
Experience the joys of life on the farm in this reimagining of a timeless STORY OF SEASONS classic!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 2 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.8Kreviews | 93% | — | $7.4M |
| $39.99 | 1.1Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game probably because it has a sentimental value to me. I played this game since PS1 when I was little, early 2000. The game is called Harvest Moon: Back to Nature. Now that I'm an adult, I can relive my childhood by playing this game from my computer, with a better and modern graphic to it. This game brings so much memories. Love this game to bits!
its not like old harvest moon . this one is super boring.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Traditional Chinese, Japanese, Korean, Simplified Chinese
| $39.99 |
| — |
| 97% |
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| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这么不争气活该在线人数不到星露谷千分之一
纪念童年那会熬夜玩GBA的日子 为童年补票 ——来自小黑盒用户原来是梦ei的评价
Harvest Moon: Friends of Mineral Town was one of the first games I remember playing on the Gameboy growing up. For a computer adaptation, Story of Seasons: Friends of Mineral Town is pretty good! I wish there was compatibility with non-xBox controllers, or that the hit marker would follow my mouse, but those are my only complaints so far. I love how nostalgic the music and characters are, and also enjoy the new additions to the game! If you play Stardew Valley and want to see one of the inspirations for that game, this is it!
买之前先看去看新旧画风对比!接受不了重制画风千万别买!
情怀成分高,价格同内容画面不成正比!后来者星露谷内容,价格可以说是碾压
Steam could really use a "neutral" recommendation for their review system. I honestly find it difficult to decide one way or another if I recommend Friends of Mineral Town or not. It's more complicated than a simple Yes or No. Story of Seasons: Friends of Mineral Town is an enhanced remake of the original Harvest Moon: Back to Nature (PSX) and Harvest Moon: Friends of Mineral Town (GBA). It plays pretty much the same, for the most part, although there are some minor changes, additions, and quality of life improvements over the originals. So you'd think this would be the best way to experience one of the better Harvest Moon games nowadays? I thought so as well, but ended up somewhat disappointed. It's not like the game itself is bad. As I've said, it's mostly the same as the originals. It's a fairly simple farming sim with cartoony aesthetics and positive vibes. The gameplay does show its age, especially when compared to something like Stardew Valley, but there are several QoL improvements over the original games that make FoMT quite pleasant to play. So, what's the problem then? Well, this may sound weird, but the game simply doesn't "feel right". The overall aesthetics have been changed drastically. Even though the series has always been very anime-like, and used super deformed designs, this new version makes everything look like a very cheap mobile game. The graphics are very simple and the game really shouldn't be difficult to run even on an ancient machine. That alone would be fine if not for the changes of all character designs. Certain characters look decent, or do improve over the originals in some ways, but the majority of others have been changed so much they not only no longer resemble the original designs, but are not pleasant to look at in general. Some of the characters look even more cartoony than they did before, or completely lost their uniqueness (like Gray, Cliff, Won, to name just a few). I thought I would get used to this after a while, but no. In some cases I ended up disliking several characters because of their new designs, which made them even less masculine, boring and uninteresting. And that's not all. While I have very fond memories of the originals' soundtracks and sound design in general, this new version once again resembles a cheap mobile game with its poor sound direction. The music does feature all the original themes, as well as some new ones, but most of them are not pleasant to listen to. It's like the melody is there, but it's muted by way too many instruments the music tries to imitate for whatever reason. The sound effects are even worse, because not only they seem very poor in terms of quality, but also do not match the 'action' on the screen. The Axe hitting a tree, or a Hammer hitting a boulder should carry some weight or impact, but here they sound more like a very soft tap. And these are mere examples of all the repetitive and simple sound effects in the game. And I swear in some cases there is some kind of background noise that hasn't been removed from certain sound effects. In general, the more I play SoS:FoMT the more I miss the originals. I realize that their design and the overall aesthetic was a major part of what made those games special. This new 3D re-imagining with a new artstyle and sound direction doesn't work for me, for the most part. It's still the same game at its core, just with a new look. If you're fine with this change, then you should enjoy the game more. If you're not, then you may end up disappointed, like I did. And if you've never played the original Back to Nature and/or Friends of Mineral Town, then with no nostalgia factor I am not certain if it's worth getting into this game nowadays. There are better alternatives, with Stardew Valley being one of them. Friends of Mineral Town is pleasant and relaxing in general, but it's all fairly simple and nothing groundbreaking by today's standards.
[b] Story of Seasons: Friends of Mineral Town is not a bad game, it is just that I played Stardew Valley first. [/b] This is my first ever Harvest Moon experience. It is cute and cozy indeed, but I think gameplay-wise it was atrocious, and maybe I'd enjoy it more if I hadn't played SV yet. And with this being said, I'm only giving SoS:FoMT a positive review out of respect for SV because I know Barone was inspired by Harvest Moon. Launching the game for the first time, I thought to myself, "it's so cute how the cows are chonky", but— [i]oh boy [/i]— never did I imagine that those fat mammals were going to make me mald. I'm okay with a bit of body blocking, but the [b] volume [/b] they occupy is way bigger than their models appear to be. And does it make sense when all the animals can glitch into each other, two or more bodies occupying the same space, but they still block my pathing???? All the actions are very clunky. In the mines, where stamina is so limited, it sucks so much when I miss the spot I want to dig because playing with a mouse and keyboard doesn't feel optimized (idk, I haven't tried playing with a gamepad). This may be a [b]me[/b] problem, bc I'm impatient and I like to play at a faster pace, who knows? The resources are scarce, a few sticks, logs and rocks here and there; this alone is not much of a problem bc Gott sells them at a cheap price. BUT the real problem lies in making money: nothing felt profitable enough to be rewarding because of the limitations on the seed and animal prices, stamina, cooking, mining, etc. To me, it sucks that to be able to make a good amount of money and progress, you need to save scum a lot in the mines and probably at the festivals. Well, save scumming to get the level 6 tools was worth it because they made farming infinitely easier and less time consuming! The game didn't teach anything. Who's sending me "Van's favorite" when I don't even know who or where's Van? How am I supposed to know that I need (not "can") give offerings to a named goddess by tossing items in a certain body of water?
[h1]来矿石镇实现我们的人生的终极梦想![/h1] 相信很多上班996摸鱼渡日的小伙伴们都曾做过,哪天睁开眼睛发现自己竟然是个富二代或者获得一笔横财翻身做地主的美梦!从此脱离996迎娶高富美过上躺平到老的人生巅峰生活!这不,《STORY OF SEASONS: Friends of Mineral Town》(《牧场物语:重聚矿石镇》)带着我们的美梦,哦不,是带着“爷爷”的牧场来了!年纪轻轻的主角获得爷爷留下的牧场,立马就走上了人生巅峰! [h1]继承牧场!从此翻身做地主![/h1] 《牧场物语:重聚矿石镇》是一款可爱休闲风的农场模拟经营游戏。它是《牧场物语》系列的第31部作品,也是《牧场物语:矿石镇的伙伴们》和《牧场物语:矿石镇的伙伴们 for Girl》的重制版。这样算来《牧场物语》的首作可能比很多玩家小伙伴的年纪都要大上一些了。按时间计算,似乎正好是继承“爷爷”牧场的年纪,那么爱做美梦的小伙伴们,你准备好了么?我们要出发去接受“牧场”了! [h1]挖矿、种田、养殖、钓鱼,生活舒适得不得了[/h1] 《牧场物语:重聚矿石镇》的新手指引并不算详细,但毕竟是休闲风格的游戏,而且我们身为农业+基建大国的子民,关于种田和建设一类的游戏我们几乎可以不用新手指引就能直接上手!反正模拟农场游戏来来去去不外乎伐木、挖矿、种田、养殖!这游戏既然名为“重聚矿石镇”,相信“矿”必然是游戏最为关键的资源之一了!果不其然,矿洞就在家旁边,这不就是瞌睡有人送枕头么! 游戏的挖矿其实是使用大锤子敲石头,有一定几率获得矿石和宝石,矿石可以留着用来升级各种道具,宝石就可以直接扔出货箱换钱了。层面上的矿石敲完了还能使用锄头四处挖挖地,如果能挖到通往下一层的通道,那兴许还能获得更高级的矿石和宝石。当然,敲矿石和挖地消耗体力挺大的,体力不足可是会晕倒的,劳作的时候可千万要留意了。 作为一款模拟农场游戏,种田肯定是《牧场物语:重聚矿石镇》的主要内容之一,当然,种田依然不外乎翻土、播种、浇灌,这些操作同样都需要消耗体力。在游戏前期,我们的体力消耗是远远跟不上需求的资源获取量的,因而在前期需要挺多时间来肝的。好在一分耕耘一分收获,努力过后看着硕果累累的农田,多少倒也能有几分成就感。 毕竟是重制版,所以游戏核心玩法并未改变——从清晨醒来喂养动物、耕种田地,到黄昏在小溪边垂钓或镇上采购,晚点再去矿洞打矿石把剩余体力用掉,之后就回家睡大觉!游戏通过简单却不失趣味的日常循环让人沉浸其中。尽管这些操作看似枯燥,但随着农场规模的逐步扩大和作物的升级,玩家会感受到浓烈的成就感。这种节奏刚刚好的设计,特别适合想在繁忙生活中寻找片刻放松的玩家。 [h1]人情世故少不了[/h1] 矿石镇的地图说大不大,说小也不算太小,虽说认真来说称呼为“矿石街”可能更为合理,但竟然竟然是“镇”,那我们只能称呼游戏NPC为“镇民”了,游戏里有着不少NPC镇民,他们性格鲜明,每个人都有属于自己的背景故事和生活习惯。和镇民们的互动也不再仅仅依赖于简单的对话和赠送礼物,游戏新增了许多触发事件的方式,比如在特定时间段内前往指定地点,可以看到小镇居民的日常生活,这种动态展现让整个社区更加真实、有血有肉。 [h1]躺平?莫不是想得太多![/h1] 你以为你继承了牧场就能从此躺平了么?想多了!你看,游戏里的主角从头到尾都需要自己一锤子一锄头的劳作才能收获,体力的消耗甚至和时间持平,严格计算下来甚至比我们在城市里996都还要辛劳,虽说也算是翻身做地主般的为自己劳作,但试问各位喜欢摸鱼的小伙伴们,诸位的体质多少人能经受得起这种日出而做,日落而息的操劳?如此看来,牧场也不是那么容易继承的,农场生活也不是想象中那么休闲的哇! [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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