
Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 15 → 2.75/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.24−65% | 11.4Kreviews | 84% | — | $3.6M |
| $34.99 | 4Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um dos melhores jogos de gerenciamento de colonia, deu pra ver que os deves nao foram preguiçosos, as animações muito boas, só acho que deveria ter um modo onde fosse liberado todas as tecnologias e ataques de robos e insetos na mesma run!
can't control the priority of different item (tasks) within the same category (construct, mine, plant... etc) I like 3D and more realistic. but I don't like the problem above, age-limited (40ish days per year & human age the same) no underground Still a good game tho
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.83/day in the week to Aug 5 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $34.99 |
| 677ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rimworld but worse. It's a stolen idea, but the execution is typically Paradox-style - graphically beautiful unfinished ♥♥♥♥ wrapped in gold paper with a pink bow.
Almost unplayable on Steam Deck.
开荒的游戏体验不错。资源管理,生存建造方面都很有趣。不过游戏内容似乎不多,通关第一个场景后感觉第二个场景有些重复,加上有些影响体验的bug,以及有些设计有点难受,不太想再玩第二轮了。
Boring, uninspired money-grab carbon copy of RimWorld. I finished the game because it was too late to refund it but I should have done something better with my time.
I used to like this game, but ever since Paradox bought it, it's been crashing after a few minutes of play time.
As someone who has played 1600 hrs of Rimworld i really wanted to like this game, i really tried to get in to it and persisted with it but after 18 hours (around 1% of my Rimworld time) i just couldn't face the tedium any more. I am going to try give the devs some credit as this is published by Paradox and these days that means endless streams of (often pointless) DLC which then create more problems than it solves, while this appears to have a grand total of one DLC and the game appears to be finished. So i am assuming the devs didn't bow to the Paradox pressure. With further 'evidence' to my supposition being that there are a number mods created by devs of the game which i presume is because they weren't actually happy with the 'finished' product but didn't want to have release crap DLC just to fund actually finishing the game. The game runs really well, looks good, there a theoretically some interesting options and mechanics but at the end of the day it manages the great feat of being too simple while also being micromanagement hell and then on top of that being boring. Farming in generally pointless as you can just butcher the endless waves of bugs that attack you and have more food than you can actually deal with...after a while my map was just full of dead bugs as i didn't want any more meat. There is lots of basic annoying micromanagement stuff like you get a warning that clothing is degrading at 40% but you can't set some sort of schedule to say replace clothing at 40%, you have to manually change each item as it gets worn out or leave it to fully degrade, when they will actually replace it but you have a warning on your screen the whole game. As heat and cold is never really an issue, in fact all 'events' are quite pointless and can generally be ignored, you end up with just one set of clothing. There was one winter which also had an extreme cold snap where i had a hypothermia warning and it was on the person on an expedition and i couldn't do anything about it. There aren't really any mining nodes...well technically their are but they are very rare and extremely hard to find. You occasionally get ore meteors but unless you are looking exactly where they you will never find them as they are so hard to spot. Instead you start by salvaging fallen bits of crashed spacecraft (with a really annoying tinkling sound, especially on full speed), which do also keep falling and then 'progress' to building a hot air balloon to go on salvage expeditions...send a pawn away for a few hours, click ok and they return with some stuff (hopefully). This is also how you get new colonists. The main reason i actually gave up was, as i advanced i realised that as i was building more advanced items it would take a colonist all day to build one item, so in short instead of specialising character, a crafter, a farmer, a builder, a cook you need all colonists doing everything and then it still isn't enough. I had 7 colonists when i gave up with about 2000 bug meat yet with a dedicated cook and a back up cook i could just about cook enough simple meals to stop them starving if i kept an eye on them and kept forcing them to keep cooking. They stood between the fridge and the stove and never moved all day. With 7 people i had a dedicated and back up farmer/cook, 3 dedicated crafters, one prioritising the workbench to build general items, on prioritised on the tailoring bench and one on soldering bench. I also had dedicated constructor and a backup handler/constructor. Luckily at that point i managed to get hauling drones so most of the basic stock movement was done by them. With that set up i still had to micromanage colonists to make sure enough food was cooked, basic items were built and production buildings were stocked and working, manually selecting colonists and tell to do what they should be doing anyway. And then i also had to somehow find time for my colonists to salvage/go on expeditions to gather the metal needed to just to keep this all running with things breaking down all the time as well frequently stop everything to deal with bug attacks. I didn't even bother with taming animals, which would have been another job i needed my colonists to do. There is a reasonable tech tree but honestly most of it is pointless or quickly becomes redundant. In fact many things are generally redundant. As already mention cold and heat i generally a non issue, most of the plants you can farm are either pointless or become pointless rather quickly. The map is huge but it is hard enough just exploiting the area close to home never mind actually being able to utilise the whole map, especially with a restriction of 4-8 colonists depending on your seed. Ok, so the objective is to get off the planet but i built a com setup and then you also get packs of normal animal 'going crazy' also and have to deal with them. And then from my understanding (only what i read online) you get offers to rescue colonists thus reducing your colonist numbers so you have less colonists to do all these jobs you struggled to get done with the colonists you had. This game just seems like a hugely missed opportunity. It is a great starting point but needs to have been fleshed out and balanced better. I would define this as a good early access game rather than a good game. As as it is obviously finished i can't give it a recommend and there are certainly better colony survival builders out there.
It crashes after character selection screen. I tried 2 different pcs same result, refund requested.
bonjour, Alors , dois je vous recommandé se jeu ? mais carrément , au départ en le lançant j'étais un peu septique , puis après un début un peu difficile , pour comprendre les mécaniques qu'il nous propose j'ai passé agréablement la barre des 300 heures de jeu . J'ai malheureusement pas réussi à le platine de part une difficulté vraiment "absurde", j'ai pourtant essayer , mais je vous rassure le jeu en soit n'est pas dur et se laisse facilement dompté, enfin sauf en difficulté max , mais la c'est que vous recherchez le challenge. Selon le scénario que vous choisissez en début de partie vous aurez un nombre de personnage qui peu varier entre 3 à 6 , qui on chacun des statistiques différentes à prendre à compte, votre but étant de survivre sur une planète plus ou moins hostile. -Le scénario crash vous met donc dans la peau de 4 protagonistes qui viennent de subir un crash évidement, vous serez rejoint par 4 autres personnages au cours de l'aventure , soit avec des expéditions en montgolfière soit ils viendrons d'eux même toqué à votre base, votre but étant de survivre et de pouvoir vous enfuir de la planète ou vous vous trouvez. (Montgolfière obligatoire pour finir le scénario) - Le scénario marchand quand à lui est particulier, je le trouve très agréable car votre but ici c'est de faire du commerce pour pouvoir acheté la planète , oui oui la finalité ici dans se scénario c'est de produire le maximum de ressource afin de vendre . Par contre ici vous aurez que 3 personnages, et faudra payer chaque mois si vous voulez avoir un employé de plus. (je vous le déconseille ^^) - Le scénario militaire vous aurez 6 personnages et les combats seront plus intense que dans les autres scénarios, votre but et de survivre et de construire le bâtiment de communication et ainsi le finir. - Et pour finir le scénario gardien, celui la est très spéciale, vous devez faire qu'un androïde se rapproche le plus d'un humain, vous serez donc 3 personnages + le robot , votre but c'est de développé le plus rapidement possible le commerce , pour que d'autres personnes vous prête main forte, vous devrez vous battre contre des robots , qui attention sont beaucoup plus dur que les monstres, afin d'emmené votre robot à attendre l'illumination divine . 3 cartes sont à votre disposition , une carte jungle , un désert et pour finir une plaine / foret , qui ont chacune leurs avantages mais aussi des inconvénients . Faudra également prendre en compte la météo , qui souvent ne vous aide pas , on va pas se le caché . Pour schématisé c'est un jeu de gestion de personnage et de ressource , à vous de trouvez un équilibre et de construire votre maison idéal , vos défenses et de dominé la carte. Pour finir je vous recommande se jeu les yeux fermés , amusez vous bien dessus comme j'ai également passé un très bon moment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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