
Open world, many plots, especially suitable for trying what you dare not do
Modeled estimate, not a reported figure. How we estimate →
Media

About

In the game, you can do many things, such as working, delivering takeout, buying food, packing, renting and buying houses, and so on. You can also trigger various plots to achieve unexpected achievements, or fall into a state of not knowing yourself. You can also sit and eat without doing anything all day long and wait for death; Firstly, players need to ensure their survival, and then find things that interest them to develop themselves;

Game style: Overall, the game style is slightly decadent and does not excessively pursue extreme graphics in terms of expression; On the contrary, focus on the expression of the plot and the details of the freedom of life; More behaviors that conform to the player's personality gradually advance the game progress.
The game tells the story of the protagonist who graduated from a millennium school in 2000, went to some cities and mainly worked in Shenzhen, and lived in Baishizhou; The content that players play in the early stages is relatively normal, but in the later stages, there will be a lot of brainstorming feeling;

The protagonist will receive some tasks, meet some people, and have some stories. There is no ending to this game, and the protagonist may die; The final outcome varies depending on the protagonist's abilities, emotions, and randomly occurring events;
Time setting: Around 2000 to present
Almost all migrant workers who go to Shenzhen start their dream journey of urban life from places like this, to varying degrees; As a player, you take on the role of just arrived at Baishizhou, a village in the city, and you will start your life and story from this simple rental house.

Open world, multiple storylines, especially suitable for trying things you dare not do; In the game, you can do many things, such as working, delivering takeout, buying food, packing, renting and buying houses, and so on. You can also trigger various plots to achieve unexpected achievements, or fall into a state of not knowing yourself. You can also sit and eat without doing anything all day long and wait for death; In short, this is an open world that combines simulation and plot.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
完全连正常操作都不行,稍微走走,人物模型就进入到墙里面,然后就没法出来了。这基本模型都没做好。
4399黄金矿工都比这个游戏好玩一万倍
谢谢作者,半年前看到b站白石洲往事的视频,让我确信了playmaker插件的强大之处和能做任何游戏。不得不说playmaker永远滴神,我最近也在用这个搞一些demo。把自己生活的地方做成游戏真的很酷,不知道现在有没剧情啊,感觉堆一些过场会让游戏立体起来。这种游戏啊,我觉得就比如电视给他多塞点视频资源,像gta5一样看电视都能看半天那会很有意思。像gta啊,它其实也就是一个开放世界外壳然后放入剧情才让游戏丰富起来。如果只是简单的送外卖看店来购买生活物资会缺少乐趣,但有了剧本,就一下有了灵魂。随便说下看法,总之还是感谢作者和白石洲往事,让我这种看代码头疼的美术有了独自做游戏的信心。一人能干策划、程序、美术的活,本身已经是很有含金量的事情了,现在疫情之下,岗位收缩成本,拥有这样6边形战士的能力挺好的。
20多块买个喷涂
Drill 添加了问题 最近央视提出日本文化入侵,提出动漫文化入侵中国,是不是二次元要结束了? 补充说明: 其实个人很烦日本这种二次元娘文化;所以我制作的游戏完全不够娘,不做娘文化不到钱没关系,这种娘钱真的不想赚; 最近比较火的一些二次元作品希望有点觉悟,制作自己中国人的IP,如果没有影响力的IP,去创造一个! #131526460389 •2021-10-11 19:14:57
视角无法调节,各项基础数据不合理。游戏单调,蜜汁剧情,画面简陋,听说这个游戏后还是蛮期待的,玩了半个小时玩不下去了, 这应该是作者练手的作品,退款了。
什么玩意 这也好意思拿出来卖?
这个能叫游戏?????????????可能是80年前的游戏
刚发布的时候感觉真的很真实,因为上班—回家—上班就是我过的日子,然而这么久过去,居然还是只有这么点内容
Ich kann zu dem Game nichts sagen, da trotz englischer Sprachausgabe angegeben, dass ganze Game trotzdem auf Chinesisch bleibt. Die Grafik wirkt wie auf der PS 1. Um die Kamera zu bewegen muss man die rechte Maustaste gedrückt halten... Mein Charakter hatte 0% Hunger und ihm geht es "Gott sei Dank" noch immer gut. Wegen der Sprachbarriere gebe ich das Game zurück.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| SHENZHEN SOLITAIRE | $10.5K | 220 | 98% | $2.99 |
| Karting | $10.5K | 605 | 85% | $0.69 |
| Reflection | $10.5K | 258 | 84% | $2.39 |
| 12 Labours of Hercules VIII: How I Met Megara | $10.5K | 159 | 97% | $2.99 |
| ANDROMALIUS | $10.5K | 76 | 76% | $4.99 |
| Aquadelic GT | $10.6K | 62 | 87% | $4.99 |