
Time is the only thing we can't resist. Some people and things will never be found once they are lost. In the dark, a man was walking alone. The moment when you turn back, don't forget the place where came from!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏交互反应时间好慢,人物行走控制也有点反人类。游戏提示不足,画面昏暗看不清,看得我头晕……一看就知道要讲什么故事,游戏也不是属于细致那一类的,那么交互反应那么长是要?
玩了一个多小时不知道在讲什么,没有耐心玩下去了。可能不太适合我吧。感觉像死之前的回忆?
场景太黑了,有时候根本找不清路
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
现因为是国产怀旧像素游戏给个好评,实际上游戏本身很多有不如人意的地方。 是在游戏打折时候买的,价格很美丽,奔着场景就入手了。刚买来就开始玩,玩到一半因为剧情和玩法差点玩不下去。总的来说就是让你在一个地方寻找道具获得回忆或者离开。因为完全没有提示,一开始全靠自己摸索(一开始我卡在开头的灯光那里气得要死。而且分布也很不人道,比如说明明一段对话就可以解决的问题非要拆分成好几段,当我走完好几圈地图回来才发现妈的居然是对话还没有进行完!!这样的事情发生了很多次。 故事剧情我玩的模模糊糊,大概就是主角和爱人年轻时候在一起后来有了孩子但是主角是个社畜,上班996下班饭局喝酒,没空陪老婆和孩子,然后两人分开了一段时间。主角就因为难受只能喝酒,记忆也越来越不好,后来为了和女儿的一个约定赶完饭局醉驾开车成了植物人。 玩家的经历是主角变成植物人后的经历,自己回想起以前的事情,找回遗失的记忆,越来越鲜明,还能听到外界的对话和声音了。 总的来说故事本身不错,做的也很用心。但是因为并不是那个年代的人,再加上玩法太过单一,所以就觉得有些过于无聊了。看我游戏时长就知道地图多坑。而且不知道是不是我的电脑问题,非常容易卡。第一遍已经选择了醒来,后来为了刷成就打开存档点结果还不到选择最后结局就卡了,每次都是。如果是bug的话希望尽早修复吧。 一般来说我会在玩完第一遍写评测,在打完全成就或是发现什么新的东西再来写追加但是这个流程我实在走不下去第二遍了,就先给个好评吧。唯一感到高兴地就是有了三个有金光的成就第一次见。居然只有6%的人玩到结局,我居然玩完了,挺惊讶的。
爱让人坦然面对死亡?柔和精美的画面及温馨的剧情让这一主题只有叹息而无恐怖感。
根本没有评论说的那么好玩剧情挺好,画风也不错,音乐也好听,到最后大街上疯狂迷路,跟这箭头也不知道走向那,我本来想直接通关,实在找不到路,促使我放弃这个游戏引导玩家进行推动的太差了.......
overall: 6/10 + cozy + unique vibes - boring - clunky translation comment: i have nothing against quiet walking sims or a straightforward relaxed read. the idea of having a visual novel style in the rpg-maker medium is also interesting. this one just did not grab me. go in if you don't expect much.
如果你特别无聊,可以体验这款极度冗长拉跨、无聊乏味的粪作
时光,陪伴
好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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