
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DIdn't expect much. Am absolutely having a good time switching between and leveling each of the combat styles and getting in the flow of combat. The story is just present enough and doesn't overshadow the gameplay at all. On the Steam Deck this is a perfect pick up, play, stop at a checkpoint if needed, pick up and continue experience. If you want a Final Fantasy themed action game, this is it, it's fun and it does work on steam deck as long as you are using Proton GE to fix the cinematic instability. There has only been on stage so far where I've needed to reduce the texture to low for it to load properly but otherwise I've been pleasantly surprised with this one. Other than that my general recommendation would be to lock the game to 30 fps on the deck, but set the deck's cap to 60 and use lossless scaling to get smooth presentation (I have not noticed much artifacting or input delay from this title when doing this but everyone's experiences will vary). I have not tried this on my laptop but am including the specs as it should be more than enough for this title.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]📊30가지 직업, 무한한 빌드, 단 하나의 목적: 카오스 박멸[/h2] 📖[b]줄거리[/b] [list] [*][b]빛의 전사인가, 악당인가[/b] - "카오스를 죽여야 한다"는 집념에 사로잡힌 주인공 '잭'의 여정. [*][b]FF 1편의 기원[/b] - 전설의 악당 '가란드'가 탄생할 수밖에 없었던 처절하고 숭고한 프리퀄. [/list] 👍[b]장점[/b] [list] [*][b]압도적인 액션과 손맛[/b] - '소울 버스트'로 적을 부수는 쾌감과 팀 닌자 특유의 액션성. [*][b]무한 빌드 연구[/b] - 30종 이상의 직업을 조합해 자신만의 마스터 피트를 찾는 즐거움. [*][b]갓벽한 엔딩[/b] - 초반의 아쉬움을 단번에 날려버리는 후반부의 몰입감과 여운. [/list] 👎[b]단점[/b] [list] [*][b]아쉬운 비주얼[/b] - 최신 게임이라기엔 투박한 그래픽과 일부 구간의 최적화 문제는 몰입을 방해하는 요소 [*][b]분리수거의 고통[/b] - 파밍 재미는 확실하나, 인벤토리 정리(옵션 선별)에 소요되는 긴 시간이 고통스러움 [/list] 💬[b]한줄평[/b] [list] [*][b] "분리수거(파밍)는 고되지만, 결과물(빌드)은 달콤하다."😵😵💫😝[/b] [/list]
Combat is very slick, very fun. Right amount of challenge. Builds can be extremely varied because a lot of the skills you unlock leveling one job can be used in another (Command abilities, weapon abilities). Graphics are perfectly serviceable, but the cutscenes and character window are weirdly low-res for no reason. I got perfectly fine performance on 5600X and an AMD 6800. Story is terrible at the start but gets better. Voice acting performances are sub-par. Characters are forgettable and one-note. If you are a big FF fan it will have some cool points though. ♥♥♥♥ Tonberries.
A souls-like JRPG with the energy of a Koei Tecmo hack-and-slash action game, an AI companion system like Dragon’s Dogma’s pawns, an ARPG style loot system like Diablo’s, and a story based on FF1. Team Ninja I am in your walls.........
Refunded, as I could not get the cutscenes to work on Bazzite Linux no matter what version of Proton GE I used (latest 10-15, 9-27, 8-27, 7-54, etc). Guess I won't be killing chaos today.
The easiest way to sum up Stranger of Paradise is that it’s a bit like Nioh, but worse. It takes some of the things I liked from the best-selling soulslike series like the plethora of skills and customisable combos, but also brings over the bloated loot system, repetitive side missions, and questionable story. I suppose to be fair, the story isn’t all bad, especially the last couple of hours where a great plot twist I won’t spoil here really turns the entire game on its head. It’s just that you have to slog through a whole lot of anime gobbledegook to get there, and while some people may enjoy interminable cutscenes of fashionably-dressed one-dimensional NPCs waving their hands around and clenching their fists, I ended up wishing I could advance some of the dialogue to get to the good stuff. I mean, all you really need to know is that amnesic protagonist Jack is here to destroy Chaos, and that’s exactly what he’s going to do, over and over again, using an interesting and addictive combat system that’s just deep enough to be enjoyable, even if by the end of the game it starts to overstay its welcome. Nioh’s class system has been replaced by jobs, something Final Fantasy fans will instantly recognise, and you can equip any two at one time, switching between them on the fly as the touch of a button. You never level-up your stats directly, your strength is determined by the weapons you find and the jobs level up, both directly by killing enemies and indirectly by wearing pieces of specific gear. As you progress through each job’s skill tree, you’ll be unlocking two types of abilities : those that can be used only if that specific job is equipped and others that are permanently added to your character’s weapon or command skills and are kept even if you change jobs. It’s a cool idea, and fun to plan out the fastest way to unlock some of the more powerful jobs such as the Sage or the Marauder. The problem is once you actually get your favourite jobs to level 30, there’s no real point of earning any more xp as it does nothing further than offer a tiny increase in job affinity. I mean, you could switch to another job you don’t really like and level that one up, but where’s the fun in that? Once I’d settled down into a good groove with my Berserker and Sage combo, I didn’t see why I’d swap them out for anything else. Both enemies and bosses have a health and break gauge, with the latter being way more important as once you stagger them you can execute them, sekiro-style, with the touch of a button. You can customize your own combos so it’s fairly easy to plan your build around stagger-breaking abilities, which makes the game a tad too easy, but allow to smash even the strongest enemies in the face with you chaos-destroying fist in just a couple of well-placed hits. Everything around the combat seems to have been added as a bit of an afterthought. Missions are chosen from a boring mini-map. The smith is selected from a menu and allows you to upgrade or modify weapons, though there’s no real point as you’ll be changing your equipment every few minutes. The amount of loot in Strange of Paradise is ridiculous. I though Nioh went overboard on loot drops, but this game dials it up to eleven. Almost every single monster exploded in a rainbow of colour-coded boots, swords, and bandanas, to the extent that you’ll be maxing out your 600 item limit on most missions. Thank Chaos there’s an auto-optimizing option or the game would have taken twice as long to finish. One last little niggle. At one point the game asks you to choose between two different paths, both at more or less the same level. The problem is that when you complete the first one, you’re sent down the second one anyway, and end up being vastly vastly overlevelled. As one of the only ways to get stronger is to pick up better equipment, being forced to play through nearly an hour of content where the drops are ten levels lower that what you’re wearing is a waste of time. I’m struggling a bit to decide if I really enjoyed my twenty or so hours with Strange of Paradise. I think I did, but barely. The addictive fast-paced combat made me want to keep playing, but a lot of the surrounding design choices just didn’t work for me, from the lacklustre repetitive environments, to the jobs that max out too early, and overflowing loot system that makes weapon upgrades superfluous. A higher difficulty level is unlocked upon completing the game and maybe this changes the experience somewhat, but as it stands I’m not sure I can recommend this to anyone but the most die-hard of Final Fantasy fans, or those looking for a new drinking game when you take a shot every time you hear the word ‘Chaos’.
this is honestly the best video game ever made
good game but runs like ♥♥♥♥♥♥♥ with annoying stutters. expect to need third party fixes to get it to run properly. typical team ninja game
Stranger of Paradise: Final Fantasy Origin é um daqueles jogos que desafiam qualquer expectativa. Em muitos momentos ele é tão exagerado, tão sem noção e tão peculiar que acaba se tornando incrivelmente divertido. É difícil explicar essa sensação até jogar, mas existe um charme enorme na forma como o jogo abraça suas próprias ideias sem qualquer vergonha. A história é um ótimo exemplo disso. Ela começa de um jeito completamente caótico, com diálogos estranhos, personagens agindo de forma inesperada e situações que parecem não fazer sentido. Porém, conforme a aventura avança, tudo vai se encaixando para formar um prequel de Final Fantasy I. Mesmo sendo uma releitura bastante maluca da origem do clássico, é justamente esse tom exagerado que torna a narrativa tão memorável. Você nunca sabe exatamente o que vai acontecer em seguida, e isso faz parte da diversão. Os personagens também seguem essa mesma proposta. Eles têm personalidades peculiares, roupas que parecem ter saído de universos completamente diferentes e um jeito de agir que muitas vezes beira o absurdo. Em vez de tentar criar um clima sério o tempo todo, o jogo abraça esse estilo único e acaba construindo uma identidade própria que dificilmente passa despercebida. A estrutura da campanha é bastante direta. Não existe um mundo aberto para explorar, apenas uma seleção de missões e mapas. Embora isso reduza a sensação de liberdade, mantém o foco totalmente na ação e faz com que o ritmo da aventura seja constante, sem enrolação entre uma missão e outra. E é justamente na jogabilidade que Stranger of Paradise brilha. Desenvolvido pela Team Ninja, a mesma responsável por Nioh, o combate lembra bastante a franquia, com batalhas rápidas, exigentes e extremamente satisfatórias. Quem já gostou de Nioh provavelmente vai se sentir em casa, enquanto os fãs de Final Fantasy encontrarão um sistema que mistura muito bem ação intensa com elementos clássicos da série. O sistema de Jobs é facilmente um dos melhores aspectos do jogo. A quantidade de classes disponíveis é enorme, e cada uma possui habilidades, estilos de combate e possibilidades completamente diferentes. Experimentar novas combinações se torna parte da diversão, permitindo criar personagens voltados para magia, ataques pesados, velocidade ou inúmeras outras estratégias. É um sistema extremamente flexível que incentiva testar novas abordagens durante toda a campanha. Essa liberdade é ampliada pela enorme variedade de equipamentos. O jogo distribui constantemente novas armas, armaduras e acessórios, oferecendo inúmeras opções para montar builds e otimizar cada Job. Sempre existe um equipamento melhor para encontrar ou uma combinação diferente para experimentar, tornando a progressão muito recompensadora para quem gosta de personalização. Outro detalhe que agrada bastante aos fãs da franquia é a construção dos mapas. Cada fase faz referência a um Final Fantasy diferente, recriando cenários, temas e elementos clássicos de forma criativa. Explorar essas áreas é quase uma homenagem à história da série e traz uma sensação constante de nostalgia para quem acompanha a franquia há muitos anos. No geral, Stranger of Paradise: Final Fantasy Origin é um jogo que não tem medo de ser diferente. Sua história completamente maluca, personagens excêntricos e atmosfera exagerada acabam se tornando parte do seu maior charme. Somando isso a um excelente sistema de combate, uma das melhores implementações de Jobs da franquia e uma enorme variedade de equipamentos e builds, o resultado é uma experiência extremamente divertida. É o tipo de jogo que talvez não agrade a todos, mas quem entrar na proposta provavelmente vai descobrir uma aventura única, caótica e inesquecível.
仁王ライクと言われているけど戦闘システムは別物。ミッション制、メインミッション用のステージがあってサブでそのステージを使いまわしている、トレハン要素あり、という所は仁王だけど。 本格的なトレハンはED後でかつDLCでそこのところはモリモリ強化されているのでそういうのが好きな人はDLCも併せて買ったほうが良い。自分はトレハン苦手なので難易度HARDでEDまでで終えた。 バトルはなんといってもソウルシールドが面白い。アビリティで必殺技やバフをかけるにはMPが必要なのだが、中には最大MPを消費するものがある。消費した最大MPを増加させるにはどうすれば良いのかというとソウルシールドというブレイク(SEKIROでいうところの体幹)ゲージを消費してできるガードで敵の攻撃を受ければ良い。そして消費したブレイクゲージは通常ガードのジャストガードをすることで回復しやすくすることができる。というのが敵の攻撃の捌き方になる。もちろん普通に回避も必要な時があるし、さらなる猛攻の時はライトブリンガーというブレイクゲージがMAX固定になるモードもあったり、敵のアクションに対してどうするかを考えるのが面白かった。 ストーリーは…全体の構成自体は悪くないけど見せ方というか描き方が雑な印象。ネタバレに触れるのであまり詳しくは書けないが、展開としてキャラが絶望したり葛藤したりするけどあまり感情移入できる感じではない。サクサク進むのであまり気にしなくてもよいのだけど。FF1の知識はあった方が良いけどなくてもなんとなる。 トレハンを楽しめる人間にとってはかなり良いゲーム。アクション部分は正直FF16より面白いと思う。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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