
Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 15 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.24−65% | 9.7Kreviews | 84% | — | $3M |
| $34.99 | 4Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1021 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best games i ever played. It just needs more content.
Amazing game, get hooked badly. the combination of strategie and survival with character management makes this game just nice. highly recommended
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.83/day in the week to Aug 5 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $34.99 |
| 677ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun
На первый взгляд, выглядит вкусно и интересно - всё-же Римворд в объёмном мире, где можно строить этажи и организовывать всё ещё лучше. По факту... Крайне не хватает глубины геймплея. Строим себе лагерь и далее дом, окружаем оградой с боевым коридором и отбиваемся от нападений. Да, есть разные ивенты, но даже так - не ждите от этой игры какой-то интересной истории. Она, к сожалению.... Нудная. Хоть и выглядит интересно, но визуал - это не всё, что нужно игре для успеха.
O Jogo é muito bom, vale muito a pena, mas ainda tem algumas coisa que poderia melhorar, como colocar mais desafios ou uma história por traz da sobrevivência, pois tem hora no jogo que acaba ficando sem fazer nada. Mas mesmo assim, o jogo é legal.
The game is addictive at first, quite enjoyable building your base and trying to defend it. I enjoy playing it mostly, but I tried building a larger base further away on a flat open area and then I had shriekers appear which are a difficult enemy and I was only at autumn year 1 and barely had any defenses so wasn't prepared for them. Difficulty is based on amount of stock you have or if you start trying to build a massive base you get more attacks and harder attacks which is annoying. I wanted to prepare and then wouldn't mind attacks as then it feels more fair. I got sick of getting attacked so much. I played on medium difficulty. Also weapons and clothing decay way too quickly and there is no way to repair them. So you continually have to make new ones. But it lacks depth and variety to what gameplay there is. There is also not much content and only 3 scenarios. 4 if you get the DLC. The worst is everything takes such a long time to make. As most of the time survivors aren't happy and can't work. As if you keep them working when unhappy they will have a meltdown and do something like have an uncontrollable food binge and you have to punch them out to stop them. Progress seems so slow. I had them working from 6am to 6pm with do anything, relaxing and sleeping other times even so no matter the character their happiness gets low and you can't work as you have to let them relax even in times you want them to work so they don't have a meltdown. You think they would have a strong resolve to push on as it means their very survival if they can't craft weapons as they are too unhappy. They are such weak people. Even Ken who when hunting and killing makes him happy, but then you have to haul the meat back to base which then makes him unhappy. I know it's various things causing unhappiness such as pain from injuries or they don't like another survivor etc. it's just annoying. It takes forever to get anything done. It's alright, I just play it because I bought it and it's not completely terrible but can't recommend as there are a lot of annoying mechanics in game and micromanaging. I tried to force myself to keep playing but then when 4 out of 6 of the survivors were unhappy and unable to work and yet again nothing is getting done, I thought stuff that, I am not putting up with this rubbish any more. I got so sick of it and didn't even complete 1 scenario as I got so fed up with them not wanting to work most of the time. They are a bunch of weak whingers that complain about everything even when you build a home they are unhappy the flooring isn't decorated yet. So many things make them unhappy. It's just too annoying. So can't recommend. 6/10
great game
Sehr gutes Spiel. Macht Spaß und hat eine schöne Spielmechanik.
Дуже цікава гра. Потрібно все постійно контролювати. Щоправда, деякі функції було важкувато знайти, але, після декількох хвилин клацання все знайшлось. Трохи не вистачає навчальної кампанії, проте, завжди можна навчитись на своїх помилках і тексовому підручнику. Ну, і нумограйї на Ютібчику ніхто не відміняв.))
Prinzipiell ein guter Genre-Vertreter. Was mich richtig nervt ist der Grind bei der Elektronik. Die Teile gehen schneller kaputt, als du nachproduzieren kannst. Für Metall muss man einen Tag auf Expedition gehen (die Anfangsressourcen sind schnell aufgebraucht), dann musst du kontinuierlich jemanden abstellen, der Eisen verhüttet und die Elektronikkomponenten herstellt. Letzteres ist ein Full-Time-Job. Weiter in der Forschung zu gehen, die CPU-Kerne oder KI-Kerne brauchen, ist vollkommen sinnfrei. Weshalb? Weil man im normalen Modus nur an 5 Leute kommt - zu wenig für die Zeit, die man dafür braucht. Und: Die Energie aus Windrädern, Solarkollektoren und Batterien braucht man (plus: nur mit ordentlich Energie kann man das Sezanrio beenden). Da fällt ein komplettes FTE weg, den man bei Kleidung oder anderen Dingen bräuchte. Das ist lächerlich. Das können bspw. Going Medieval oder Rimworld oder Banished besser.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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