
Open world, many plots, especially suitable for trying what you dare not do
Modeled estimate, not a reported figure. How we estimate →
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About

In the game, you can do many things, such as working, delivering takeout, buying food, packing, renting and buying houses, and so on. You can also trigger various plots to achieve unexpected achievements, or fall into a state of not knowing yourself. You can also sit and eat without doing anything all day long and wait for death; Firstly, players need to ensure their survival, and then find things that interest them to develop themselves;

Game style: Overall, the game style is slightly decadent and does not excessively pursue extreme graphics in terms of expression; On the contrary, focus on the expression of the plot and the details of the freedom of life; More behaviors that conform to the player's personality gradually advance the game progress.
The game tells the story of the protagonist who graduated from a millennium school in 2000, went to some cities and mainly worked in Shenzhen, and lived in Baishizhou; The content that players play in the early stages is relatively normal, but in the later stages, there will be a lot of brainstorming feeling;

The protagonist will receive some tasks, meet some people, and have some stories. There is no ending to this game, and the protagonist may die; The final outcome varies depending on the protagonist's abilities, emotions, and randomly occurring events;
Time setting: Around 2000 to present
Almost all migrant workers who go to Shenzhen start their dream journey of urban life from places like this, to varying degrees; As a player, you take on the role of just arrived at Baishizhou, a village in the city, and you will start your life and story from this simple rental house.

Open world, multiple storylines, especially suitable for trying things you dare not do; In the game, you can do many things, such as working, delivering takeout, buying food, packing, renting and buying houses, and so on. You can also trigger various plots to achieve unexpected achievements, or fall into a state of not knowing yourself. You can also sit and eat without doing anything all day long and wait for death; In short, this is an open world that combines simulation and plot.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏我只想用4个成语来形容: 我是傻逼我是傻逼我是傻逼我是傻逼
游戏感觉还行,有自己的一点影子,就是不知道下一次更新会在什么时候,希望更新点好玩的,先把基础做好再提高一下画质
首先不是对国产游戏不够宽容,不否认作者正在优化。但屎就是屎不能偷换概念,我可以支持以后作者能做出更好的游戏。但玩了这么久的我来说,我非常不推荐这个游戏。剧情,UI,动作,建模有一个点可以夸的吗????看到作者网上对游戏视频的评论让我更加恶心。对黑镖客这种体量的up主虚心接受,对于小一点的up直接开喷开骂。这种双标行为促使我上号对我一个游玩了近18个小时的粪作给出差评,呕,恶心
♥♥♥♥
游戏可玩性实在是太少,甚至连半成品都不算 游戏人物动作非常的僵硬和单调,你送外卖好歹开辆小电驴吧?? 可供玩家游玩的区域实在是太少 今后还是希望中国的游戏制作者在做游戏上多走点心 打折后24软妹币,说实在真不建议大家入手
场景做得很真实,确实看着有深圳的感觉。但是玩法还是有点少。期待后续更新
《白石洲往事》將現實中深圳最大的城中村之壹——白石洲作為這款遊戲的故事發生地,力圖為玩家講述壹個從這裏開始打工生涯的平凡人的故事。頗有時代感和現實意義的題材,加上作者在介紹中令玩家充滿遐想的各種構想,壹下子就將玩家們的期待值提升到了壹個很高的程度。然而,目前版本(截至2019年7月28日)的遊戲內容實在是太過簡陋,完成度嚴重不足,給滿懷期待的玩家潑了壹盆冷水。 就目前來看,遊戲的玩法十分單調:玩家從出租屋醒來就是去打工,體力消耗導致饑餓了就吃東西,累了就回屋子睡覺,身上臟了就洗澡,完事了就接著打工,反正除了生活就是打工賺錢。打工玩法也設計得過於簡單,看店就像在玩掛機遊戲,推銷就像在玩點擊遊戲,送外賣也是近在咫尺的跑過去,給人壹種玩法設計很敷衍的感覺。劇情靠玩家賺錢的多少來推進,賺錢賺到壹定數量就會出現特殊NPC來觸發劇情。地圖實在是太小了,這也是壹個很大的槽點,畢竟這麽個巴掌大的地圖真的沒法讓玩家將它與開放世界聯系起來,地圖場景裏可交互的元素也不多。 當前版本的遊戲無法自由S/L,玩家退出到主菜單時自動保存,這就導致了壹個尷尬的情況——玩家只要在主角各項生理指標不好的時候退出到主界面,然後再進入遊戲,主角就在自己屋裏滿狀態了,可以立馬出去繼續打工而不用睡覺、洗澡、花錢吃東西了,但是玩家的錢卻不受影響。這樣壹來,與生存相關的玩法設定就幾乎失去了意義。我估計是作者寫這塊代碼的時候沒寫保存主角生理指標的功能,只寫了保存主角金錢數的功能,所以退出到主菜單時系統只保存了玩家的金錢數。 由於目前該遊戲完成度實在過低(而且還是沒有經過EA階段就直接上線,emmmmm。。。),所以暫不推薦購買,感興趣的玩家可以等作者逐漸完善後再考慮是否入手。 [quote]點擊加入[url=https://steamcommunity.com/groups/itgameap]趣遊鑒賞組[/url],一同探索遊戲的樂趣~ 歡迎關註[url=https://store.steampowered.com/curator/34803254/]趣遊鑒賞家[/url],查看更多趣味性評測。 讓我們用愛點亮遊戲之光,加入我們,共同感受更多趣味的遊戲吧![/quote]
从淘宝上买的,玩了会。是真的简介比实际内容要好的多的多的作品。说实话,连简介都比你游戏丰富。是的,你们没有猜错,就是只有这三分钟演示的游戏内容。人物模型极其粗糙,说真的不比那些网页版的游戏强,人物有棱有角,一开始我以为就主角是这个发型,结果发现满大街人都是这样,要不是女的有凶我连男女都分不出来。游戏视角极其的恶心,好像还不能调的,如果你的视角卡墙里了,你就只能不停的移动人物视角才会恢复正常。就三个打工地点,工作还基本一样的。总的分三类,一个是长期努力打工(它是这么说的),就是读进度条,读条完毕以后给你钱。另一个是送外卖,一开始我还不知道要送去给谁,走了走发现任务目标会用一个通天光柱罩着。。。。最后一个是超市导购,具体方式就是不停的点店里的人,让10个人买东西,然后给你60到100不等的工资。前两类打工方式是在奶茶店和早餐店,后两种在超市。游戏内部模型都是用贴图做的,基本没有立体感还有就是里面的饮食设定极其操蛋。我两瓶两块钱的奶回的饥饿比奶茶店里十几块钱一瓶的奶茶要高,不过奶茶好像能略微恢复体力,可是体力只要在床上躺着就能恢复,还不到十秒就能回满,谁还要这坑爹玩意儿?按照这游戏的思路那就是起床,去外面打两次工,然后回去补状态,再出去打工,再回来。。。。。以此往复循环。所以说,这游戏是想告诉我们什么?人生不易?打工艰辛?这是我玩的最草率的一款游戏了。之前我还在吐槽修仙模拟器ai智商堪忧,但人家先行最起码给了个框架出来,大体上还能玩,这东西。。。。不想过多形容。按照现在这个样子,他所说的后期会做的东西估计也就和现在的差不多了。无非就是加几个地点,继续同样的工作罢了。
♥♥♥♥
暂时不推荐这游戏吧 玩了差不多三个小时,交了房租还有6000块。地图太少,没地方去。剧情太少,无聊 希望更新好一点的剧情
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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