
Subcube, a thoughtful brain-teasing puzzle game that will keep you entertained for hours! Get ready to test your mind in a world of rotating blocks, where your only objective is to construct a cube. With challenging levels that will test your spatial reasoning skills, you'll be enlightened!
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Languages: English
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[b]apr 2022 edit:[/b] complete gfx overhaul and some changes, edited the review. [b]subcube[/b] isn't your typical cube-rolling game, as instead of rolling cubes, your goal is to create them by moving their tetris-shaped pieces around. for starters, 2x2x2 will do, but it soon turns into 3x2x3, which isn't a cube, but close enough. [b]both keyboard and mouse work for controls, but I'd recommend the former[/b], or maybe a combination of both. wasd and the arrow keys roll the currently selected piece, which can be changed by space or enter, backspace is [b]unlimited undo[/b], 'q' and 'e' rotate the playing field and you can restart by pressing 'r'. cubes can be created anywhere you like (or can), there's [b]no timer, only a move limit serving as a rating system[/b]. if you succeed within the initial limit, you get gold, twice as many for silver, three times for bronze, and you [b]can continue even after that[/b]. there are [b]123 levels[/b] in puzzle mode, grouped into pages of 20 (plus 3 at the end) and a page unlocks with each level available to play after every 5 levels completed. no new mechanics down the road, only trickier and trickier shapes to deal with. [b]infinite mode[/b] is also available and it's a bit more tetris-like, though your goal is still creating cubes or cube-likes, as small as 2x2 is accepted. decide where to place the current piece as it appears with the space bar, then start moving and rotating it as usual, and after 12 moves, or sooner if you want and press space, the next one (which can be seen in the corner) has to be placed, then you can switch between them as you please. the game looks really good after the revamp that happened years after release, sound effects are okay, nothing annoying, and [b]I liked the music[/b]. there are separate volume sliders, windowed mode with a resizable window and an interactive how to play section. I'm not good at 3d puzzles and [b]I found this especially difficult[/b], but I still managed to unlock every level and solve about half of them, though a lot were below bronze. still better than I expected, and if you're into 3d puzzles yourself and/or like a good challenge, [b]definitely give it a shot, the price is very reasonable[/b] as well, even outside a sale.
If you like cube puzzles and a relaxing atmosphere then this game is for you.
Played on Steam Deck. My spatial puzzle solving is apparently not up to the task because after getting gold, which I think is minimum moves, on the first page of puzzles I just could not solve any more. There are so many possibilities for combinations of moving each of the 4 or 5 pieces that with no fixed points it becomes overwhelming to even tell if you're on the right track or not. Some sort of hint system would be nice, on a one minute cooldown perhaps highlighting the piece that should be moved next, or showing an outline of where that piece should end up, just anything to be able to get the puzzle started. I may just be bad at this but I really wanted to like it.
Subcube unveils all of its tricks right away so you will either fall in love with it or move on after a few attempts. The objective is straightforward: roll and combine shapes on the floor to create a cube or a rectangle. While a gamepad can be used to play the game, I found that using a mouse and keyboard was far more convenient. It is faster to select the desired shape with a mouse rather than toggling between all of them by hitting a gamepad button. The playing field can be rotated as well. A minor nitpicking here is that one side contains extra detail, such as a wall or a tree, which might obscures the shapes. The two extra options are infinite undo, which comes in handy if you make an extra move by accident, and a reset button, which is useful if you lose track of all the pieces so badly that it's easier to start over. Playing too many stages in a row might tire you out, just like in any other puzzle game. You may think to yourself "This isn't that tough" after completing the first few puzzles. However, the game quickly adds new shapes that require a lot of maneuvering around the field to fit together. The fact that you have to roll the shapes into place makes it even more difficult. Lots of times you’ll have the shapes on the right spot but turning the wrong way. Despite the move counter, which displays the shortest number of moves required to complete a puzzle, and the medal bar, which fills up with each move, there is no pressure to complete the task within the requirements. You can progress in the game simply by completing the puzzle. You don't even have to finish an entire page to move on; just finish five puzzles and you'll be ready to move on to the next set. I wish there was a way to turn the counter off. Sure, you'll feel good about finally solving the problem, but there's a tinge of disappointment as you glance over the bar, which keeps telling me that I'm only good enough for a bronze medal while the meter shows far more moves than are required. The game will keep you occupied for days with over 100 puzzles. There's an infinite game mode if you don't care about the puzzles and just want to rack up some points. You're still building cubes in this mode, and the bigger the cube, the more points you gain. You now have the option of calling a new random shape at any point. The only thing you need to be concerned with is not cluttering the field, as this will prevent you from moving around. Subcube is a game that is easy to learn yet hard to master. While the difficulty rises dramatically after the first ten puzzles, a casual gamer may still find it enjoyable due to the complete absence of requirements. I don't recommend it to those who get bored easily or are just looking for a quick casual puzzle when they have a few minutes to spare. It's very hard and takes a long time to understand how to move all the different pieces to a spot you want.
A well made puzzle game that feels a bit like the lovechild of Tetris and Edge (or Edge Extended) The music and sound effects are very ethereal and relaxing, which is a good thing as it helps offset some of the puzzle induced frustration. Graphically, it has just enough polish to run well on lower end systems but still looks nice. As the game progresses, I found the target number of moves to be extremely challenging mostly because you don't know where the target shape would have originally been located on the playfield, nor the exact combination of the layout of the pieces in their final configuration. Most of the time I was just blindly moving pieces around hoping for the best until I got close to completion of the shape. The game is probably more suited to the mind of my 10 year old who is quite good at Rubik's Cube. I'd probably like to see a hint system that at least shows an outline of where the final position of the cube is to be located in order to achieve the minimum moves. That probably defeats the purpose of the game a bit, but the move targets seem a bit frustrating without it and perhaps more suited to people who can process many moves in their head in advance. I'd also like to see some pieces that have special functions, perhaps some might be climbable by other pieces for instance (like a magnetic piece where another piece can roll up the side and sit on top. Nice effort.
Subcube是一款智能游戏,有一定的难度(尤其是第7关后)。简单来说,就是地图里会出现各种不同规则的三维方块,玩家需要通过不停翻转那些方块,组成游戏指定的形状,就能通关,比如说2x2方形,3x2方形等。游戏的每个关卡拥有金银铜3个通关评分,每个关卡里反转方块的次数越少,获得的评价就越高,当然如果是无数评分的玩家,可以无限翻转方块直到组成指定的形状通关。游戏主要的是关卡模式,初始拥有40个关卡,可以不用按照次序任意挑战任何关卡。还有另一个模式是无限模式,主要可以让玩家练习游戏的逻辑和训练等。总结的话,游戏的难度非常高,尤其是想要每个关卡都得到黄金评价,非常适合高智商及喜欢烧脑游戏的玩家。 -游戏支持手柄(手柄意外的比滑鼠更适合游玩这款游戏,尤其是不习惯键盘游戏的玩家,手柄的话R1和L1就可以旋转地图,) -支持任何比例的分辨率,包括21:9 (窗口模式可以自由拉伸任何比例的窗口大小) -游戏目前只支持英文 (不影响游戏) -游戏拥有成就系统 建议 -建议每个关卡的目标固定在银幕左上角或右三角 -建议右键滑鼠可以转动地图 (左下架后个右下角的选择图标有远,尤其是高分辨率下,虽然键盘的Q和E也可以选择,但就无法休闲游戏了) -建议增加提示系统,比如增加难度选择,简单模式有提示,正常模式没提示,尤其是第7关以后,没有关卡提示可能会卡关很久,或者很难得到黄金评价 -建议增加steam卡牌(虽然不完全由作者控制,需要配合steam的一些条件) -增加steam创意工纺 -增加更多语言支持 -增加联机模式,比如同一个关卡,双方谁先通关/使用最少的步数通关 Subcube is an intelligent game with a certain level of difficulty, especially after the 7th level. In essence, various three-dimensional cubes with different rules appear on the map, and players need to continuously flip these cubes to form the specified shape to complete the level, such as a 2x2 square, a 3x2 rectangle, etc. Each level in the game has three clearance ratings: gold, silver, and bronze. The fewer times the cubes are flipped in each level, the higher the rating. Of course, for players who seek infinite scores, they can flip cubes indefinitely until they complete the specified shape for clearance. The main focus of the game is the level mode, which initially includes 40 levels that can be challenged in any order. There is also another mode called the infinite mode, mainly designed for players to practice the game's logic and training. In summary, the game is highly challenging, especially for players with high intelligence who enjoy brain-burning games. The game supports controllers (controllers are unexpectedly more suitable for playing this game than a mouse, especially for players not accustomed to keyboard games; with a controller, R1 and L1 can rotate the map). Supports resolutions of any ratio, including 21:9 (window mode can freely stretch to any ratio). The game currently supports only English (does not affect gameplay). The game features an achievement system. Suggestions: It is recommended to add the goal target for each level in the upper left or right corner of the screen. Suggest adding the ability to rotate the map with the right mouse button (the selection icon at the bottom left or right corner after the left shelf is hidden is far away, especially in high resolutions; although Q and E on the keyboard can also be used, it is less casual). Suggest adding a hint system, such as adding difficulty levels, with hints in easy mode and no hints in normal mode. Especially after the 7th level, lack of level hints may result in being stuck for a long time or finding it difficult to achieve a gold rating. Suggest adding Steam trading cards (although not entirely controlled by the author and requires coordination with some conditions on Steam). Add Steam Workshop support. Add more language support. Add an online mode, such as the same level, where players can compete to see who completes the level first or with the fewest steps.
Brilliant idea ,reminds me of star trek multidimensional chess . Food for the brain and a great way to pass time .
Great!
[h1] Subcube [/h1] [b] 总评: [/b]游戏画面一般,玩法易懂,也富有挑战性。对于这类型烧脑游戏的爱好者来说还不错。 [b] 打分: [/b] ⭐⭐⭐⭐ ========================================= [h1] 1.画面 [/h1] 游戏的画面,整体来说还是比较的简洁的。 启动游戏就是一个简单的主页面,然后就直接进到游戏内了。 整体的游戏在一个13×13的方块棋盘上进行, 一开始我还疑惑界面右下角的指南针是干嘛用的, 直到玩了挺久才发现点棋盘也能旋转棋盘,指南针也会跟着变化, 就是有一点,光影似乎还是不太自然,亮面依旧亮,暗面转到光照方向也还是偏暗; 可能转的是我们角色吧… 画面没有太多好说的,整个背景噪点化的处理,有种复古的感觉。 但是个人觉得,如果调色改一改可能会看起来好一些。 而且比较有意思的一点,点开游戏菜单的玩法指南和排行榜,居然是打开一个新的窗口 这种操作,可以说是很久没见过了。还挺惊讶的。 不过要说的话,游戏的整个界面确实没什么太大的突出点。 该有的信息传达了,但是也就仅限于此了。 [b] 打分: [/b]⭐⭐⭐ ========================================= [h1] 2.游戏性 [/h1] 游戏玩法说起来很简单,就只需要旋转方块,让各种方块能组成一个长方体立方体, 有种类似于俄罗斯方块的组合消除的玩法。 方块也不复杂,都是大概看一眼就能想到能怎么组合的那种。 对于方块,我们可以选择4个方向的翻转,而在转动方向会遇到阻碍的情况下,翻转就无法进行。这个翻转的判定是只要转动轨迹有其他方块存在,就无法进行。 规则不难理解,但实际操作起来游戏确实是有一定的难度。 游戏每一关会有移动的步数限制,根据通关步数不同能获得金银铜牌。 完成消除,就能进入下一关继续挑战, 游戏也有类似无限模式等的内容。 整体来说,游戏做到了我认为休闲杀时间的游戏应有的内容:简单易懂的玩法,耐玩的挑战与内容,以及玩家成就感的反馈。 体验上来说,游戏还是挺不错的。 让我找到自己摸索如何还原魔方时的那种快乐。 不过如果不是这类游戏的爱好者的话,估计体验不到太多乐趣吧。 [b] 打分: [/b] ⭐⭐⭐⭐ ========================================= 感谢阅读~ [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
A 3D puzzle game where you try to make a square using different shapes. It reminds me of old flash games but with better graphics. Nothing crazy but nice for some people if they just want to relax 6/10 For more short reviews check out this: https://steamcommunity.com/groups/Gaming_made_cheap
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