
Become the custodian of a store dealing in occult antiquities. Explore the quaint and gloomy town of Undermere, where strange goings-on and dark mysteries abound. Find and identify arcane artefacts, use your collection to aid the townsfolk with their unusual problems — and remember to pet your cat!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 22 → 3.57/day in the week after.
About

Dear Applicant,
I am pleased to offer you the role of Apprentice Thaumaturge at Strange Antiquities.
You show promise – a sharp mind and a strong stomach – exactly what this work demands. I need you to run the shop while I attend to other pressing matters. You will need a keen eye for detail as you provide the townsfolk of Undermere with occult objects for their arcane needs.
Undermere might seem unassuming at first – a serene little town on the edge of a grand lake. But it also sits at the edge of our world and the world beyond – and it falls on us to preserve reality’s frayed edge.
Permit me now to outline your duties – you’ll need to be up to speed from day one.

Every day, you will welcome new customers into the cosy, candle-lit interior of the shop. Their needs are unpredictable and often alarming, but never dull!
Study and Identify: Examine, identify and catalogue strange artefacts. Observation, deduction, and careful reference to our collection of illustrated tomes will serve you well. Mistakes can be… costly.
Help… Or Hinder: When dealing with powerful items, your choices matter. Will you help someone with their problem, or curse them with a horrid affliction? In a small town like this, people remember your misdeeds.
Explore and Discover: From time to time, you will have to leave the safety of the shop. Whether investigating rumours or retrieving artefacts, my well-loved hand-drawn maps will guide you to where you need to go.
Solve and Uncover: Your day-to-day might already feel like a puzzle, but this store holds many more. Few know how old this building is, and fewer still know what secrets lie within its walls.
Tending the Familiar: And, of course, Jupiter, the shop’s cat, demands daily affection. In return for his company, please oblige him with the occasional scratch behind the ears.

These ravens are an omen. There is a sickness in this town and I intend to investigate it.
Barton Potter told me that his bad eye has been aching again. That can’t be a good sign. And a creeping dark has set up in Jack Hungerford’s house. I have business in Ravenglass but I will consult with the occult scholar, Verona Green, before I leave.
There are always forces at play that would see our beloved Undermere unmade. We stand between them and the threshold. If events take a turn, you may be called upon to take a stand.


This shop is my life’s work. And, for the most part, it has been good to me. May it now offer you equal parts reward and mystery! But remember: some curiosities are best left untouched, and some visitors are not what they seem.
I look forward to your arrival.
Yours,
Eli White
Thaumaturge & Proprietor
Strange Antiquities, Undermere
Purveyors of the Arcane since 1683


We are two brothers from the UK who have been making games together for over a decade. In 2022, we released our occult puzzle game Strange Horticulture, and the response has been incredible; from amazing reviews and award nominations to appearing in numerous best-of-the-year lists. Most importantly, it has been a joy to read the kind words left by so many of our players on Steam, where we are still rated Overwhelmingly Positive after close to 12,000 reviews!
Strange Antiquities is not a sequel, not a direct one, at least. You’ll see some familiar faces, and maybe some plants will pop up, but it’s a brand new story. If you have a fondness for Strange Horticulture and the dark, but welcoming world we’ve created, know that you’ll feel right at home.
We want to thank everyone who has played Strange Horticulture, left us a review, told their friends, or supported the game in any way. It has been an amazing journey and we can't wait to share the next chapter with you.
Many thanks,
Rob & John
Please wishlist and follow Strange Antiquities to stay up-to-date with the development and help us spread the word.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 3.6Kreviews | 95% | — | $2.3M |
| $17.99 | 48ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 259 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра, безусловно, очень атмосферная, на пару вечеров. Головоломки заставили поломать голову, особенно, под конец игры. До некоторых концовок без гайдов бы не добралась. Но, с другой стороны, если не кликать наобум, а подумать, то большинство загадок решить можно.
A very enjoyable game both to play casually and to 100% , definitely worth the price and the investment.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 39ratings |
| 88% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
| $17.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 260 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,谜题有挑战性但是又不会觉得太难。伟大的奇术士打通了一个天谴结局,好像对于不太正常的人一开始就不能惯着啊。朱庇特是好猫猫,猫猫最好了。
Сказать по поводу этой игры я могу много. Для меня она по всем параметрам оказалась лучше Strange Horticulture, несмотря на одинаковые механики и построение сюжета. Если в предыдущей игре многие игроки (и я в том числе) часто не могли верно идентифицировать растения в виду размытого описания и их общей схожести, то здесь и предметы имеют больше отличительных черт, и описания гораздо понятнее, так что у меня почти ни разу не возникало проблем с определением артефактов. Дополнительным плюсом выступает, если можно так выразиться, метапредметность некоторых задач: порой для установления амулета, нужно искать ключевые слова, переходить на страницы других объектов, пользоваться дополнительными справочниками или производить уникальные действия (но такого, правда, не много). Путешествия и ежедневные карточки заданий также перекочевали в Strange Antiquities из игры-предшественницы, но стали более масштабными (карт теперь целых три) и разнообразными. Более увлекательным стало и наказание за слишком большое количество ошибок. Да, полностью завалить его всё ещё невозможно, так что страха проигрыша нет абсолютно, зато вместо унылого перекладывания кусочков пазла у нас теперь подбор значений, выпадающих при броске кубиков, что добавляет азарта происходящему. Благодаря этой миниигре было действительно приятно ошибаться, ибо она неиронично приносит удовольствие и вызывает желание вернуться к ней снова. Также не может не радовать возросшая (по крайней мере по ощущениям) вариативность событий. Теперь любой выбор может привести к весомо отличающимся сюжетным событиям или к дополнительной ветке истории (или к полному прерыванию этой ветки, тут уж как повезёт), из-за чего действительно хочется переигрывать те или иные развилки, чтобы увидеть иное развитие событий (жаль, что систему сохранений создатели решили оставить без изменений). Не могу не упомянуть и то, что кот теперь стал более интерактивным, и речь не только о возможности надеть на него маску, но и о полноценном участии в сайд-квесте. Ну и лично для меня копание в магических амулетах и талисманах в целом гораздо интереснее ботаники. Минусы у игры весьма субъективны. Во-первых, рисовка стала менее приятной; сама по себе она не плоха и к ней быстро привыкаешь, но персонажи, которые были задействованы в прошлой игре, здесь по началу режут глаза. Во-вторых, сюжет в этот раз как будто менее напряжённый, менее насыщенный событиями и не очень нагнетающий. По ходу истории не то чтобы переживаешь за персонажей ([spoiler]кроме момента со "смертью" Вероны Грин, это заставляет встрепенуться[/spoiler]), да и чувства надвигающейся опасности тоже нет. В общем, слишком лайтово и даже скучновато. В итоге, Strange Antiquities в сравнении с предыдущей частью стала менее душной и более развлекательной, играть в неё весело, разработчики - молодцы. P.S. Надеюсь в одной из будущих частей создатели обратятся к теме загадочных животных. P.P.S. А вы тоже долго не понимали, что библиотекарь является дочерью оккультной учёной?
Lots of quality of life improvement compared to the previous game, Strange Horticulture. The index section of the book is a life-saver. It's also nice to be able to explore without waiting. However, the actual puzzle itself got more obscure, which was not fun. There were certain ones where based on one seemingly minor characteristic, you are supposed to guess what it is supposed to be. This was already a problem in their previous game, and it seems to have gotten worse in this one. The 'hints' are also quite bad. The game doesn't know exactly where you are in terms of progress, so it will start throwing you hints as if you already figured out previous puzzles, leading to some weird spoiler moments. TL;DR: The game got better in some way, but worse in other way. The game is still short and to a point, and I'll give it 7.5/10
Absolutely loved this game! I played Strange Horticulture as well, and I love the enigmas. At first, they're quite straightforward and satisfaying, but they get harder throughout the game. Clues might be useful then, I've had to use them a few times after being stuck on a riddle for 30 minutes! The background noise is so nice and peaceful (cat purrs, storm, rain, a slight chant near the end). Also liked the mini-game you have to play after making too many mistakes, helped me reset a bit. The fact it has more than one ending definitely makes me want to play it again later when I've forgotten most of the puzzles. Anyway, if you're into puzzle games with a nice atmosphere, a little bit of a background story and cats, I think you'll love this game!
Strange antiquities was equal parts invigorating mystery and action combined with a cozy organization game vibe. The story is invigorating and the puzzles were more challenging. The designs and powers of the objects were creative, and I felt that I was still discovering secrets and vaults up until the very end. I hope we get to see more shop games like this and Strange Horticulture in the future.
The genre-defining investigative first-person thinker and study-'em-up returns! That's referring to Strange Horticulture, in case you were wondering. A similarly calm, intriguing, sometimes ominous and engagingly cerebral game which shares a minor link to this one, mainly in its setting. So then, you may ask: Does one need to play the other game first? The answer is no; this one is quite self-contained and does not expect you to remember a bunch of things from the previous one. The gameplay consists, quite unusually, of listening to people, looking at unusual objects and examining them in a number of other ways, as well as taking mental notes (or scribbling notes on the label of each item, if you like). You then look through the body of information contained in your book(s), which tends to be reasonably concise and sometimes outright minimal; draw conclusions and form hypotheses based on what you know about the object and its known characteristics, as well as the context, any relevant illustrations, in some cases even visiting a relevant location to fill in some of the blanks. Ring the bell, and a customer enters; find the mystical object they request, or process more vague requests into a recommendation, or - in certain cases - decide which of two objects to use. You can assign a color, a shape, a symbol, and some writing to each object's label to help you organize your collection. You can explore the surrounding town based on various clues and tips you may receive over the course of a given day. This in turn tends to yield new artifacts, or information about the ones you have (or may later obtain). Your decisions at the branching choice moments will shape the story to some extent, in simple little ways or in dramatic, tragic or catastrophic ones. I would heartily recommend this game as a lovely contrast to the many games concerned with constant, tireless activity, as well as the games where you largely switch your brain off and run on instinct. It's nice to flex the mental muscles from time to time. Nice to puzzle over tricky problems, riddles and vague clues, have your eureka moments and deduce where to go, or what to do, with limited information. A little like those escape rooms that some people enjoy - or video games like the Zero Escape series which involve the aforementioned. So... yeah. Give it a try if you're in the market for something a little different, a little less hectic, while still engaging, loaded with stakes and tension and curious things to discover. And an adorable kitty to scratch.
ta tremendo, y mas dificil que el de las plantas, ojala salga uno pero con escudos del ascenso argentino.
Really nice game which one-ups the first game in many ways, I'm still not going to replay the whole game to see changes - I wish there was a better way of doing that, but very fun flow to go through. I wish the end of the game would close quicker, stop repeating items that I already know when I'm trying to wrap up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 16.1K | 94% | $15.99 | |
| $1.4K | 27 | 19% | $6.99 | |
| $222 | 4 | 75% | $2.99 | |
| — | 0 | — | — | |
| $0 | 85 | 84% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 4.5K | 95% | $14.99 | |
| $2.3M | 2.6K | 92% | $39.99 | |
| $2.3M | 4.2K | 63% | $16.99 | |
| $2.3M | 6K | 94% | $14.99 | |
| $2.3M | 9.6K | 97% | $14.99 | |
| $2.3M | 3K | 78% | $24.90 |