
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
カクつき、重たい、スタッタリング(stuttering)に苦しんでいる方へ スタートメニューから「Windows セキュリティ」を開く 「アプリとブラウザー コントロール」を選択 Exproit protection設定をクリック 「プログラム設定」 「+」をクリックし、「正確なファイルパスを選択」 C:\Program Files (x86)\Steam\steamapps\common\STRANGER OF PARADISE FINAL FANTASY ORIGIN フォルダ内のゲーム実行ファイル(.exe)を クリック ① Control Flow Guard(CFG) 「システム設定の上書き」→ チェック オフにする ② Data Execution Prevention(DEP) 「システム設定の上書き」→ チェック オフにする ③ メモリランダム化(ASLR系) 「システム設定の上書き」→ チェック オフにする 設定後: Steamを完全に終了(タスクからも終了) まだ改善されない場合 Process Lasso をインストール メイン→アクティブなパワープロファイルから Bitsum Highest Performance を選択 ゲーム起動後に ゲームのexeを右クリック → CPU priority(優先度設定) Always→High(高) に固定 私の環境ではspecial Kで改善しませんでしたが上記方法で解決しました。
Final Nioh 2, Prepare To Kill Chaos Edition. I love it. As a Nioh, FF and Soulsborne fan I'm pretty biased but FFO goes far on the sheer charm of its ludicrous premise and sticks the landing with a good story, cool ideas and strong combat, if not the best and most polished version of all of those things. But hey, when you wait 2-3 years between headline releases in other series then why not enjoy a good 8/10 experience? About 40 years ago FF1 graced us. My first was FF4 but all the same pardon me while I crumble into dust. Four heroes fought to save a princess from a dark knight and defeat the four fiends causing the planet to wither. Alongside some surprise sci fi elements it ended with a banger of a plot twist for the time: a stable time loop rebirthing the fiends and their lord until darkness took the world. Stranger of Paradise is a deconstruction that follows a man named Jack who erupted from the womb with one purpose: he must kill Chaos. It follows the story while things are noticeably off where-in characters openly discuss constant memory loss, see spooky specters glitching out and an outside point of view writes the loading screens. What starts as a near-parody with Jack Finalfantasy telling bosses to screw off before he suplexes them and listens to Linkin Park actually goes on to deliver a sincere story. Past a gorgeous intro cutscene FFO is a pretty game, recent enough to hit those big boy graphics standards but just old enough to not try to kill your toaster. There's a mix of fantasy and more overt sci fi environments, bouncing between the ruins of a technological wonder to a magical forest to a forlorn mountaintop before entering high tech base or crystal tower is the norm. Combat flows smoothly and the spectacle looks great with FF standard effects polish and over the top delivery, lots of impact for attacks and a great feeling of nailing big hits that knock monsters off their feet before delivering finishers. The music is what you'd want from FF with a bunch of orchestral bangers, especially the regular battle theme keeping your blood pumping until you reach a unique boss track. Sometimes levels can feel a bit redundant with hallway design or some limited environments and a few areas look washed out but that's pretty irregular and otherwise presentation is as smooth as silk. Even the UI is a class act, which is nice as you'll be spending a good bit of time looking at build options. Combat is close to a 1:1 with Nioh 2 with modern 3D FF elements. You can tackle virtually the entire game as Jack Darksouls and trade hits with enemies while rolling through their attacks but FFO gives you a party with combat that rewards using them, including building them to synergize with you and timing when they should pressure. Weapon types dictate the flow of your attacks and there are a lot of class/build options that spice up how Jack wants to punch Chaos. The core is to pick two classes for your active abilities, weapon options and some passives and then level up for weapon/command skills that can be used outside that class. Otherwise your stats passively rise as you improve your gear and stack affinity, or <class> spices and seasoning for passives/stats outside of that class. Basically you're not locked to a class unless you want their tree passives and their big skill and you can flick between your two seamlessly mid-fight. There's some good shake-ups to the usual Soulsborne formula. There's break(stamina) but reserved for guarding and soul breaking, guarding works until you do it too often and have to take a knee, dodge rolling is actually nearly infinite(but the i-frames aren't generous so skill prevails) and the real juice is in mana points/soul shenanigans. Soul break is a super stamina draining guard that restores MP on block and can eat advertised enemy projectiles, absorbing them to be used. Then MP becomes the true stamina, dictating use of combo abilities(weapon spells), class abilities(buffs, spells) and commands(game changers/build enablers.) A pseudo-turn based "feel" where everything gets a pop-up announcing its ability use gives more of a predictable FF pace, though you can still learn all the animation tells too. Every enemy has HP and their own break, with break often folding first if you exploit weaknesses. Make them take a knee and you can soul burst all over their face, executing enemies and forcing bosses to their next phase. That's right, now we're Elden Sekiroing! When playing well Jack can rush enemies down, break them fast and execute to trim the field and then have a more intimate duel with beasties strong enough to survive an alpha strike. Add in other FF mainstays like chasing elemental weaknesses and the classic class gimmicks(and there's dozens of 'em) and even the average sized mook roster stays entertaining for a long time, training you for the robust boss roster. Now I have the fatal personality defect that makes me enjoy sorting ARPG loot but FFO will spit out dozens of drops at you at a time, though you can get used to this numerical abuse with practice. I want this affinity stat, higher level is generally better stats, then look at(and freely swap later) the passive boosts on the gear, mulch most of what you're not wearing or putting in alternate gear sets. You can care as much or as little about this as you want, though stacking affinities and passives will be necessary to push higher difficulties. It takes until end game/replays on higher difficulties before the gearing blooms as much as the classes in making builds. To get back to the story FFO also has tight writing and good voice acting. There's something real cozy about the group dynamic between the heroes, everybody aware of the strengths and shortcomings of their friends, poking fun and joking to relieve tension, values clashing a bit, generally a healthy back and forth. Even the combat banter is chill. Jack's the ultimate meathead but absolutely reliable and supportive of his friends, the others get focus often tied to the current fiend-centered area you're building up to, there's a great supporting cast with charming characters as well, really something better than the sum of the parts. The star of the show is this dynamic keeping pace all the way until the end, resulting in good emotional payoff for a plot about I'M HERE TO KILL CHAOS!!! Considering the simplicity of the source material I was really pleasantly surprised by the quality and the approach the story took, even with as much open foreshadowing as the game does so early on. FFO beautifully compliments FF1. All this and it's got co-op! I'd be happy getting FFO for full price. It's a rock solid title and even when repetitive the moment to moment combat kept me focused for the next boss, my next build possibility, the next story beat, I wanted to see how things unfolded real bad. I was happy with what I got and grabbed the season pass DLC while it was still on sale, so lemme tell you that getting this game for less than half price is a can't miss for fans of FF and/or those Souls-likes, especially Nioh. The DLC looks to be high quality but is undeniably of the post-end game variety with lots of fighting and a bit of extra story. FFO end game can last you a looooong time with huge grinds to continue building your numbers and fight the next unfair boss. With this much quality game who could resist the call to face Chaos?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
由盲人团队制作的世界级ip游戏,画面比卧龙仁王更为逆天
I don't have to skip the cutscenes because the protagonist does it for me.
又是一坨忍组拉的屎🤣
Not gonna lie this is fun
System requirements are not accurate. i7-8700 is the recommended CPU for 60 fps. My overclocked 8700k can barely maintain 30-40 fps in certain areas with frequent unpleasant drops. GPU under 25% utilization. The game is good, but you need a CPU at least twice as fast, ideally 3x faster or you will have quite a cinematic experience.
хидден джем
Resumo do resumo: História - 5/10 (final é um pouco massa, mas em geral a história dá pra pular) Gameplay - 8/10 - Combate bem satisfatório - lembra um Nioh só que mais fácil, com sistema de classes e drops do tipo ARPG(diablo like) Campanha - 12 a 20 horas dependendo do nível escolhido. Trilha sonora - 7/10 Preço - Com desconto vale a pena, sem desconto não. Gráficos - 6/10 - Esperava mais sendo Final Fantasy, mas não é ruim. Nota - 7,0 eu diria. Jogo legal, com DLC me parece ser em torno de uns 8 com conteúdo quase endless.
CHAOS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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