
Open world, many plots, especially suitable for trying what you dare not do
Modeled estimate, not a reported figure. How we estimate →
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About

In the game, you can do many things, such as working, delivering takeout, buying food, packing, renting and buying houses, and so on. You can also trigger various plots to achieve unexpected achievements, or fall into a state of not knowing yourself. You can also sit and eat without doing anything all day long and wait for death; Firstly, players need to ensure their survival, and then find things that interest them to develop themselves;

Game style: Overall, the game style is slightly decadent and does not excessively pursue extreme graphics in terms of expression; On the contrary, focus on the expression of the plot and the details of the freedom of life; More behaviors that conform to the player's personality gradually advance the game progress.
The game tells the story of the protagonist who graduated from a millennium school in 2000, went to some cities and mainly worked in Shenzhen, and lived in Baishizhou; The content that players play in the early stages is relatively normal, but in the later stages, there will be a lot of brainstorming feeling;

The protagonist will receive some tasks, meet some people, and have some stories. There is no ending to this game, and the protagonist may die; The final outcome varies depending on the protagonist's abilities, emotions, and randomly occurring events;
Time setting: Around 2000 to present
Almost all migrant workers who go to Shenzhen start their dream journey of urban life from places like this, to varying degrees; As a player, you take on the role of just arrived at Baishizhou, a village in the city, and you will start your life and story from this simple rental house.

Open world, multiple storylines, especially suitable for trying things you dare not do; In the game, you can do many things, such as working, delivering takeout, buying food, packing, renting and buying houses, and so on. You can also trigger various plots to achieve unexpected achievements, or fall into a state of not knowing yourself. You can also sit and eat without doing anything all day long and wait for death; In short, this is an open world that combines simulation and plot.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
极差,要不是忘了退款,早就退款了,就当喂狗了吧 本来是奔着支持国产游戏去的,没想到是这种辣鸡。 同为游戏策划,为你们感到丢人,一点基本的诚意和操守都没有了
听说是老同事做的,友情支持一下。 游戏本身非常前期,但是确实让我回想到以往在白石洲附近住隔断农民房的日子。 PS:主角的房子确实住得比我当时好
剧情差!可玩性差!优化差!
谁玩是知道多坑,这个游戏还卖38块?大家都是出来打工的不要这么坑好不好。38我吃外卖还能加个菜呢。整个地图两分钟就逛完了,然后所谓的剧情 告诉我哪里有剧情了 无良
建议去掉所谓的光追,要不然某些显卡不好的容易卡.
[quote] 更多好游戏尽在黑名组 [url=https://store.steampowered.com/curator/9619592-Blacklist_/]点击这里关注黑名组[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] 白石洲往事是一款开放世界玩法下的角色扮演类游戏,玩家扮演一个刚毕业的青年,在白石洲奋斗的故事。 本作中需要注意角色各项数据,一旦清0人物可能死亡,所以要不断得到处打工。一开始你是一个连房租也交不起的穷光蛋,靠着不断在街头打零工来维持生计。 在特定的事件下可能触发剧情(比如刚打完工房东来收租),打工过程中也有需要注意的事项(比如不能打断读条,人物不能离开店里等等) 看到了视角的问题,开始的确比较难受不能随意转动,但渐渐习惯也就好了,据说以后会加入恐怖元素为了防止回头设定的。 游戏目前的确比较单调,可以互动的元素较少,但可以看出作者是有梦想的,先绘出一个广阔的舞台和框架,就看后面作者怎么慢慢完善和搭建了。加油
不敢相信,这是我在steam上的第一个评论,我甚至不想叫ta游戏,真的,我感觉我的智商被侮辱了。!!!!
作者加油!!!!
画面烂可以忍,可是地图太小,几乎没有剧情,而且动不动就要去拉屎洗澡,三和大神不洗澡也能找到工作的啊
能申请退钱吗?真玩意好意思叫游戏?就一条街三四家店,然后就送外卖、打杂工、瞎逛。地图1分钟不用就走完了,TMD好意思叫开放式地图?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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