by the urban legend of The Backrooms. Bleeding edge lighting and rendering, handcrafted open-ended levels, light and perspective-based puzzles, nostalgic spaces, unfamiliar faces, and a rotting feeling that something is not quite right.
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About

Light shapes the world around you. Bending shadows, opening doors... the world is yours to discover.
Light isn't just how you see, it's how you survive. In Subliminal, illumination is a physical material that is yours to grasp, carry, and bend to your will to alter the space you find yourself occupying. You'll grab fixtures from ceilings, cast light to open doors, and reveal pathways that seem impossible to reach.
You are not given answers in Subliminal; you are given choices. Puzzles revolve around manipulating perspective and lighting. Change an area's lighting, and the entire space might change. Place a light too far, and you may have to start from the beginning. Everything you move and every shadow you create changes what is, and isn't, real.

The more you remember, the more it remembers you.
Somewhere beneath the surface of your memories, something is waiting. At first, you'll sense it behind walls and around corners, or hear the faint sounds of breathing when you stand still. Later, you'll see it, a figure that shouldn't exist, chasing you through decaying hallways and down endless slides. That thing... it's not human.
Encounters in Subliminal are psychologically terrifying events born within your own consciousness. Things sense your movements and hesitation. Fumble with a puzzle too slowly when it matters most, and you may feel the weight of the world closing in on you.

Do you remember?
Every space you enter in Subliminal is a fragment of a memory. Discover the secrets of basements, water parks, play places, and more, all rendered in meticulous detail in Unreal Engine 5's Lumen lighting and Nanite geometry. Nothing is quite right. Slides lead to places they shouldn't, TV screens transport you between memories, and doors loop back to the same room you started from.
Each location tells a part of your story. As you explore, the environment becomes puzzling and less stable. You may see things that do not exist, hear sounds that are not really there, and feel things that make the hairs of your neck stand up. What begins as an exploration soon turns into a violent confrontation with your own fading sense of self.
Engagement
Reviews
Themes across 270 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Some performance problems on beginning of playthrough, but for some reason gets better overtime. Graphics are great, good horror, fun puzzles, excited for next episodes!
игра зацепила концепцией лиминальных пространств. поначалу я даже расстроилась, что тут присутствует монстр и скримеры, однако в игру я быстро втянулась. головоломки и мини-игры(??) оказались интересными, хоть некоторые и муторные. под конец игры, конечно, пришлось напрячься ([spoiler] ДАБЯЛЯОТ Я ДУМАЛА, НЕОЖИДАННОСТИ БУДУТ В ИГРЕ, А НЕ У МЕНЯ В ШТАНАХ- [/spoiler]), но, даже несмотря на это, впечатления от игры только положительные из минусов: мало места для изучения локации (перекрыто всё, что не является сюжетной частью), невозможность получить некоторые ачивки. хотя последнее, скорее всего, уже моя проблема со стимом
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Japanese, Korean, Russian, Traditional Chinese, Turkish, Spanish - Spain, Indonesian +2 more
Hours played at review time, across 271 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think this game might have subliminal messaging but I could be wrong...
I had this game wishlisted for almost 4 years knowing it was going to be a banger
For $10, pretty solid experience. Can't complain. Ran really well on high settings on my PC.
This game is just disappointing it has so much the flaws what carries it is the visuals of course. One thing I found so annoying about this game is one of the achievements to get all endings and collectibles without dying once it's so lame I really grinded my ass off just clearing rest of the achievements just to notice that after I did my research hoping that I can start from start or whatever nope I have to reset all of my achievements progress welp there goes all my time wasted for that annoying achievement ima still go for it but this game is not worth the 10 dollars maybe like 2 at best.
Phenomenal. I had an absolute blast. After your first chase scene you are then constantly on your feet and peaking over your shoulder. The puzzles are fine. I would recommend for sure.
4.5/10 под вечер пойдет
Best horror game immersion I've ever experienced... When a game can you give a feeling of "This is real" & "This is fake" at the same time you submerge in this weird nostalgia/dreamlike state. * The game is good, a bit tricky at times. * Immersion at top * Actually unsettling in a way you want to continue it. - Graphics is mindblowing, but at the cost of so much performance, Idk really... Frame generation 6x, DLSS Balanced, 4K High/Unrealistic preset, I land at around 60-80fps. Which is kind of dissapointing. - DLSS currently have some weird "reflection" scatter problem whereas the reflections looks like glimmering dots all over reflective surfaces, I guess its some RT related thing. - The game edges you terribly hard, I want to go another way that looks creepier and I get pushed back, LET ME GO THERE!! Recommended if you have the hardware to actually push the graphics.
dobre
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