
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3] My yapping thoughts [/h3] its my first fighting game, and i gotta say this is a beginner friendly game (as far as it can be, cause there is still sweats just like in every matchmaking based games). There is a lot of things that are confusing, but i think its best to just play story, get used to moves and get the flow of animation frames and just have fun, dont stuck learning combos at first cause u r still not gonna do them under pressure in match, just play whoever u like and have fun, then pick a character u liked the most. If u r a competetive person, thats a hella great game, the player loop is great and i have love-hate relationship with it. As a non fighting games player at first i didnt even understand the concept of why is there light attack i just wanna do chonky dmg but then u match a player who counters animations by spamming light attack, then u be like ok what beats it, u check guides or replays and see that ppl using colorful thingies, u start to overuse those, get punished, learn how to counter the counter, yare yare. Overall the experience of this learning is great, it gives the dopamine if u can overcome it, and the moment it clicks after a hardstuck moment its like uve been a monk and just realised the meaning of life after 20 years of sitting under the waterfall. [b] I recommend it, genuinely. But if u r not into graphics try guilty gear strive or avatar legends instead, i feel like its more responsive, it is easier to hit circle/ult moves there with same input, felt more clear to me idk. [/b] [h3] Pros: [/h3] [list] [*]Beginner friendly controls (modern type) [*]Colorful thingy go boom, everything is flashy and colorful [*]Good network code (i would say 8/10 but i like guilty gears better, its more responsive ig) [*]Good roaster of characters (rip 2WeeksKO) [*]There is kinda high amount of players (for a fighting game especially), online is not THAT dead [*]Story mode is fun to play and its long enough to get the controls flow [*]Good trainging mode with presets, frame data, slowing/pausing down the time [*]Game runs smoothly and hella optimised (what can i say its RE Engine boys) [*]Mods, there is cute mods out there and really good community tool for it (Fluffy Manager) [/list] [h3] Cons: [/h3] [list] [*]No users on lowest ranks, u will fight chinese Jamie with 1 wifi bar and game will freeze a lot [*]Community is either horny or toxic (win-and-quit, yap about modern, and dont get me started on the clubs.. just open this tab and ull understand) [*]Steep learning curve, it takes a lot of time knowledge wise to understand all the options and train them all [*]The playerbase is full of sweats and old players, pretty much fortnite moment, little to no new players [*]A lot of chars are locked behind paywall but to be fair they give u rental fighter like each week or something idk i have 5 already and i just open messages to see whos birthday today [*]Combo drills and some mechanics are explained poorly id say but could it could be me [*]I feel like battle pass give u literally nothing in value [*]I cant play it more than 30-40 minutes, my fingers get tired of doing quarter circle moves so i just play footsies [/list]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #27, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
话说在前头,作为格斗游戏,街霸6绝对是超一流水平,只要你是格斗游戏爱好者,无脑入没问题。但是格斗游戏的门槛终归是很高的,所以除了格斗游戏爱好者以外,不推荐普通游戏玩家入手。首先他的练习成本就很高,每个角色都有对应连段,套招,有些连段光是在训练场里练都得练一下午,别说在实战中用出来了。同时你练了自己想玩的角色之后你想赢对面你还得清楚对面的连段和套招。然后这也衍生出游戏第二个问题,游戏内并没有太多能让你正常练习对战的机会,本作也没有KOF或者MK那样成体系的剧情模式,环球游历模式只能说我自己是有点玩不下去的。所以要么就在训练场打木桩,打低能AI,要么把AI调高,他读你指令,或者去匹配里先cos几个小时的木桩给别人打。普通的娱乐匹配,鱼龙混杂,黑铁匹大师,完全开盲盒。排位相对公平。但是刚玩的时候别指望有什么正反馈了。总而言之如果你对格斗游戏有兴趣,而且愿意花时间练习,同时还要接受前期很长一段时间没有正反馈的这个事实,那你就买。反之建议看看视频云云差不多了,溜一下老桑溜一下超级爆爆回可比挨揍几个甚至几十个小时有意思。
q
DOES NOT WORK ON LINUX
好游戏,使我键盘爆炸
mid
Bom igual bater em tia
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
bok gibi oyun
monetización de mierda y colaboraciones desperdiciadas, pero el juego esta 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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