
Subliminal is a psychological horror game inspired by the urban legend of The Backrooms. Bleeding edge lighting and rendering, handcrafted open-ended levels, light and perspective-based puzzles, nostalgic spaces, unfamiliar faces, and a rotting feeling that something is not quite right.
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Every market we collect.
About

Light shapes the world around you. Bending shadows, opening doors... the world is yours to discover.
Light isn't just how you see, it's how you survive. In Subliminal, illumination is a physical material that is yours to grasp, carry, and bend to your will to alter the space you find yourself occupying. You'll grab fixtures from ceilings, cast light to open doors, and reveal pathways that seem impossible to reach.
You are not given answers in Subliminal; you are given choices. Puzzles revolve around manipulating perspective and lighting. Change an area's lighting, and the entire space might change. Place a light too far, and you may have to start from the beginning. Everything you move and every shadow you create changes what is, and isn't, real.

The more you remember, the more it remembers you.
Somewhere beneath the surface of your memories, something is waiting. At first, you'll sense it behind walls and around corners, or hear the faint sounds of breathing when you stand still. Later, you'll see it, a figure that shouldn't exist, chasing you through decaying hallways and down endless slides. That thing... it's not human.
Encounters in Subliminal are psychologically terrifying events born within your own consciousness. Things sense your movements and hesitation. Fumble with a puzzle too slowly when it matters most, and you may feel the weight of the world closing in on you.

Do you remember?
Every space you enter in Subliminal is a fragment of a memory. Discover the secrets of basements, water parks, play places, and more, all rendered in meticulous detail in Unreal Engine 5's Lumen lighting and Nanite geometry. Nothing is quite right. Slides lead to places they shouldn't, TV screens transport you between memories, and doors loop back to the same room you started from.
Each location tells a part of your story. As you explore, the environment becomes puzzling and less stable. You may see things that do not exist, hear sounds that are not really there, and feel things that make the hairs of your neck stand up. What begins as an exploration soon turns into a violent confrontation with your own fading sense of self.
Engagement
Reviews
Themes across 270 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Este juego tiene una premisa interesante: adentrarte en tus recuerdos y descubrir quien eres en realidad. Este primer capitulo, llamado "Un pequeño rodeo", nos cuenta sobre los origenes de Caleb, el ente malvado llamado sonrisa y Lily, una chica muerta (al parecer) que tenia una relacion especial con el protagonista. Luego de haber jugado la beta, obtenido todos los logros y jugado cada nivel, puedo decir que es un buen juego pero tiene mecanicas frustrantes, como el narrador que se hace pesado algunas veces o los puzles, que algunos son dificiles y otros llegan a ser muy aburridos. De "terror" la verdad es que no tiene mucha cosa pero si gustas jugar juegos por el lore la verdad es que te lo recomendairia. Si tengo un ultimo punto mas para recalcar, seria sobre un par de logros que no se entienden bien y las guias de steam casi ni lo explican. En mi caso estos serian "Ataque de sonrisa" y "Emocionalmente seguro". Si algun desarrollador se molesta a leer este comentario, os recomendaria que para el segundo capitulo os centreis mas en los sustos y en la historia interna (el caso de lily y/o Walter el globo) y no pongais tantos puzles. ¡Gracias por vuestra atencion!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Japanese, Korean, Russian, Traditional Chinese, Turkish, Spanish - Spain, Indonesian +2 more
Hours played at review time, across 271 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yooo worlds best backrooms game ever but its very very difficult and that monster . perfect btw better than escape the backrooms
worth the wait and i need part 2 now
this game was so good so peak
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This games graphics are absolutley MIND BLOWING, the assets are top noch, this game looks as real as could be!
很恐怖但是不吓人???不好描述的感觉 关卡设计挺有意思的
太好玩了神作
Атмосфера выглядит очень круто но ♥♥♥♥ зачем так много логоволомок я думал зайти в эту игру покайфовать на первой же головоломке я отупел и полез в гайды чуствую себя папичем
Zajímavý koncept, fotorealistická grafika. Přesto hra umí potrápit a osobně občas i rozčílit. Na konci jsem hru musel dohrát alternativním způsobem, protože jedna dějová linka byla alespoň v mém případě bugnutá... Přesto se těším na chapter II, uvidíme, co nám ještě SUBLIMINAL nabídne. Moje hodnocení v rámci indie a obdobných žánrů: 7/10. Nebylo to oslnivé, nebylo to však vůbec špatné.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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